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Steve Dragon

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TimestampSince previousGameSteve Dragon's comment
Apr 21 06:13:24 VURM ♥ 1 The game very quite strong. Loved the way the movement and sound integrated, feedback to player was really cool. The minimalist style fit well and the game fit the theme as well. The only criticism I have is that the snake was big, but perhaps the hitbox wasn't as big, so on occassion I would think I was in line to grab some food, and I wasn't. That said, the game is fairly relaxing and fun!
Apr 21 06:26:26 13m 02s Keep Hope Alive ♥ 0 The mood was very strong, loved the way the lighting worked. I think you guys really did an incredible job with the visual atmosphere. I felt the sound could have contributed more to the mood. The movement was fairly responsive. I think you had some really strong ideas with this one, the door opening with lights and the hope slowly draining. The door mechanic was intriguing, but the audio was a little annoying. Also, my first play-through, I did not realize the meter did not have to be filled up. Some indication of that would have been nice. With the hope, I think it tied in well to the theme, but the hope was so abundant I felt no need to worry. It was a really cool experience going through and piecing together the story, and the visual style was awesome!
Apr 21 06:41:51 15m 25s Silva ♥ 4 The mood for the game was absolutely spot-on. I felt the terror slowly creeping up, and I loved every second of it. The tie-in with the theme was pretty solid as well. Keeping the fire alive was such a compulsion, and I could listen to the story alongside. The story got quite creepy. On the other hand, the box displaying the story covered the part of the screen I needed to get to the firewood ever so often, so that was a bit annoying. More so, however, I felt hte story had a strong set-up but it didn't really go anywhere. The pay-off was a little drab. Plus, me putting logs into the fire had no real impact on the story. Lily killed me while I was walking around the forest, I'd have hoped she would show me the courtesy of waiting till I came back. That said, ending on a positive note, the art style and visual direction were amazing. I've never seen this type of art done this well to so much effect. The art style is what brought me here, and it did not disappoint. Even with minimal animation, I was absolutely absorbed.
Apr 21 07:06:05 24m 14s Keep Them Alive ♥ 1 The game really fit the theme very well. I was constantly looking around, trying to keep patients alive. The thrill of having one actually live was amazing. It was fun and I found myself playing for a solid chunk of time, trying to figure out an optimal strategy. The music was relaxing, some sound to give feedback when I changed the ventilator from one to another may have been nice. At a certain point, I felt locked down, because I only had a few beds left, and it felt like there was no way to push to recovery there. It felt like an endless vicious cycle, especially because sometimes the healthbars jumped back and forth randomly, despite the presence or absence of a ventilator. Maybe a bug? The Windows 64 bit version wasn't running for me either. The art style was simple but conveyed a strong emotion. Loved the palette. The biggest bummer was the ending screen. I saved all 24, but all it said was, "At least some survived". Would've liked some sort of victory screen. Again, really fun game!
Apr 21 07:11:44 5m 39s Adrestia: Sublime Balance ♥ 1 Beautiful art style, and loved the idea. The concept is really strong, very reminiscent of Baba Is You. It is quite easy to win, but also fun to experiment! Really wish there was a story mode, but time restrictions are hard to keep to and I think you've done a really good job!
Apr 21 08:57:20 1h 45m Loch Ness Periodism ♥ 1 The game looks really cool, and has a very cool take on the theme. The idea of keeping a legend alive is unique and fun to play with. The premise and visual design were cool, the music added to the fun. The writing was cool as well, and I wish there was more of it. The thing missing the most was more gameplay variation. I felt the set-up was not done justice. I thought the puzzles were far too easy. That said, I really liked the innovative way of presenting the scene with a panning camera and a 3D table.
Apr 21 09:07:05 9m 45s Hacking is Probably Not Like This ♥ 0 A very polished game with a strong finish. I loved every second of playing it. The puzzles were challenging but well balanced, the graphics were charming and the mechanics were beautiful. The game was chock full of content and I can easily see myself drowning hours and hours into this. Some sound would have gone a long way in making it slightly more responsive. However, even without sound, as is, it is a pretty impressive game.
Apr 21 09:24:48 17m 43s The joys of parenthood ♥ 2 Really cool graphics. The X-Z and X-O thing was a bit confusing at first, but the game itself was quite interesting. Some music would have really driven home the atmosphere, but sound design as is was cool. The minigames were quite fun and the slow descent was very well captured by gameplay as well as story. Overall, I think this is a very strong experience. Short but impactful.
Apr 21 10:16:01 51m 13s Lich Clicker ♥ 1 The game looks amazing, and I really enjoyed the art style and animation. The sound adds a nice layer to the atmosphere. The main mehcanic wasn't the most engaging, however, and got a bit tedious. The levelling system was cool. The dialogue was well written, but the story did not really go anywhere. That said, really cool game!
