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Feedback comments for LD46
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| Timestamp | Since previous | Game | unept's comment | |
|---|---|---|---|---|
| Apr 21 13:28:21 | Defend Your Plant | ♥ 1 | Nicely done! The grasshoppers can go die. | |
| Apr 21 13:31:21 | 3m 00s | Mother Hen | ♥ 1 | This was incredibly solid in so many ways. Nice use of color, sound, theme, humor, all of it. The roosting animation only gave me a few seizures. I also kept accidentally restarting the levels. |
| Apr 21 14:19:23 | 48m 02s | Star Keeper (Ludum Dare 46) | ♥ 1 | This was fun! It took me too long to figure out the benefits of planting trees. That really adds innovation to the gameplay, well done. I would consider adding some leeway on the slingshot so it grabs the stars when they're close, not just colliding. Great job overall! |
| Apr 21 14:28:57 | 9m 34s | Keep the LEVEL ALIVE! | ♥ 0 | Nice idea. Had some fun bashing bad guys. It was a little buggy, sometimes I was stuck floating, overall nice job. |
| Apr 21 14:36:28 | 7m 31s | Tiny Fragments | ♥ 1 | Nice job on all aspects of the game. Innovation, art, sound, gameplay, fun factor. And well done making for a quick restart after player death. |
| Apr 21 17:47:57 | 3h 11m | MELT | ♥ 1 | So well done. It's difficult to get a game this balanced in such a short time (something I always fail at.) I really liked the merging of action and puzzle, strategic use of firing the bow, especially with the jumping and moving enemies. |
| Apr 21 17:52:40 | 4m 43s | Karot Fetus | ♥ 2 | Nice game. Nice mood. I thought I'd hacked the game by standing near the drop-off and just tossing yummy's into the mouth, then I realized the yucky's were actually heading toward the mouth and causing a lot of damage. Forced me to move around a lot more, adding to the challenge. Nice art and sound of course. |
| Apr 21 18:01:13 | 8m 33s | Keep On | ♥ 0 | Nice. Though v hard. Learning to flap while occasionally pressing X was a brain melt. Also got pretty laggy while holding the blob. Love the bg clouds. ;) |
| Apr 21 18:24:26 | 23m 13s | Keep It Powered | ♥ 1 | I've already seen a few battery-themed games, but you did great with this one. I'd say some of the levels were a bit too precision-based, which isn't my fav sort of game, but despite that you did will with level design. I'd maybe consider adding some of the newer elements like warp a little bit sooner, but no big deal. I made it to level 13. Level 12 was designed SO WELL. Nice job. |
| Apr 21 18:34:14 | 9m 48s | It Lives | ♥ 1 | Since when do I look tastier than a fat sheep? Great game. So well done. Great mood, solid mechanics. |
| Apr 21 18:51:51 | 17m 37s | Remember, Apollo | ♥ 2 | Nice job. Great mood. And you NAILED tying the mechanic to the story. I got stuck in a couple places, but overall it was fun. I found myself wishing for an indicator of where the previous shot went, but I guess that would take away from tying the mechanic to the story so strongly. |
| Apr 21 21:05:37 | 2h 13m | BÅL | ♥ 2 | Well that was a pleasant break between games! Thanks! |
| Apr 22 13:33:48 | 16h 28m | MACHINA | ♥ 1 | Great job on the mood, humor, and simple yet satisfying visuals. Definite potential here. Instructions, while clever, were a bit long-winded. Great job overall! |
| Apr 22 13:40:53 | 7m 05s | Save the Fish | ♥ 1 | This was so good. While some are saying the confusing instructions and speed were too much, I think that's what gives the game such originality. Players gotta step up to the challenge. I also loved the game over feedback, that helped players want to try again. Loved it. |
| Apr 22 13:48:20 | 7m 27s | Efi | ♥ 0 | I found myself holding my breath for too long trying to get through rooms, which is probably a sign of how great this game is. ;) |
| Apr 22 13:57:01 | 8m 41s | Angst | ♥ 6 | Wow what a great job creating the mood. Gave me anxiety. Well done there. I loved the art and how the sounds of work differed so much from the blackout. Collisions were a bit odd, but no biggie. Well done. |
| Apr 22 14:01:33 | 4m 32s | Hope | ♥ 0 | Loved the mood and pixel art here. Played fine for me, despite all the warnings. :) I enjoyed the puzzles and problem solving a lot. Great job putting this together in such a short time! |
| Apr 22 14:10:12 | 8m 39s | Noble | ♥ 2 | Love the looks of this game. It felt more like a toy to me than a game, though. But maybe I was missing something. I would also suggest a bit more visual feedback when dragging and matching, so the players get a better idea what's happening. I clicked on the fastest button and things went crazy quickly. I love the art. |
