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Feedback comments for LD46
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| Timestamp | Since previous | Game | Zypo's comment | |
|---|---|---|---|---|
| Apr 20 00:46:41 | Keep cats alive! | ♥ 2 | Great job! It is simple and I could tell I was on water! Thanks for making a game! | |
| Apr 20 11:02:46 | 10h 16m | Zero | ♥ 3 | I Beat it (1 health left)! It was pretty fun. The world "Shaking" whenever shooting was a HUGE plus. There was a door I could not enter near the end - it would have been pretty cool to enter it. Overall - you did a great job on the graphics! |
| Apr 20 14:06:43 | 3h 03m | Save The Puppy by Kerpter | ♥ 1 | Wow what a great fun game! The levels/controls are different so I don't get bored! I like how it still offers a challenge - and you have to replay to get good (kinda like the old marios). Music is good. I'm a huge fan of the story and what you are trying to accomplish - the entire time I said to myself - don't hurt the dog! Whatever you did here - it was excellent! |
| Apr 20 14:15:46 | 9m 03s | Coins | ♥ 2 | I'm unsure how to play this game. No instructions. I did learn about the movement keys and how I can click to move. I cannot pick up the coins. I have tried other buttons. I do like the bump map on the green turf, and I would tame down the camera over the bumpiness |
| Apr 20 14:22:04 | 6m 18s | NWO Simulator - World peace is an inside job | ♥ 1 | I got to level 6. Level 5 is almost too hard - 6 is impossible. by middle of level 3 I began to understand the game - so great on balance! You did a great job keeping the action alive in this game! I feel that with some proper balancing (and graphics), that your idea was very good and simple enough to keep people entertained! |
| Apr 20 14:37:03 | 14m 59s | Rolly and the Flower | ♥ 1 | Fantastic job! The puzzles kept me going - and not at a discouraging rate too - they were just the right amount of difficulty. I REALLY enjoyed that you spent time on the end scene! The music was calming, and the flower sounds were spot on to keep things fun :). Even the playtime length for a jam was EXCELLENT! The game is very polished - it is hard to come up with anything that NEEDS to be done to it. Even the graphics were great being plain. I guess just better animation detail? |
| Apr 20 15:01:16 | 24m 13s | Cryoloop | ♥ 1 | I really liked the graphics. It took me a failure to realize that i was in a puzzle game. You could have made the maze longer, where if you knew where to go, it would have taken you most of the 60 seconds to get there. The animation left and right were good, and you have a more satisfying gameplay just moving at 90 degree turns rather than 45. The gameplay was just short enough for a gamejam! Very nice! Thanks for making the game! |
| Apr 20 15:18:38 | 17m 22s | Sacred Gardener | ♥ 1 | Animation was fun and interesting - it was different than most animations which is a very good thing. Your idea was simple, and you really took heart to the theme - the theme was spot on - I did try to keep them alive lol! The instructions were much clear without using text and better than a lot of games (use water on plants lol - win by having 2 flowers!), yet I struggled starting the game The game took a little long, and at first, I had no idea if my watering was having an effect. It wasn't until later that I realized that I have to keep watering the same side over and over again to reduce walking time. When the tree smiled, I thought I had won, but I kept going out of curiosity - unknowing if I had won or not. Thanks for making a game web based ;) |
| Apr 20 18:50:42 | 3h 32m | Crazy Plant Lady | ♥ 3 | The mood of this was great - I enjoyed figuring out what the plants needed, then providing that need. The music was well balanced, and without the "keeping alive" part, I would see this as a low stress game. I really like your text, simple colors, and font (oh those fonts!). Your "controls" were very simplistic and I like how there was a screenshot displaying them. (keep these things up!) So - multiple playthroughs - my plants kept dying. I either over-watered them, or something else was wrong that I didn't understand. When looking at the plants, it would be nice to see "Needs more sun" or "needs fertilizer"... sometimes I just didn't understand what the plant needed (or didn't need). It would also be nice to have "red" marks where I SHOULDN'T water. :( They just kept dying! A little more adjustment to the difficulty curve would have been a nice welcome! I with you enabled "mood". It did have a great relaxing feel to it (until I kept dying). Your next game should focus on that mood - I think that was a great strength of this game. |
| Apr 20 21:40:32 | 2h 49m | Kindling | ♥ 1 | Hi! Great concept. I found that light source placement could have been good for knowing how to get back. I wish there was a greater goal to this game, and that I knew WHEN the light would expire while I was away to prevent me from straying too far. Pretty nice graphics! |
| Apr 20 21:59:20 | 18m 48s | Sourdough Starter Simulator | ♥ 1 | Loved it! I liked how you had to mix in the beginning. I also liked the difficulty level. I did manage to beat the game - so thank you! A way you can improve the game is by improving the graphics. |
| Apr 20 22:00:11 | 51s | Windy The Indie | ♥ 1 | Fun game! I liked how I could improve my damage and money so much that previous problems (lack of arrows) eventually didn't represent a problem. I did like how easy it was to purchase arrows - lifesaver! |