Apr 21 10:38:34 22m 33s The Reef ♥ 3 The idea is very innovative and having a game that uses proper formulae and modelling is really exciting. As an interactive experience, I really enjoyed playing around with the numbers. The graphics are cool as well. In terms of gameplay, the UI was a little confusing and so was understanding what was happening. I really hoped to have more minute control or see wider scale changes. I understand that this would be really hard to implement, and I think you did a really good job considering the time restrictions. I missed having more events and more things to do. All that said, a really innovative game from a classical interpretation of the theme. Loved it.
Apr 21 11:37:14 58m 40s Mutiny ♥ 1 The idea is really cool. As a game, I think the weakest parts were the lack of music and the graphics not coming through well. The UI got a little bit confusing as well. And adding to that, some sound design would have gone a long way. I would have also liked some flavor text, especially for the win screen. That said, the core game-play was fantastically balanced. I loved the simple yet engaging primary loop. The complexity was just right, though it doesn't offer a lot in terms of replay-ability. It made for a thoroughly absorbing experience. Enjoyed it!
Apr 21 11:47:40 10m 26s just a boring topdown shooter ♥ 2 Fun experience, the sound of the gun firing is really satisfying, so well done on a stellar sound design. The atmosphere is cool as well. Strong Stanley Parable feels with the narrator. I love meta games with layers and complexity in the story, and I felt you'd really set something cool up here. On the negative side, I guess it was a bit short and the difficulty didn't really ramp up, so wasn't too hard to get to a 100 and then just continue indefinitely. I would have liked to see the story go further as well, as it seemed interesting and then just...stopped. That said, I felt as if the game was very cool. The gunplay felt good, the enemies died with a satisfying animation, the added narration elements and reverse psychology were beautiful as well. All in all, a really fun experience!
Apr 21 13:48:46 2h 01m Let It Burn ♥ 1 The art was absolutely gorgeous. The shading was spot on and the animation for the text bubbles was incredible. Really polished stuff, playing it was so much fun. The lack of sound really impacted me, because hearing the fire would have been great. I didn't quite get the point of saving the art or books. The theme was really cool, and I felt more could have been done to have us explore the world. It is a fairly calm game in terms of pace as is. I didn't feel like cranking it up to red had too much of a consequence, the time lost could easily be made up. Again, music could have helped push the theme on better. That said, the lighting was incredible and really pulled me in. I point that out in specific because of the way, despite the lack of music, there was a creepy overbearing feel to the game. Enjoyed it!
Apr 21 13:51:05 2m 19s Sheep Sheep Halloumi ♥ 0 The game is really fun to play. The music and graphics are really charming. The difficulty ramps up very quickly, and the challenge is really refreshing. Overall, a really solid game!
Apr 21 15:33:47 1h 42m Garden Royale ♥ 1 Love the graphics, love the style and the zazz. The core gameplay is interesting, and the mix of fast paced FPS with tactical water-stealing strategy is really fun! I missed sound design and music, it would have made it feel much more exciting and responsive. I also wish there were more weapons and a clearer indication of damage done. All things considered, fun!
Apr 22 06:52:12 15h 18m Bard: Keep the Story Alive ♥ 1 The concept is really cool and the art and lighting work well to sell the theme. I like the idea behind the game. The difficulty could definitely use a little tweaking, there was very little to do. The stories were funny, but after a while the gameplay got repetitive. That said, the idea of having to keep a story alive is really fun!
Apr 22 10:13:07 3h 20m Noble ♥ 3 Really charming little game. Strong vibes, would've liked some music. The animations were spot on and the portraits were interesting. I found myself setting little goals for myself, like pairing the youngest and oldest. It's a bit too sandbox at the moment, not really lot of incentive to think, just drag and drop wherever you see a heart. Very difficult to lose unless on purpose. That said, I did play for a while and laughed at points along the way as well. So well done!
Apr 22 10:40:58 27m 51s Apple Sauce RoboSmash ♥ 0 I really enjoyed the feel of the game. The atmosphere and the graphics were interesting. The graphics were impressive as well. The guns felt fun to shoot, though I couldn't get the aiming system to work properly. I felt the aiming and feel of the bullets hitting the enemy were two things I could foresee being improved upon. That said, solid game, tough but rewarding.
Apr 22 10:46:23 5m 25s Delicious Letters ♥ 1 Very polished, beautiful art. The gameplay gets very difficult, very quickly, but is consistently fun. Thoroughly enjoyed the correspondence. Maybe a little more complexity would have helped, but as is it was quite innovative. Graphics were quite charming and so were the little personalities. The letters themselves weren't very well-worded and the storytelling kind of fell flat there. I was enjoying reading through them, but my sentences seemed to have little connect with each other, and at one point an unmarried lady sent me a letter saying something about her husband. However, the complaint is simply a minor quip at an otherwise excellent game.