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Feedback comments for LD46
Tadej's games and stats for all events →
| Timestamp | Since previous | Game | Tadej's comment | |
|---|---|---|---|---|
| Apr 21 09:45:07 | Rootgnome | ♥ 1 | I'm confused by the mechanics as well. Maybe desribing the objective and interactions in the description would help. The game looks interestingo tho, I like the visuals. | |
| Apr 21 10:19:39 | 34m 32s | THE PATH | ♥ 3 | Relly nice graphics ands sound. Probably the most polished game I've tried so far. |
| Apr 21 11:01:24 | 41m 45s | Mayday | ♥ 1 | I agree that there could be more visual difference between the asteroid types, but overall very nice graphics. Simple concept but well made. |
| Apr 21 16:35:08 | 5h 33m | Field Hospital | ♥ 2 | Great job on the UI/UX. |
| Apr 22 06:57:44 | 14h 22m | Monster Rumble | ♥ 1 | I tried the game and I can't seem to get past the second wave. With starting resources you can only build one tower and it's not enough to kill the two enemies. Am I missing something? It would also be nice to have some feedback of when the tower is firing (at least an audio effect, if not visual). I do like the look of the game. @ioan-pop There are instructions in the main menu. When the square at the bottom of the screen is green you can click on a tile and press space to build a tower. Insutrctions say you can build on the left side of the screen, but it seems you can only build on the right. |
| Apr 22 11:23:30 | 4h 25m | The Reef | ♥ 1 | Very cool concept, but I found it difficult to tell what exactly is happening. It would be useful to have some cues to fish interaction. Also it would help to have contrasting colors for prey and predators. |
| Apr 22 11:57:34 | 34m 04s | ChargeMe | ♥ 1 | Love the idea. I hope you develop this further. For the future - please name the game folder by the games name. It's hard to find yor game among 20 other ludum submissions I have on my desktop when its named "Build.zip" :). |
| Apr 22 15:12:35 | 3h 15m | Night Keeper | ♥ 1 | Love the monster design and the health bars, really cool. |
| Apr 22 16:00:11 | 47m 36s | Mega Kinetic | ♥ 2 | Really nice art style, good sfx, fun to play and overall nicely polished. Good job :) Corners can be exploited a little bit. If you manage to trap the "ball" between your character and the corner you can get a lot of points. Maybe an octagonal arena or something like that would help. |
| Apr 23 20:52:58 | 28h 52m | CrossWalk | ♥ 0 | Very buggy, but looks like an interesting concept. If you make some post jam fixes, I'd happily try it again. Just a thought - maybe it would be easier to control buildings if you selected them with a mouse click and then move and rotate them with a keyboard? Also it would be nice to have a restart button when you lose the game. |
| Apr 23 21:41:52 | 48m 54s | Aviarium | ♥ 1 | I had a hard time getting used to the controls. Would have preffered to steer with mouse movement. Other than that a really great entry, sound design is great as well. Easily in the top 10 games I've tried so far. |
| Apr 23 22:18:39 | 36m 47s | Cabral Soldado Heroico | ♥ 2 | Loved it! Very impressive for 3 days work. |
| Apr 24 13:27:30 | 15h 08m | Tale of a Little Guardian | ♥ 2 | It could just be me, but I really don't like the attack being mapped to "Z". A lot of games do it that way and I don't really see why. I don't find it particularly convinient for either layout(qwerty/qwertz). Wouldn't it be better to have it on CTRL or somwhere near the wasd (Q or E). Feel free to prove me wrong :). Other than that I really like the game. The art looks amazing, both background and charcter design! The sound design was great as well. Really nice entry overall 👍. |
| Apr 25 20:39:03 | 31h 11m | Up Hero Down Enemies | ♥ 0 | Quite fun. After the level 15 I barely needed to upgrade my stats and downgrade enemies tho, so I just stacked a lot of points (see picture below). Also maybe it would be more interesting if weapons and potions were something you would use for tougher fights and would only last for the duration of 1 round. One thing that wasn't really clear to me was if stat points debuff all the following enemies or just the current enemy. 2020-04-25 22_36_24-UpHeroDownEnemies by regisclaus.png |
| Apr 25 21:02:41 | 23m 38s | Zombie Survival | ♥ 1 | Loved it, good puzzles and a really cool concept. |
| Apr 25 21:43:42 | 41m 01s | Movin' and Keepin' Alive | ♥ 1 | As mentioned before, jumping is a bit unresponsive. Also sometimes I would instantly lose 2 hearts when hitting an enemy. Maybe you could make the character invulnerable for a fraction of a second after getting hit once. Other than that it's a really fun game. I like the mechanic of not being able to stop and the way it's introduced in the tutorial. |
| Apr 26 08:47:31 | 11h 03m | Lost Goblins | ♥ 0 | Fun to play and a very good concept for a puzzle game. Well done :)! |
| Apr 26 08:57:34 | 10m 03s | For Ducks' Sake | ♥ 3 | The death sound effect gets a bit annoying after a while, other than that it's a great entry. Love the art and animation :) |
| Apr 27 08:42:20 | 23h 44m | Bruti the bear | ♥ 0 | I don't really get the gameplay. Is there a difference between different platform types? Also the web player on itch.io is too small, yo could increase the hight a bit. I like the graphics and animations, the water effect looks nice. |