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sneakycocoon

Feedback comments for LD46

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TimestampSince previousGamesneakycocoon's comment
Apr 20 04:20:07 Ninja and Mouse ♥ 0 Love this game. Play it many times too. I love the shop appearing mid game. I've yet to found a useless ability so thumb up. If there's background music, this is gonna be one of my favorite in the jam
Apr 20 04:24:51 4m 44s Drag-On ♥ 0 doesn't load for me too
Apr 20 04:26:38 1m 47s LD46 - Keep it alive ♥ 2 love the twist at the end, the red flashing give me some panic attack
Apr 20 04:35:20 8m 42s Don't Mind Me! ♥ 1 Hahaha, i have a good laugh when I found out i can break the purple box myself
Apr 20 04:48:01 12m 41s Chess Mess ♥ 1 Neat game! I love how polish the graphic is. On top of that the sound makes a great chilling experience. One request would be to speed up the animation. I spent too much time waiting for the puzzle after i figure out how to solve it.
Apr 20 05:13:36 25m 35s ..at any cost ♥ 1 Holy hell, that's some great implementation there. The graphic reminds me of Superbrothers: Sword & Soccery. I'm a sucker for platformer and i must say your run & jump feeling are great! The grab mechanic create some very cool challenge. Especially the wall bounce sequence with grab & long jump. Control scheme is a bit clunky though. Maybe try auto grab?
Apr 20 05:22:07 8m 31s don't dead it ♥ 0 Love the art style. It's a relaxing game that i can imagine going back to after LD. I've tried to feed it everything i found but it has yet to die :D
Apr 20 05:34:44 12m 37s Don't Forget To Water! ♥ 0 One of the better plant watering game of this jam. I love the gradual hand holding of level design. Looking forward to more level after LD!
Apr 20 05:47:37 12m 53s A Night In The Dark ♥ 2 Wow, i didn't expect the secret! That's honestly my ah ha moment of this game. Very well done
Apr 20 06:27:45 40m 08s Hungry Flames ♥ 1 Hungry_Flames_by_ViniFlores.png Screen size seems to be squashed on html5. As owner said, the game is HARD at level 3. I would love to see an extension where you can through portion into flame and sword at ghost for even more chaotic but strategic gameplay.
Apr 20 06:37:49 10m 04s Primed ♥ 1 The polish is on the another level - screen shake, bullet knock back, particle on collision, parallax background and a hip sound track. The double twist is one of my favorite moment of this jam
Apr 20 06:52:25 14m 36s The Acolyte ♥ 1 The earth swallowing animation is hilarious 🤣 I think you can tweak the attack & grab a bit to make it more forgiving. It's hard to keep exact grab in the midst of battle, especially with 3-4 opponents around slinging projectile at you. I reached 8 HP and died there. I will visit again to finish the game later
Apr 20 07:16:58 24m 33s Spirit Quest: Journey to Devil's Mound ♥ 2 You got me at "Frog guardian drop a frog leg" 🤣 The game seems choke full with content as well so that's a definitely a plus. My strategy so far has been: Boosting + spam attack. I'm not sure the elemental attribute plays into damage calculation and if I can use that to formulate a different approach as well. Would love to see each boss has a different hint to what they might do next. Or adding effect that interfere with boss's action (stun, paralyzed, burnt, frozen) How did you make all the character graphic? Is it programmatically generated some way? They look very symmetrical and have a sweet pattern to it.
Apr 20 07:22:23 5m 25s Egg Rocket Unicorn ♥ 1 Noooooooo, my unicorn left me :( But seriously, great poke at unicorn eating its own tail 😆 There seems to be a lot of sideway movement when you press and hold W/^ which does annoy me abit
Apr 20 07:34:24 12m 01s Ordinary Human Conversation ♥ 1 Very high level of polish. The beat of the music is on point to keep up the tension. I was bobbing my head the whole time. Great short game for kids to learn pattern matching 👍
Apr 20 07:39:18 4m 54s Social Distancing Simulator ♥ 3 Even though i didn't get it at the start, watching the dots bobbing around is great fun!
Apr 20 08:01:57 22m 39s Eternal Flame ♥ 1 I was looking forward to your game during the mid jam progress update. Overall, love the art style, audio & feel of this game. The camera movement confused me initially coz i think it's autoscrolling and catching up to me. The jump could be made tighter by allowing directional input during airtime. Environmental element like wind or rain will be nice addons if you consider extending the game after LD. Great work given the 48 hours constraint!
Apr 20 09:03:21 1h 01m The joys of parenthood ♥ 2 WOW, JUST WOW! Brilliant small piece of game. How the story progress sometimes reflect our real thought of having a child 🤣 I was under intense moment where i wonder if the baby is gonna come at me for food. Very well done indeed.
