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Feedback comments for LD46
Ryan Harriman's games and stats for all events →
| Timestamp | Since previous | Game | Ryan Harriman's comment | |
|---|---|---|---|---|
| Apr 21 14:04:53 | Elements | ♥ 0 | I really like your art and lighting style. One thing I might consider is the screen shake is a little too much. Maybe limit it to every other attack. Otherwise I really likes the controls. | |
| Apr 21 14:08:43 | 3m 50s | Keep the LEVEL ALIVE! | ♥ 0 | I really like the concept. Nice idea to flip the idea into keeping the level alive. Controls are a little wonky for me. The dash effect is great but I found it hard to use. Overall I think the core idea is great. Nice Job. |
| Apr 21 14:19:15 | 10m 32s | Dungeon Furnisher | ♥ 0 | We liked your game. It was a little confusing where to put the cards, or at least what the best strat was. I really like the auto battle-concept. Nice Job. |
| Apr 21 14:26:10 | 6m 55s | Sheepy Hollow | ♥ 0 | Liked the game. Had a little trouble with the camera. It was fun. |
| Apr 21 14:30:53 | 4m 43s | Dungeon of Robots | ♥ 1 | We liked your game. Had trouble giving the robot bolts. The shooting felt really good, especially blowing up the tnt. Nice going. |
| Apr 21 14:36:20 | 5m 27s | JamIt | ♥ 1 | Cool idea. Would be great if the cops showed up if the volume stay too loud too long. Nice job. |
| Apr 21 14:47:34 | 11m 14s | What the Shell | ♥ 2 | I really like your game. The music and mood/humor were awesome. Very clean and polished. Had a little trouble upgrading towers. It showed green on the tool tip but wouldn't allow me to upgrade it. My favorite game so far. Really nice. |
| Apr 21 14:51:26 | 3m 52s | Mad Planter | ♥ 1 | Good game. I like that the path made it intuitive on where to place the plants in the begining. Nice job. |
| Apr 21 14:56:18 | 4m 52s | Save Your Wife! | ♥ 2 | I like the art style. Cool game. |
| Apr 21 18:32:54 | 3h 36m | A Support's Burden | ♥ 2 | Cool game liked the art. Had a hard time keeping him alive. I like the keyhole mechanic, does that affect what happens in the room? |
| Apr 21 18:36:30 | 3m 36s | Bottom Up | ♥ 1 | Great atmosphere. Really love when the monster rises out of the water. |
| Apr 21 18:46:05 | 9m 35s | Solar | ♥ 1 | Enjoyed the atmosphere and graphics. I feel like the timing on shooting might be a touch off. I found myself trying to shoot often with no result which didn't feel great. However when you do shoot it feels nice. |
| Apr 21 18:52:06 | 6m 01s | The Keeper | ♥ 1 | Enjoyed the game. I like the controls and the atmosphere. |
| Apr 21 19:05:29 | 13m 23s | Elemental Robotics | ♥ 1 | I actually like the mouse sensitivity. I found it a like tricky to make some of the jumps though. It felt as if sometimes my jumps were different at the same power lvl. Overall though nice job. |
| Apr 21 19:08:18 | 2m 49s | Seven Nights in Siberia | ♥ 4 | I really like the attack roll. Feels great stacking wood on the bear. I would like some kind of a dash or run. The dynamic of saving the fire and saving yourself is awesome. Having to leave the cozy fire to keep it alive fits great with the theme. It has all the feelings of gathering wood while camping and the same relaxation. Overall it is an excellent game given the time. |
| Apr 21 19:12:24 | 4m 06s | Civilitris | ♥ 1 | Really great idea. It is kind of like what I was going for in my game but didn't quite know how to implement it. Im a huge fan of tile games with interesting interactions, nice job. |
| Apr 21 19:15:50 | 3m 26s | Keep It Undead | ♥ 2 | I like the art style. I really enjoy the ironic zombie go home sign, as if it were there choice. The world feels fleshed out and the game play is smooth. I did have trouble issuing multiple commands to a group. Nice work. |
| Apr 22 16:21:50 | 21h 06m | Dozy Dungeon | ♥ 1 | Cool atmosphere. I found it easy to navigate. In some games of this style I feel like each time i change perspective I am unsure where I am. In your game however I did not feel that way. Nice Job. |
| Apr 22 16:35:07 | 13m 17s | Keep the Keep | ♥ 2 | Excellent game play. I really like the combination of puzzle and tower defense. If you've ever played the puzzle lab in Hearthstone this reminded of that. I like how you have at the beginning of the game what you will have for the entire game. It really puts the ownership of the outcome directly on the player. You feel when you win it was your doing. When you lose you feel like you know where you can improve. This is my 20th review and my new favorite. Really nice job. |