| Apr 22 14:14:59 | 4m 47s | Spooble: A Search Engine Story | ♥ 0 | This was soooooooo good. I snorted twice while playing it. |
| Apr 22 16:21:41 | 2h 06m | Giant Blobs From Mars | ♥ 1 | The idea here is really cool. I love the simplified RTS idea of keeping the blob alive. It did get a bit boring waiting for the higher energy blobs to "finish" but it is still pleasantly addicting gameplay. Well done! |
| Apr 22 17:08:21 | 46m 40s | Ball Monster | ♥ 2 | Nice job on this. I agree with some of the other feedback that it got frustrating having to start from scratch after death. Maybe speed runners would embrace that. :) I liked the clarity of the pixel art. I felt the throwing and jumping controls were a little tough to get used to. I'm curious how gameplay would be if you slowed down the running, jumping, and throwing into a more concise package. Overall well done! |
| Apr 22 17:51:38 | 43m 17s | Out of Juice | ♥ 2 | Great job with this! You did a great job in presenting challenges that required more thought than initially assumed, which makes for a great game. While the combination of limited jumps, cables and wall jumps were a bit brain-melting, it made for a very fulfilling experience once a harder level was completed. I would recommend tweaking the in-air movement a little bit. Overall great job! |
| Apr 22 18:07:09 | 15m 31s | Heart Kicker | ♥ 1 | This was so great! I thought the training levels were fine, so was very impressed with the "real" levels. I love the touch of chaos involved with kicking an odd-shaped object around, really added to the fun of the game. Some checkpoints would have been nice in some of the larger later levels. Good music too. |
| Apr 22 18:18:36 | 11m 27s | the ruins | ♥ 1 | Nicely done. I liked your pixel art style and use of color and negative space. I enjoy explorational platformers like this. I didn't hear any sound, not sure if I was supposed to. Great theme application. A bit of animation would be super cool. But as you said at the end of the game, "jams are jams." Good job overall! |
| Apr 22 18:46:39 | 28m 03s | VITAMAN | ♥ 2 | Hey, great job on this, especially your first "publicly released" game! Controls felt great, level difficulty felt great. A little explosion or something when an enemy got hit would be nice to see. Well done overall! |
| Apr 22 18:55:51 | 9m 12s | jumpgolf | ♥ 0 | Nice job here. Love the mechanics. Love the potential of the level designs. Like the commentator above me, I got stuck in the same place. High quality in all aspects of the game, as expected. :) |
| Apr 23 13:55:53 | 19h 00m | Solais | ♥ 0 | Super solid game. Well done using the limited pico palette to create such a vibrant world. And the movement/jumping felt so juicy and right. |
| Apr 23 14:18:39 | 22m 46s | Olympus Rise - Greek it alive | ♥ 3 | Nicely done. Love the graphic style and the use of ancient lore in the game mechanics. A lot of "torch" games in this jam of course, but your game did such a great job of implementing it. The movement/collisions felt a bit wonky, but not a big deal at all. Great job overall! |
| Apr 23 14:25:22 | 6m 43s | It Came From Inside! | ♥ 2 | This was great! Game would have become somewhat dull without adding the charging beetle thing and the bat thing. They made it super interesting. Well done designing the levels with the strengths and weaknesses of each "creature." Sweet little jam game. |
| Apr 23 14:30:25 | 5m 03s | RatJar | ♥ 2 | I absolutely LOVED the camera. The camera itself was its own obstacle to overcome sometimes. Also not sure if this was intentional, but I enjoyed reaching the ramp upward and realizing I needed to back up and actually move forward to get up it. Until then I was just moving left and right. Nice job. |
| Apr 23 19:16:12 | 4h 45m | My Friend Phil | ♥ 1 | Hey not bad! I couldn't remember seeing any control instructions, so was confused for a while until I accidentally pressed 'E' and threw Phil. I loved how phil was also the weapon. Funny. The wall jump was a little hard to deal with, but fine for a jam game. Also, I'd recommend speeding up the game over loop and get players playing quicker. Yes I died a lot. :) |
| Apr 23 20:36:20 | 1h 20m | Rise of the Purple Slime | ♥ 2 | Great game. Fun sandbox play with goals. I couldn't get past level 4 but enjoyed it anyway. |
| Apr 24 14:55:55 | 18h 19m | Mount Ookie | ♥ 1 | Nicely done here. Nice pixel art. Nice game idea. The jumping was kinda odd at first, but you get used to it. It's kinda similar to my game (but I promise I'm not trolling for votes.) |