Apr 20 09:16:44 13m 23s Late Medieval Network Engineer ♥ 2 Wahahaha, as a web dev by day, this makes me laugh real hard 😆 The ramp up of difficulty is just nice. I feel like i could reach a few day higher had i make a better card choice. UI is clean and clear, no confusion whatsoever. I'm definitely retry this to see if there's a hidden boss somewhere down the end 🤣
Apr 20 09:36:40 19m 56s My Pet's Dungeon ♥ 1 Addictive game play. I love how it reminds me of pokemon where if your trainer's lv is not high enough, the monsters sometimes won't listen to you.
Apr 20 09:45:32 8m 52s Feeding Time! ♥ 1 I can't seem to find a good way to get pass lv 2 for the life of me?! Am i supposed to jump and drop the food bowl at the same time?
Apr 20 09:57:42 12m 10s Unlucky Day ♥ 2 A short and relaxing game. You have great graphic style for your first game! Gameplay could be improved by find way to stop the cheesing strategy, i.e just put umbrella on top of the character.
Apr 20 10:19:49 22m 07s Feeding Mr Biggs ♥ 1 Good starting base for more intricate levels. Having the boy walking around would be an added challenge to consider
Apr 20 10:29:21 9m 32s Ice Ice Baby ♥ 1 Wow, fresh new mechanic of controlling the world instead of the player. The melting seems to only be calculated on the ground so a cheeky strategy is to keep poggo jumping. I would love to find out if you have other idea relating to how this world tilting mechanic can be extended further
Apr 20 10:40:28 11m 07s Last Fortress Left ♥ 0 Would love to see more staggered path instead of putting the block at the intersection. Or experiment with different type of traffic distribution (i.e round about, diamond shape crossed over). Neat puzzling concept nonetheless.
Apr 20 11:06:16 25m 48s Keep E.T Alive ♥ 1 i've tried to download the web version but just couldn't find out to run it. I had a warning of `It seems your browser does not support running Unity WebGL content from file:// urls. Please upload it to an http server, or try a different browser.`. Really want to be an alien doctor
Apr 20 11:31:12 24m 56s Coronary Flypass ♥ 3 Pigeon level is too hard 🤣 I love the feeling of throwing the heart up and attempt a last minute catch. Had lots of fun being a drone operator 👍 Also you can make use of centrifugal force and swing the basket around. Hilarious
Apr 20 13:54:39 2h 23m The Battery ♥ 1 Wow great amount of work in 48 hours! Inventory system, different weapon, battery & light system. Congratz on your first game jam
Apr 20 14:10:16 15m 37s Let's stick together ♥ 1 Neat puzzle mechanic. Sometimes the better strategy is to sacrifice your soldier to make movement easier :D
Apr 20 17:45:01 3h 34m Tiny Fragments ♥ 1 Most innovative mechanic of the jam! plus a great level of execution & polish.
Apr 21 07:46:12 14h 01m Magic Garden ♥ 1 What i like about the game: - Music - Progressive unlock ability & back tracking. Feel like mini take on metroid - The ending where you get to the top, you doesn't gain anything but getting to the top itself is an achievement. Very cool What i think would improve the game: - Perform action midair (i.e attack, throw vine)
Apr 22 14:01:38 30h 15m Bodyguard ♥ 1 haha you had me at "His mother tells us...". I think if you want to create a laid back hunting experience, it's a success, mainly thanks to the relaxing music. Is it intentional for certain lv to make a 50/50 call? I.e the number of clues given does not rule out all suspects.
Apr 22 16:39:11 2h 37m Happy Life ♥ 5 wow wow super hard game here. However you hit the point with how it reminds us of our daily life and what our priority in life should be. We can't have it all, either my pop, my wife or my digital pet 🤣 Minor feedback i have is how to make it obvious that elements are interactive and not just there. Didn't realize i have the food & drink menu options until my 5th play through. Overall really love the concept, feel very original and relevant! Well done!
Apr 22 17:02:53 23m 42s Slime Mama ♥ 2 For me, the most fundamental thing when it comes to a platformer is the perceived feeling of movement & fluidity you have. I think your game nail it on this aspect from many factors: - The music, up beat and high tempo just make me rush into action - The slime as a character gives you this mental model of slippery => perceived fluid - The control of the slime character itself: it accelerates pretty fast, it has a reasonable air time & control during air time, the almost immediate stop when release button. - The visible "count down" knight - The instant feedback of seeing mama (or should it be a child haha) grows instead of just a point system. Other plus points to the gameplay: - Hidden interactions: you lost stickiness to the wall once you "paint" it with your slime => make future run super tight in term of wall jump execution. I had many replay where i instantly go to the top left (challenging platforming sequence but worth it) and see how many trips can i make before the eventual slime disallow me to do so. - Throw mechanic: i can technically go to the top, grab all the items, throw them down and then proceed to drop down to feed the mama. Make the game slightly more complicated in term of strategies. I.e i could make many short trip and enjoying the platforming or i could try a very challenging path but rewards with lots of food I love the attention to details here! 👍 I enjoy all the mini platformer games where it allows me to dissect & learn from the gameplay. Yours is one of them.