| Apr 20 22:08:57 | 8m 46s | Rave Rudders | ♥ 1 | So I really like the nautical theme - I also liked how FAST the ship moved! A lot of games are super slow! I like speedy collection - and you hit it! Got to 100 ships and gave up. Is there a goal? It felt a like a lot of "grind" to get to 100. It would be awesome if I played to 40, then things get changed up a bit. Perhaps going "fast" with spacebar could have been a method to "level up" once you get to 40. Maybe just keep rewarding the player?! |
| Apr 20 22:18:14 | 9m 17s | Can Adequately Generate Charge, C.A.G.E. for short! | ♥ 2 | I LOVE your minigame idea - it is AWESOME. After playing enough, I realized my keyboard wasn't accurate enough, and I got discouraged by the large penalty for being hit and the small amount of gain for doing well. Your game is a great proof that games don't have to have great graphics to be fun. Congrats on creating a game for your first jam! |
| Apr 21 00:45:21 | 2h 27m | Cable Guy | ♥ 1 | You ended the game at just the right time! Great concept, and I loved how the cables got longer and longer! The hidden walls got challenging hard, but it was ultra satisfying solving it! Just a fun platformer :) Thanks! |
| Apr 21 00:55:33 | 10m 12s | Gluttony | ♥ 1 | Wow that's fun. The pixel art is really good! I like how you have to learn the level. Great controls. I disliked the jumping speed at first, but it grew on me and it made it so that I could play the game much faster. I think I would have more fun if there were save points... I guess it depends on what you were going for. |
| Apr 22 17:35:26 | 40h 39m | Phoenix Tower | ♥ 1 | Loved it! Great concept - made me think in some parts. I realized there was no music at the end - that would have been fun. Other than that - great graphics - great puzzle elements - great action - I defeated a boss! |
| Apr 23 14:44:42 | 21h 09m | Save Ivee | ♥ 1 | Controls: You could have simplified these. Maybe if you used WASD to move Up,Down,Left,Right, and then used space bar for EVERY other interaction, the game would have been closer to what we are all used to (which is important). Difficulty: It would have helped a LOT of you used colors that better matched what I was trying to mix. We all know that Yellow + Blue = Green. Cyan + Magenta - what? lol. Gameplay: *SPOILER* The theme really started long after the gameplay had been figured out. It took a while to figure out that the OPPOSITE colors mixed together would result in the color that I wanted. In this case, 5 colors to match may be a lot easier. Timing: Once you figured out the puzzle, the game shifted into a different game... the game was now "do it fast"... which was too fast even on easy. Theme: The theme didn't really start until after 1) You figured out the puzzle... 2) You did the puzzle fast and 3)(theme), you had to just keep doing (endurance). Winning: Easy could have been a more simple puzzle to slowly introduce us to the game. Then - a GRAND SPECTACLE for winning your game should have occurred. Instead - I didn't get as much reward at the end as I would have hoped for. If you gave a mini spectacle for easy, and let us know that a better spectacle would come on hard, it would keep me striving for more! Overall - I beat the game, it had good aspects to it, and if you made some necessary changes, you have the potential to have a very addicting game! Congrats! |
| Apr 24 13:57:11 | 23h 12m | Hibernation Journey | ♥ 1 | Excellent concept. It is enjoyable. With some small tweaks, this could be a very satisfying game! I got to 250 left. I did run out of resources too fast the first time that I played it. I wanted to restart once I got the "feel" for it, but didn't find a button. I did find that it got very repetitive... I had to continue to keep checking systems to make sure that I didn't miss any... too many mouse clicks for a game that shouldn't have any. |
| Apr 24 14:04:57 | 7m 46s | You Have One Job: Keep It Alive | ♥ 1 | Great game! My finger hurts, but it is FUN! I'll find myself playing it again! I know there is SOMETHING! |
| Apr 27 16:42:35 | 74h 37m | Broadcast Bandits | ♥ 1 | Great game. You had an excellent choice of music, and it was VERY original. Sometime the ship would appear in multiple locations (a bug), and i didn't really know what was going on. Other times, I really didn't know if I needed to react real-time as I thought the game was turn-based. Very great mood for a game - and once the bugs are fixed and a little feedback modified, I can see how the game would be very satisfying. |
| Apr 29 14:36:57 | 45h 54m | Guardy_Bird | ♥ 2 | So I loved your game - This was actually one of the ideas that my friend and I had for LD46 lol. Put a lot of time into it - that is how much I liked it! Sadly, I could not beat the game due to bugs. The game is either buggy, or not enough notification goes into it to know weather something is a bug or a feature. At first, when I got a plastic bag out of the tree, I'm GUESSING that some bags are so heavy that if you hit the ground, that is game over - you won't be able to go back up - I have found that going into the purple pipe and waiting for the purple to go away does let me fly again (sometimes). I have also found that the bird sometimes just gets stuck on the ground for the rest of the game and won't let me fly again. I would strongly consider (if this is a feature) to remove the non-flying thing all together. If it is a bug, then please fix the bug - I'd like to win your game! Overall, excellent game - love the idea, and love the though and effort that you put into it! |
| Apr 29 14:41:30 | 4m 33s | O Captain! My Captain! | ♥ 2 | ...I didn't rate your game because I didn't play it, but you may want to know that I am intrigued by the idea - and you got my attention! I would have loved to play it if it was web-based! |