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Feedback comments for LD46
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| Timestamp | Since previous | Game | Rongo Matane's comment | |
|---|---|---|---|---|
| Apr 22 13:12:39 | Sunlit | ♥ 2 | I love it, it is really beautiful, zen like. The styling of the title is really clever, made me smile. The mechanics are very cool and innovative. The decision process to cut a bad branch or leave it so you can expand later was very engaging, feels really like sculpting a bonsai. Well done :) | |
| Apr 23 09:26:55 | 20h 14m | ALPHA PAPA ECHO | ♥ 2 | That was fun, really pleasant atmosphere and the shooting was quite satisfying, with the dispersion and sound. Controls were a bit fast turning, i'd love mouse support. I love the idea that you protect the ape instead of shooting it. The city had a nice building variety and layout, i really like it. |
| Apr 23 19:11:10 | 9h 44m | Roho - immortality of a deer stalker | ♥ 2 | I really like the style of the game. It looks well rounded art wise, and you really made it feel alive with the animations. Maybe as a suggestiont, the crystal economy was not totally clear for me - i mean if some crystals are worth more. At first it was a bit disheartening in the sense of "ok, now i have to shoot these little guys 100 times?", but i was quickly up in gems, so probably the bigger ones give more. Maybe you could express this more easily by just having crystals that are worth one, but dropping 5 if appropriate? Would be visually very clear, without needing to double check the counter. And it looks nice, big loot :D Overall, really good. Reminded me a bit of Sword&Sworcery artwise, and the great watership down movie. |
| Apr 24 13:09:08 | 17h 57m | Busy Bee Business | ♥ 3 | The art looks really nice, a beatiful style and pretty unique. The sounds were pleasant, very tranquil. Controls were a bit unusual, but after reading up on it, it made sense and was well controlable. The only issue i had was that it did not fit my screen. Im running at 3440x1440 with 150% size on Windows 10. Fullscreen Button on itch would be nice for that. It looks like you used Godot, just in case you don't know about that: If you don't want your canvas to resize, you can modify the stretch settings under project setting -> display -> window -> stretch. Overall very good and polished :) |
| Apr 25 08:42:36 | 19h 33m | Missing Pieces | ♥ 2 | That was such a nice, wholesome experience. The art, music and gameplay work together really well, very coherent. It also feels quite polished with these smooth animations and a scene tying the levels together. I went in blind and it was a very pleasant surprise that the second level did something completely different. Great job! |
| Apr 25 08:51:19 | 8m 43s | food dish empty | ♥ 0 | Haha, this is really goofy. The music and the cat with its serious face make it very likable to me. Giving every ball i met a punch while walking by delivered on that cat feeling quite good. I have a german keyboard - there, the y and z keys are switched (QWERTZ). Z and X as controls do not work together there nicely ;) |
| Apr 28 14:11:41 | 77h 20m | Space Ship E.V.E | ♥ 1 | As usual, very well delivered narative! Moody presentation and well written, it tells a beautiful little story. Gameplay is more of a filler to the story, but i'm fine with that. Only issue i had was the camera movement. On the bottom and left it only moved on the very border, right and top it moved earlier. This was a problem when aiming at asteroids - i place my the cursor on them but shortly before i get there, the camera moves and with it the cursor. It seemed to me i could not "fail" the game, which was very reassuring and made it more relaxing - otherwise the fear of losing and having to start over would have put more focus on the mechanics. But this way, it was really story driven. I like it :) |
| Apr 28 21:03:07 | 6h 51m | Firekeeper | ♥ 2 | Really cool game! The aesthetics are great, the lighting mechanic is very interesting, intriguing what is waiting in the darkness. I think you played well with that, already setting this up in the beginning. The power progression felt amazing! I also enjoyed very much that it was not too hard and about making the player lose the game, instead giving a nice yet challenging experience. It was also very clear in what and how to do, i didn't read anything beforehand. Great game, my personal favorite so far! If fireball discussion is rolling, just as an idea: The "rush" comes from leaving the fire and the kick attack gets less useful with the great fireballs. Fireballs are great to use, i wouldn't diminish those. But the magician enemies (or some other type) could repel or absorb the fireballs, necessitating a kick approach. Would help the kick usefulness and be another reason to leave the center, as tacitcal decision. The kick could also be stronger, one-hitting the medium guys (maybe just after one of the upgrades). |
| May 4 16:02:10 | 138h 59m | Più, a bird song | ♥ 1 | Wow, the bird animation is so smooth and satysfying, you made flying so relaxing and beautiful. The soundscape is great, tonally plays together so well with the flying and art, very well rounded. The power ups motivated to push through the game and i finished it. I was very thankful for me not dying on hitting a wall and for the last indicator pointing me to the end :) Great job! |
| May 4 16:06:58 | 4m 48s | Mr. Cheesy | ♥ 1 | The pasta plate made me really laugh, very funny! The whole game has a really nice old school vibe, like a NES game soundtrack wise, very cool. I also like that you went with that perspective, not straight up to down or left to right, refreshing. Of course the game itself is also fun :D |
| May 4 16:19:37 | 12m 39s | Birdie Burglars | ♥ 1 | Such a round and complete entry! The animations are hilarious, the setting is fun and the attention to detail is great (telegraphing targets, colored aiming circle, screen transitions). I really appreciate the effort to make each level distinct with own music and colors. It was slightly on the easy side for me, so the levels felt a bit long in playtime. Overall great entry, very very few games have this level of "finished" :D |
| May 4 19:55:14 | 3h 35m | Pet Protecc TD | ♥ 1 | I really enjoyed your game, it was fun! I like the contradicting goals of feeding the guy and using food to buy turrets. Two points could probably be improved, as in give the players a few seconds to look at the map, or let the player start the waves on button press. When many turrets were shooting, the all sounds played and it tended to get quite loud - difficult to solve i guess. In any case it was fun and i also like the style, simple but endearing. Nice work :) |
| May 4 20:09:28 | 14m 14s | Bro Loving: Keep the Bromance Alive | ♥ 3 | This was hilarious! And that soul crushing moment when your beautiful stack of pancakes flips over and you bang a mostly empty plate into your head. |