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| Timestamp | Since previous | Game | Rongo Matane's comment | |
|---|---|---|---|---|
| Oct 7 07:20:52 | Plasma | ♥ 1 | Really cool game! It was nice that i had a moment in the beginning to understand what i can do, before the enemies came. I jumped right into the game, skipping the help. I figured out what to do with the astronauts after running out of bullets - initially i wondered what i could do with the sparkles and tried to click on it, but assumend it was just decoration. But then i got it and a bit later also understood i can bounce the astronauts back, really clever design! So overall, the mechanics are "discoverable" even without any help. It was fun to play, though i feel i was pretty bad at it :D Just some things that could change, from my point of view: * personally, i'd place the help screen in front of the game, not as an option. I'd only write a single sentence per item, the most important thing to grasp. To me, it is something along "use astronauts to recover plasma, bounce the astronauts back with the cannon, astronaut count are limited". That's it, i think everyone will automatically know to shoot the enemies. Really good that you added the control info in a non intrusive way into the game screen! * the turret having a slight acceleration on start could help making fine adjustments * maybe a minimal regeneration of astronauts, only kicking in when few are left and floating, so you never feel like you are in an unwinnable state Overall, really good entry with a surpising and very well working mechanic :) | |
| Oct 8 15:05:26 | 31h 44m | Za Loopo! | ♥ 1 | I did it, i won and saved the....gays? It was easy to understand the game. I didn't need the slide. I couldn't reach some ballons very far up, not sure if i just wasn't quick enough or if it is possible. |
| Oct 9 07:00:57 | 15h 55m | Looper | ♥ 1 | Really good game, feels so polished and complete. It was quite challenging to press the right direction, especially after things started to rotate, but always felt doable. I loved the music, felt kind of procedural :) |
| Oct 9 07:22:11 | 21m 14s | Knights of the Holy Loop | ♥ 1 | I love the game! It immediately sets a great mood, the music is fantastic. The art is great, well made, diverse characters. The gameplay idea is also great. The content amount feels impressive, but it seems really unfinished and not really tested from a gameplay perspective. I think it would make a great game if there were some points addressed: * map does not offer choice, i always get symmetrical maps with the exact same tiles * Runs are vastly different in easyness. On the first i got the shield guy and arrived with 15 hp at the boss, no chance to heal. The second run, i got the reverse girl, which felt 10x stronger. * I'm not sure if there are combos, or what they do. On the boss the damage stacked up heavily, but only there - not sure why * the boss gives so much money you can buy all heroes that will ever come * unlimited amount of heroes circle - probably not intended * the targetting is difficult as it resets with every hero I only write this because i really like the game, it was really cool, fun experience nonetheless. Well done! |
| Oct 9 07:40:28 | 18m 17s | Singularity | ♥ 2 | That was really good, a great concept well executed. It feels like this would also make an amazing boardgame. At one point i thought i outsmarted it, being half way across with the enemy stuck back in the hole. But eventually he overtook me, when i had to go backwards. So good! What really shines is the need to think about the cards left for the enemy, really great! When reading the comments it seemed like i was playing an post-jam version in the browser. I think it would be good to mark it as such and indicate what changed, as a little sidenote. |
| Oct 9 09:14:16 | 1h 33m | Ticket to Loop | ♥ 2 | Haha, it was really cool getting very powerful - with 10 wagons i just blasted all skeletons. They never had a chance! Very fun! |
| Oct 9 10:29:10 | 1h 14m | Save The Prince | ♥ 5 | Really cool, surprising game. I love the pixel art, as always! I missed the sound, i think it could really have added a lot to the game feel. At first i thought it was very simple - the armies fight automatically and i only roll dice. But then i figured i can go backward and try to collect good tiles, so a lot of depth was added. Is there a limit to the days? I made it to day 3, but my army was maxed out and overwhelmed everyone :D Isometric arrows are a bit difficult on the first attempt, but i got used to it quickly. At first i thought i'd have to line up the units to fight the ideal opponent, but i understood this is not the case. I think it would be great if there was a bit more tactical depth to the fights. The stat system is good, but i think it would work even better without it, as it is difficult to judge what the numbers will result in (and i guess difficult to balance too). What is easy to understand are the different roles of the units - maybe this could be used for tactics, setting up the army on a 2d map and let them fight automatically then. Something like that, i don't know :D Overall, a really nice und quite unique game. I love that this is different than the other games that present you with a literal circle as a loop. |
| Oct 10 19:24:25 | 32h 55m | Extended Loop Green | ♥ 4 | Did you ever hear the tragedy of Mouse, the very sensitive? You did in this comment section, but nvm, it was playable, i was driving the train like a pro. There was one moment when i looked out in front, seeing if there would be anything strange coming up. There wasn't, but it's a tell that the setting is kind of eerie and scary, driving the train alone, with no people around. Kind of like a circle of hell, having to drive that train over and over, always in that loop, without any human or interaction at all, only indifferent machine. But driving a train in an unusual setup is kind of interesting, i think you can build on that. Oh and i left the train at the wrong end at first, but i couldn't get back on the station or train. I thought about walking the tunnels, but was too lazy to do so, just as in real life. |
| Oct 11 09:50:29 | 14h 26m | Imperial Eggnog Incorporated | ♥ 1 | Really good game! It might be the first where i followed the tutorial, as it was well presented and the narration was really cool. The setup is right up my alley, being a papers please fan. I love the feeling of getting to know the products, not even having to check anything because i already know what's wrong (just the same feeling i went for in Gorilla Taxi, with knowing the streets without having to check the map - thank you for playing :D ). I love machines like that, though i first thought of it as a nuisance to do it every time. But i could quickly learn when to use downtime to authenticate, which felt really good, being efficient. I only have one thing i think would make an improvment. In the beginning, the CEO tells me to "not go overboard with it". I think it would be good to only deny a sample if more than one thing was wrong, so it will stay a bit more challenging. Maybe this could also come as a second day event like "hey you did great, but 80% denied will ruin us. How about only denying when 2 or more criteria are wrong?". Or just vary the criteria in general, as in papers please - "we don't care about too little salt today". Oh, what also just came to mind: Deciding to allow the bad samples is easy, no dilemma yet - because my boss tells me to, there is no big harm in it and it will actually harm the product that is made intentionally bad, which is good. I assume you go for something similar as in papers please, so the dilemma could be worked on. Overall, a really good game that feels very polished and complete, and actually is fun to play :) |
| Oct 13 19:09:50 | 57h 19m | Run, Forest! Run! | ♥ 2 | I really like the idea! Looping around in rooms like that is a perfect fit for the theme, reminds me a bit of that forest area in the original zelda game. Athmosphere is also great, pretty spooky. I didn't figure out what to do, i stumbled around and tried to press e everywhere and got myself caught by the ghost, though the text was quite confusing (i did outrun it?). After reading the comments i managed to reach the first ending room. I'm not sure if there is any logic to where to go, or if it is trial and error - in any case i trialed and errord my way to the second ending room :D I tried to find a pattern for example if certain sounds are played on the right or wrong path, or to see if the movement of the ghosts mean something, but i didn't find any. I really appreciated the torches helping me out there. From a technical point of view everything worked fine, my only issue was that the sound was pretty low volume even when turning it up fully, and the font was tiny (but readable) on my 3440x1440 screen. Overall, a really nice game! |