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Feedback comments for LD44
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| Timestamp | Since previous | Game | Rongo Matane's comment | |
|---|---|---|---|---|
| May 1 10:29:27 | Grand Theft Life | ♥ 1 | Looks very interesting, i like the style. I couldn't progress very far. With 17 i got kicked out of school, but was too young to do anything else, like entering the university. Is it a bug? | |
| May 1 11:22:21 | 52m 54s | Seed. | ♥ 2 | Very beautiful game, i love the graphics and the music fits perfectly. I was not really able to develop a good strategy, i mostly just spammed trees. THe only thing i tried is to place the self-repeating trees farther back. 3600 AD my last tree fell. In the progression, it started very flow but the i got many tree types rapidly, with little time to read. Maybe you could introduce new tree types with an event popup and explain them there while pausing? Keyboard shortcuts would be amazing for this - if you implement them, i'll try again :D Really good game, it's also cool to watch the little guys go to work :D ah, had to try one more time anyway, made it to 4400 :D |
| May 1 12:11:28 | 49m 07s | Necromarket | ♥ 3 | Phew, not sure where to start! The graphics and music are amazing, feels way ahead of jam level quality. Humor is a difficult thing, i was astonished by how well you did it, it is genuinely funny - also something that maybe 5% of the humoristic jam games achieve. The dialogues are so good! The concept is very cool, a shop is always nice and the aging shopowner makes it immediately interesting. The crafting seems very deep. The sprites are top notch...considering you did it for 3 direction in top down is insane. In general, the scope is insane. And that shows a little in the gameplay. I'll write some stuff i felt during playing. It might sound harsh at times, but only because i'm already invested in your game and would love for it to continue and improve. Personally, direct constructive citicism works best for me, jam feedback tends to be "nicified" - i won't do that here, so i hope you are not offended. I guess most of the stuff i write is already clear to you (because it's not lack of knowledge or skill, but lack of time due to scope), but nonetheless, here it comes: - the clipping does not feel very good. I sometimes got stuck, or passed through objects i think i couldn't pass. The movement feels good otherwise. - the placement does not work well for me. Most of the time i needed 3 attempt to deliver an item to a customer, i was always standing below. Same holds for the placement of items in the crafting slot. I often misplaced them. I think there needs to be some feedback if the current position is valid for placing an object, both visual and sound. The "hitboxes" might need adjustment, but maybe the placement feedback will already be enough. - i was not sure how to trigger the crafting process. It seemed like it would go off after 2 seconds if i stand near the area. But sometimes this was not intentional, as i was just reading the recipes. But i got it after some time. - the recipe display is both tedious and stressing. The paging introduces waits for the right page, and also a stressed feeling when looking at something new. The switching should not happen. In the beginning, i don't know any recipes, but there are a ton. So i end up running around and placing items on the crafter to see the recipes. This is tedious and not so fun, there is enough running around with the other tasks. I think it would be better if the recipes for an item are shown in a little book, when standing in front of them. But i get why you did it that way. - the aging was not 100% clear initially. I thought i needed to be the oldest man to age down, so i only tried very late to age down when being a man in my 50s or so. It worked, but i did not understand it from the recipe. I think there needs to be a way to display this in the recipe. I didn't know i could agoe down with chicks through all stages, because the aging tuotrial didn't trigger for me. - there are some gameplay bugs. I aged to young boy through the 2 blue potions, but they were not removed in the process. I was able to age down again with them, and they got removed on the second try. In one run, no guests came in the first day. I only noticed on my second playthrough, that i got a tutorial for crafting the special bow. Didn't get one on the first run. I think it might have happened because i already aged down by accident. Customers were completely different, nor sure if it is randomized or something went wrong. On my second run, i got like 40 customers - not sure if this is also intended :D - the progression is a bit unclear. I used all my herbs on the second day, making tons of the same stuff. Then needed to skip most remaining days because i had no herbs. I could not foresee this. - gold seems irrelevant. What's the point of selling anything :D Never wrote such a long feedback, which only means one thing: I love your game! The best rated game for me so far :) ps: omg the ending :D :D :D |
