Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Wilko
Feedback comments for LD46
Wilko's games and stats for all events →
| Timestamp | Since previous | Game | Wilko's comment | |
|---|---|---|---|---|
| Apr 20 23:32:07 | Overheat | ♥ 1 | Super fun game, intuitive and addictive. I really enjoy how hectic it gets. I think that the progression curve could do with some refinement. I would have liked it to start slightly harder but get more difficult at a more gradual rate. | |
| Apr 21 10:06:50 | 10h 34m | Triage | ♥ 1 | The art style and subsequently mood are great but I was unsure what to do when organs were greyed out. (I probably missed something but I just couldn't figure out what). |
| Apr 21 10:28:38 | 21m 48s | Starship Clicker | ♥ 1 | Really fun to have a story behind the point and clicker that you have to figure out yourself. However the Bot Repair option for me also uses 5m^3 of water which makes the game very difficult as generating new bots takes a long time due to lack of water. I don't know if this is intended as it doesn't say under the uses section. Also I would like to have a use for data in the late game but I couldn't find one. |
| Apr 21 10:36:03 | 7m 25s | Günther | ♥ 1 | Easy to pick up and play centred around a core mechanic. Like others said, my score would not update while playing and the performance of the game tanked when the blood particles were created. |
| Apr 21 10:42:00 | 5m 57s | Krabbenritter | ♥ 2 | Really challenging but fun game when you get the strats down. Looks amazing. I would have loved a timer to see how quickly I could kill the crab as well as seeing some more content. Sometimes the hit boxes behaved oddly but this is still one of my favourite games of the jam so far. |
| Apr 21 11:07:08 | 25m 08s | How to raise a Demon | ♥ 0 | The game looks great, often I overlooked important objects because they blended into the background too much. I also found that no matter what I did I wouldn't die. |
| Apr 21 11:29:48 | 22m 40s | Feed the Turtle King! | ♥ 2 | One of the best looking games, incredible how you got it all done in such a short amount of time. I would have liked the game to be a bit harder or maybe greater diversity in the enemies. |
| Apr 21 11:55:39 | 25m 51s | Carrying the Sun | ♥ 2 | Great idea and good execution and difficulty curve, would have loved to see some more levels and different ways to use the sun. Agree with previous about sound. |
| Apr 21 12:20:00 | 24m 21s | Until it blooms | ♥ 1 | Thoroughly enjoyable experienced, small but really well done and it looks amazing. |
| Apr 21 12:32:41 | 12m 41s | Fueled by Fire | ♥ 2 | Great game visually with some diverse and interesting enemies (did the colour of the enemies mean anything?) I wish it was easier to strike the enemies as 'x' was an awkward key for me and I found that I was often trading blows without any way of dodging incoming damage. |
| Apr 21 12:40:30 | 7m 49s | The Machine at the Center of the Earth | ♥ 0 | Awesome game, I particularly enjoyed the vertical game-play allowed by the booster in the middle and the art style and story tie in well to provide a great mood. I would have liked the tutorial to mention that the position of the flashing lights gives you an idea of where the issue is as initially I was running around endlessly. Also if there was a visual indicator right before a plume of smoke or lava hit you that would be quite useful too. |
| Apr 21 12:48:30 | 8m 00s | Lost Goblins | ♥ 0 | Great game unlike any I've seen yet. I wish there was an auto next-turn button so I don't have to spam the next turn button when I have finished the puzzles. |
| Apr 21 12:59:11 | 10m 41s | Picturesque | ♥ 1 | Like a previous commenter said, clearing the paintings is like using a pressure washer and very satisfying. It would be great if there were a few different tools to use on the paintings for different tasks so the game-play was a bit more varied. |
| Apr 24 23:08:44 | 82h 09m | The Last Flower | ♥ 1 | Awesome game really enjoyed how challenging but rewarding it was. If the camera was moved down slightly so that I could see more of the level beneath me it would be quite useful. Having a cool-down on shooting the swords would also make it that bit more challenging and satisfying. Good luck in your future game jams! |
| Apr 24 23:24:15 | 15m 31s | Postcard Ninja | ♥ 1 | Great aesthetic, addictive and very challenging (I like challenging games). I had a small issue where sometimes I could not jump when I was touching the ground that led to a few frustrating deaths, but the easy repeatability made me skim over this issues. |
| Apr 28 15:10:32 | 87h 46m | Coalesce | ♥ 0 | Really fun game with a crazy and interesting twist that, until mastered, is suitably punishing. My biggest issue was that the floaty movement, as stated by some other commentors, meant that a few times I would lose all my health points from one obstacle that I would become trapped on top of. |
| Apr 28 15:19:17 | 8m 45s | Treevenge | ♥ 0 | Really nice looking game with a simple yet challenging premise. At times I thought the game was really tough as I struggled to get passed wave 3. I felt that taking damage was something that could be worked on or reworked, the only obvious indicator that you have taken damage is the audio queue which I sometimes overlook due to the hectic nature of the game. It would be nice if there was some visual queues too such as a change in sprite or knockback. |
| Apr 28 15:35:35 | 16m 18s | Night in the Garden | ♥ 2 | Exciting game with a great atmosphere due to the art and lighting. The pacing was great as I felt I had to get further and further from the plant to get more jerry cans. As others have said the movement felt clunky due to the way the character is rotated. I am assuming you are either linearly interpolating or using SmoothDamp to move rotate the player. I think if you made the transitions between the target vector and current position faster it would feel a lot more responsive. Also if we had some sort of way of knowing where the mouse was on the screen it would save some confusion. |
| Apr 28 15:43:22 | 7m 47s | Orb Crunk | ♥ 1 | The best looking game I have seen so far in the competition as many others have stated. The one thing I found was that I went to every part of the map before I went down to see the old man, I was wondering if anyone else found that they went up and around before deciding to go down and finding the old man. |
| Apr 28 16:05:11 | 21m 49s | 🐱 Cat Fun Factory | ♥ 2 | Thoroughly entertaining game with so much room for growth I'm excited to see what you do with it. As others have said, frustrating at first but I felt I understood a lot better as I was reaching the 10,000 data point level. If there was a bit more of a tutorial that would be brilliant! There was a bug I encountered where, if I selected the road to be placed. It would just place it everywhere I dragged my mouse without me clicking. |
| Apr 28 16:16:01 | 10m 50s | The Flamethrower | ♥ 1 | The game is really well done and a very intriguing concept that is quite similar to ours. I found that in one area I got stuck and kept dying as I jumped down a hole in some cave like area and couldn't find how to progress so i little bit of instructions on where to go could help. |
| May 12 10:13:11 | 329h 57m | A Cozy Night In | ♥ 1 | Would be great if there was a way to save your images or see them in an art gallery, but I still enjoyed how chill the whole experience is. |
| May 12 10:28:51 | 15m 40s | Catch The Mouse keep it alive | ♥ 1 | Awesome game, really enjoyed the sun taunting me as I went passed. The one think that confused me for a while was how some mushrooms bounced you up but some didn't. I think a change in colour as well as size would help players realise that they perform different mechanics when collided with. |
| May 12 10:38:57 | 10m 06s | Pong-Pong | ♥ 2 | Awesome game, enjoyed how difficult it gets. It would be great if the transitions between levels was a bit faster to maintain the pace of the game. |