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| Timestamp | Since previous | Game | Undead Aubergine's comment | |
|---|---|---|---|---|
| Apr 22 16:44:04 | Ubergine | ♥ 4 | Such a nice game! As Undead Aubergine, I can certiyfy this game is 100% legit. The mechanics are simple, and the fun loop is pretty adjusted. | |
| Apr 22 16:51:53 | 7m 49s | The Gumbo Garden | ♥ 1 | It's a nice idea although the controls were a bit confusing at first. It usually happens to us that after playing our own game for long, we are so used to it that we feel it's easy :) |
| Apr 22 17:05:19 | 13m 26s | Retrobulbar | ♥ 3 | Wow!! This game is impressive. I think I havne't ever played a game with such this mechanic. Reminds me a bit to Antichamber. If it was me, you'd be the winner ✌️ hope you keep developing it post-jam! If I can say something bad, maybe some kind of movement undo would be good, as sometimes the crosshair gets a bit locked. |
| Apr 22 17:41:04 | 35m 45s | Through the Woods | ♥ 1 | At first I didn't like how much bureaucracy was implicit in moving the character and picking items up. But after some time of play, I feel like you could exploit this mechanic even further and make something great: maybe using upgrades to make some things like pickup automatic, discovering new features that implies more complex UI interaction, using all sorts of inputs (sliders, switches, wheels...). |
| Apr 22 17:46:27 | 5m 23s | Mirror | ♥ 0 | Nice concept, I specially like how you don't see the hallways until you are at the corner. But my hand hurts a bit :/ |
| Apr 22 17:51:57 | 5m 30s | Mr Ficus | ♥ 1 | Someone gave me a plant. They told me what it needed: water, happiness and a nice temperature. They even gave me a temperature sensor. Yet what I did was just opening and closing a window; opening and closing it until the day got dark. The next day, I kept opening and closing that window like it was some kind of mantra. I was the window. And the window was the plant. And we all were the plant and the window. But then, all of a sudden, my plant DIED :(( Why?? Why every plant dies on me?? I have been given many other plants, but all I can do is opening and closing windows. Please, stop my suffering, give me water. Please, help me stop opening and closing that window. |
| Apr 22 17:55:29 | 3m 32s | Gregg | ♥ 2 | Great art, and music. What voxel editor did you use? Also the second jump propulsion mechanic is pretty slick. |
| Apr 22 18:00:54 | 5m 25s | One Step Darker | ♥ 1 | As a sokoban fan, this is one of the best uses of the jam theme I've seen so far. If the controls were a bit more dynamic it would be perfect. |
| Apr 22 18:09:53 | 8m 59s | Bloody Musician | ♥ 3 | I feel like this game has a lot of potential! Some advices to get the most of it: * Integrating the beats with the game visuals would be more engaging. You can do this by using a vertical music track (Guitar Hero style) instead of an horizontal one, overlaying the actual game. Also, it's more natural to understand, as ASDF would be laid out horizontally. * Having some background music to get a sense of the rythm. * Switching the instrument when pressing Space, not when it's pressed, to avoid the instrument change flicker. Nonetheless, it's a great idea, great game and amazing visuals! |
| Apr 22 18:24:04 | 14m 11s | Space Station Techie: Keepin' It Alive | ♥ 1 | I like the minimalistic art, had to replay many times! Maybe a bit more acceleration for the player would be great. |
| Apr 22 18:38:23 | 14m 19s | Type or Die | ♥ 2 | Played 5 or 6 times, so far I got to the Minecraft server message. Nice one! the messages are very disturbing. |
| Apr 22 19:01:09 | 22m 46s | Cthulhu must be kept alive | ♥ 1 | I respect Cthulhu cultism. This game is great. However, I could no go forward after sacrificing everyone at level 2. What font did you use for the white text? It's beautiful. |
| Apr 22 19:11:17 | 10m 08s | Pan Dem Duck | ♥ 2 | Great sound! Very NES-like. |
| Apr 22 19:16:06 | 4m 49s | Locked'goshi | ♥ 0 | Lovely game! I beated the lockdown ✌️ Great graphics and tamagotchi references (even the poop and the broken heart). I wonder how that ghost delivery guy took the pizza to my fridge. |
| Apr 22 19:29:31 | 13m 25s | Coalesce | ♥ 1 | Great concept, I got confused and tried to use the opposite controls at times. |
| Apr 22 19:45:25 | 15m 54s | Burning Out | ♥ 1 | Nice take! I love stressful games with relaxing pace. |
| Apr 22 19:50:58 | 5m 33s | The Village | ♥ 3 | That bush keeps getting on fire! Someone should do something about it. |
| Apr 22 19:57:55 | 6m 57s | Ant | ♥ 1 | Great sokoban with some twists! Maybe rotating every level so the exit has the same orientation makes it more intuitive. |
| Apr 22 20:12:23 | 14m 28s | CRASH OR LIVE (HTML5 & Windows) | ♥ 2 | Nice graphics! I could finally beat La Patate. Your game could get really improved with an upgrade system, maybe you can check out good ol' [Toss the Turtle](https://www.newgrounds.com/portal/view/508440) for inspiration. |
| Apr 23 09:44:15 | 13h 31m | Madagascar Simulator 2020 | ♥ 1 | Nice game, at first to boats were a bit confussing. And great name, Madagascar was so hard to infect in Pandemic 😆 |