| May 3 19:44:44 | 55h 33m | Grim Adventures | ♥ 2 | Cool game, i really liked the "twist" of going into the door and reaping kind of my own soul. The mechanics were very clearly introduced, and i immediately understood everything. The attacks and checkpoints were clearly telegraphed, so it this was very clear to play, no question marks. It was a bit disheartening to see that i need 1000s of souls, while i only had 20 or so from my 2 enemies. I then moved to the upper right section, where i move across narrow ledges. This was fun, but at a lot of the challenge came out of the fixed camera. I quit when i finished the 2 doors at the end, and didn't really want to walk all the way back. I felt like "i solved this challenge and now got my reward" - it'd have been awesome if could've teleported back to the center to spend the souls. And, thank you so much for playing Fluffensnuff! You are one of the few players to finish it completely. It's always fun to watch you play and you did actually uncover a bug with the highscore: at one point you restarted the level when it was already solved. This offset the level counter for the highscore by one, which you already figured out in the stream. The level design was pretty fast actually, maybe 5 hours in total. You were right, we started with the mouse only, having the basic mechanic running after 4 hours, and the first 7 levels done on day one. This was also a great learning, it just helps sooo much if you can play the game on day one and iterate on content, expanding from there. |
| May 3 20:45:42 | 1h 00m | Escape from Hell | ♥ 0 | Maybe i'm stupid, but i can't leave the area where i died after i got one-hit. I assume the instant death is intentional, as the game goes on. I floatet everyhwere and pressed space, but nothing happened. What should i do? |
| May 3 21:35:32 | 49m 50s | Dear Substance of Kin | ♥ 1 | This is awesome. I saw it first on randomize user, it clearly is one another level. The lore seems so interesting and deep, this has so much potential. The graphics are amazing, the sound and music are sooo moody and fit perfectly. The dialogue convey something special, it really feels amazingly fresh and interesting. The humans are fals and very truthful at the same time, in awe of a god like creature that can fulfill their deepest wish easily, still at a great cost. Being humans, they naturally lie at first, but quickly yield to their desire to get something great. The setup for something amazing is done. The other side of that: The gameplay. Until leaving the town and getting an explanation from an encounter, i had no idea i was cancelling lines on peoples backs. I had no idea i needed to move slowly with my finger. I quickly understood i needed to dip in the blood, but my intuition was to trace the lines and move fast, but this didn't really work. I basically cancelled all lines of all people. This seemed to be of no consequence at all. I'm pretty critical with my ratings, but i can easily say that your games got the most 5 star ratings out of any game i played in 7 ludum dares. Not for fun or humor, but for everything else. I think your game is not a classically "fun" game, but fullfils it's purpose 100%. Humor should be an opt-out, i don't think it's supposed to be funny. But it feels so deep and very human, i think it is the opposite of light hearted, even scaring some people (in the most positive way). |
| May 3 22:02:58 | 27m 26s | Beyond the Slot | ♥ 2 | Oh man, so many puns :D I love the humor and the intro, it was totally unexpected. Press A for Abraham!!! I got all polished up, but it took 25 pennies multiple times i think. Shiny and new, i battled all foes. I fondly remember the candy dispenser that creamed i'll never get past him, while i was running past him. You need to improve on the combat though, i was never quite sure if i hit an enemy or if he hit me, i only judged by looking at the penny meter. Love the humor! |
| May 3 22:32:16 | 29m 18s | Slavers Market | ♥ 1 | I liked the graphics and the roman slave setting is always cool. Reminded me a bit of the game "domina", which is awesome. I wasn't really sure how time would pass, if it was just real time or time i visited the market. There could also be a bit morde differentiation on the 3 attributes, they felt pretty similar. Good job finishing, i know how stressing it can be if you run out of time! |
| May 4 11:55:45 | 13h 23m | This is your life now | ♥ 0 | Really good entry, one of the best i played so far! I feel like the movement snd scrolling really conveyed a sense of moving on (in life). Each stage had its own mood graphics wise, which kept it fresh for me. I saw it on randomize user first, i like the choices and how they interacted, or reacted to the passing of time. |
| May 4 16:34:35 | 4h 38m | Pay Me in Blood | ♥ 1 | Clever idea, mood is also pretty good. I liked the suffering look on the blobs face, really had something sacrificial. The difficulty spike for level 3 was really heavy! Great entry, really something original! |
| May 5 08:58:57 | 16h 24m | Knit Worth | ♥ 4 | omg, those images flashing behind grannies eyes are the funniest thing i've seen in some time, that's so clever. Poor granny, she has seen some shit! The graphics of the intro are outstanding, really great style. The gameplay was good, the only thing i had trouble with was first recognizing i shouldn't hit red synapses and stopping on blue ones when they change, i didn't see the change telegraphed. I'd have loved an outro scene like the intro, it was so cool. Great entry, good job! |