| Apr 23 15:10:42 | 5h 26m | Keep the flame alive (adventures of an arsonist) | ♥ 1 | Nice platformer! Even though the graphics are quite simple, it has a clever room design that makes it fun. Probably the game would be more engaging after reducing a bit the top horizontal speed, increasing a bit the acceleration and having more screen in the viewport (it is a bit unfair at times). |
| Apr 24 23:49:26 | 32h 38m | Postcard Ninja | ♥ 1 | This game have something that got me engaged for a long while, I think that the hook dodging concept is great. Maybe something like a room you try to climb as high as you can could be interesting. |
| Apr 24 23:55:00 | 5m 34s | Vestige | ♥ 1 | Great game, I like the minimalistic approach on the graphics. The controls are a bit weird, as I can dodge very well when I'm not using the mouse, but it gets too hard when I'm using it. Maybe a more intuitive approach would be using AD/left-right arrows to move, W/up to jump, and space to attack. |
| Apr 25 00:12:28 | 17m 28s | Keep It Undead | ♥ 2 | Nice graphics and an interesting idea! At some point it was not much of a challenge, maybe a faster gameplay and some infection twists would do it. Some ideas: infected beings die after a while, water channels that can distribute either the virus or the antidote(?), a guy putting vaccines that make people impossible to infect, a different virus that you have to avoid, guys with a view cone (stealth-game like) searching for infected people, or different speeds for different beings. Also, great music! It should be on by default :) |
| Apr 25 00:18:09 | 5m 41s | tiriplici | ♥ 3 | Nice mechanics! Playing the two characters at the same time was fun, although plici got lost outside the screen all the time. The sound is as weird as it can get. |
| Apr 25 00:26:16 | 8m 07s | Toggle | ♥ 1 | Interesting idea, and a frantic gameplay. You can finish the four levels using just the red and green toggles! I think that a higher friction would make the character easier to control, so you could focus on designing rooms with many layouts. |
| Apr 25 02:44:47 | 2h 18m | Genki | ♥ 1 | Simple but effective. Maybe you can get inspired in Geometry Wars if you wish to extend it? |
| Apr 25 11:12:11 | 8h 27m | Children of Glorbux | ♥ 0 | Very minimal and engaging! The art reminds me of my Dwarf Fortress days. Btw, when you are exporting a build in GameMaker, the moment you save it, you can change from "Installer" to "Single runtime executable", which is a portable .exe file more convenient for LD. I realised that with that export kind more people play my games. |
| Apr 25 15:39:00 | 4h 26m | Starship & Hull | ♥ 1 | Fun game! I just had some problems with the camera and I think I just teleported, but I liked the approach to the theme and the repair system, it makes the task feel stressful (as it should) Congrats! |
| Apr 25 15:48:43 | 9m 43s | Viva La Revolution! | ♥ 1 | Cool theme, cool pixel art and very humorous, but my screen somehow cut the tutorial and I cannot read it whole, so it just was a lil bit confusing, but it feels very strategic, I'll try it later again in other PC! |
| Apr 25 15:58:24 | 9m 41s | Blobbysitter | ♥ 3 | I reaaaally enjoyed this one, the creature is absolutely horrendous and suicidal, congratulations for that! So much fun trying to care it! |
| Apr 25 16:13:22 | 14m 58s | Alien Medicine | ♥ 1 | Loved the idea an mechanics, I only wished that I get some kind of reward at the end (Not only a self destruct), but I understand jam time is always limited, hope to see a extended version afterwards :D |
| Apr 29 08:27:42 | 88h 14m | Heartful Defense | ♥ 2 | Great tower defense! I wonder how it doesn't have more reatings. The way cards are used to drive the game is brilliant, and the card powers are very tightly adjusted. I see you could make a full game out of this original idea: maybe depending on how well you do you in a play you an get some credits to buy new cards, and have a fixed deck that you can modify. Also, having a different card color for effects (like explode) and buildings (like a tower) can make it easier for new players. It is also very portable to a mobile version! |
| Apr 29 16:08:50 | 7h 41m | For Ducks' Sake | ♥ 2 | Great game! Having read every comment, I think that the 8-directional shooting is a must, to prevent the player from staying at the center of the room just clicking over gnomes. That being said, the only improvement I can think of is a way to make the difficulty increasing in a more smooth way. Right now the game is very easy at first, but then it gets really hard. I believe that the main reason is that gnomes lift the ducks, but when they die the ducks stay in the upper part. Maybe putting ducks back at the real floor level would prevent them from scattering so fast, and help the players to learn and acquire ability. |
| May 1 14:40:07 | 46h 31m | Another Night | ♥ 1 | Really liked the idea! The way the lighting plays with your orientation is quite great, and I really like the subtle way of orientation footprints are. I might even include them in my game, as we both have a pretty similar settings. I realised that the player walks faster when he goes diagonally, this is typically caused by increasing the horizontal and vertical speeds separatedly according to arrow keys. The way to achieve the true diagonal speed is to multiply both vspeed and hspeed by sqrt(2)/2 every time you move diagonally. I also liked the graphics, the non-black strokes to delimit volumes work pretty good! |