Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → QuadApe

QuadApe

Feedback comments for LD46

← LD45   LD47 →

QuadApe's games and stats for all events →

TimestampSince previousGameQuadApe's comment
Apr 26 19:52:44 platformEGG ♥ 1 A very solid and polished submission, good job, bud!
Apr 26 20:12:31 19m 47s droidathon ♥ 1 Very good concept and execution, good job! Feels great to play and I really like all procedural animations!
Apr 27 19:00:29 22h 47m Solais ♥ 0 Very good submission! Technically impressive, knowing how it's a pico-8 game, you did a very good job making visuals dynamic and satisfying. Other that that, I'd say backgrounds are a little overdetailed, making it hard to read danger quickly, at least for me. Also, all the text disappears way to fast.
Apr 27 21:24:23 2h 23m Twitch Feeds ♥ 1 This is a fun idea! I checked offline webgl version, and can confirm that '!help' doesn't work there. Also you can use commands like 'A5' there, without '!' sign, and it works.
Apr 28 18:12:39 20h 48m Life: 42 Cells ♥ 1 A clever way to gamefy the game of life. Good job! I wish there were a tutorial-reminder of the rules, so there would be no need to look it up.
Apr 28 18:26:56 14m 17s Wayfarers ♥ 4 This is just a really cool and interesting game. This is a great usage of limited time as game mechanic, it makes the game feel more dynamic and forces you to make bad decisions. It seems, like there's not much you can do in the end, if you made mistakes earlier, but nevertheless, great job!
Apr 28 18:45:41 18m 45s And weep above an endless grave ♥ 2 Visuals and mood are really nicely done. Levels feel way too spacious, with current characters speed, so restarting the whole level from beginning feels very harsh. Also, I'm not sure why you made everything but characters so dark. It almost feels like html5 build is broken (maybe it is, sorry if that's the case). This doesn't add a lot to the gameplay, I had to turn up brightness to the max, to be able to see what I'm doing. Anyway, good job!
Apr 30 19:39:11 48h 53m pedALIVE (Pedal to keep it alive) ♥ 1 I liked the rotoscoped animations, even with a simple premise, they make the game a lot more exciting!
Apr 30 19:44:41 5m 30s Survive: eat or be eaten ♥ 1 This is probably already a classic, very well executed with pico-8!
Apr 30 19:54:49 10m 08s The last of its kind ♥ 1 Nice and simple! I liked that you switched it up with another minigame for the second part. Also, transitions look gorgeous, and music is very very nice.
Apr 30 20:11:55 17m 06s Taberu Bakemono ♥ 2 An interesting concept, and splendid graphics. The game really lacks a tutorial of some kind, even some text here or on the game page would be great, since I've spent about 5 minutes trying to do something. The controls are a bit finicky, I think it would be better if you locked building options to a grid, since in current version there might be problems with proper placing resulting in frustration. Also, it seems very inconvenient, that walking turns building mode off, since you can build only inside a small radius, you want to move to a place where you want to put things, and you might not get it right for the first time. You might not have a lot of time to address all these things, but I strongly advise to explain controls at least in the text form, so people won't frustrate over this.
May 1 17:09:24 20h 57m Feed It! ♥ 0 That was a fun little game! I really enjoyed the third level with roller platforms. Levels last a little to long for my taste, once you get a grip of what’s going on you just wait for opportunities to feed the right box to the monster. When you introduced bouncers, I feel like game became too random and hectic though.
May 1 19:28:50 2h 19m DI(e)NO(t) ♥ 3 Very fun and simple premise, but extremely good execution! Graphics are very cute and pretty, all new docuses made me chuckle! I didn't notice that you posted them in here, so waiting to see new ones was a good motivation to go forward. Maybe it would be best if you kept them secret on the game page? I don't know. Anyway, very nice and cute game!
May 1 19:34:36 5m 46s Living Mandala ♥ 1 Can't say this worked out as a meditation practice, it's not really my field, but music and visuals combined kept me in for quite some time. Maybe it was a meditation experience :)
May 1 20:53:53 1h 19m What the Firetruck!? ♥ 2 This is so cool! This is outright a legit full tiny game. Graphics and audio are amazing, and the game itself feels very polished. And smaller mechanics like refilling water, or collecting people (which slows you down) really makes you try to plan ahead. But game's chaotic nature ruins all these plans, which is, probably the point. I love it!
May 1 21:05:59 12m 06s Charge it! ♥ 2 Interesting theme interpretation! It was really hard to figure out what to do, and how to interact with things, so it would probably be better with some sort of tutorial explaining these things.
May 1 21:26:54 20m 55s Soulectron ♥ 1 I liked the artstyle and colors! Electrons look very cute, I think with a little animation it would look even better, but you probably were out of time. I really don't want to upset anyone, but I think it's important to be objective here. Music is very dissonant and obnoxious (probably because the loop is too short). Though, I appreciate the attempt to make soundtrack for the game, it would be boring without any music at all. In terms of gameplay everything works nice, and I like that you gradually introduce new obstacles to mix it up. Good job!
May 1 21:31:47 4m 53s Wave Machine ♥ 1 I really liked the graphics. Audio is good and fitting, gameplay is simple and fun. Great job!
May 4 22:46:49 73h 15m Saving Zenith ♥ 0 Hey! Unfortunately ran into this problem launching Mac version as well :( Screenshot 2020-05-05 at 01.46.16.png
May 4 22:54:32 7m 43s Egde Fault ♥ 0 I really like your visual and animation style with low frame rate. And it's sad you weren't able to finish it, it would probably be very interesting. Hope you'll update the game!
May 5 20:52:43 21h 58m Battle of the Blades ♥ 1 Interesting idea! As a suggestion I would probably say adding some feedback for damaging enemies, and enemies damaging you would be great. Also, some work with palette would be great, since readability of the screen is a major problem here. Services like this https://coolors.co help you create palettes with nice contrasting colors that look good together. Anyway, good entry, hope you'll update the game!
May 5 20:54:59 2m 16s Cyto Killer: Save Our Cells! ♥ 1 There's something weirdly oldschool about your visual style and I love it!
May 5 21:03:50 8m 51s Akula ♥ 1 It feels like controls are too sensitive for comfortable playing. Also, waiting for shark to stop completely before it's dead is a bit tedious, and maybe, if screen would move a bit faster the game would be more fun. Anyway, good job, love the JPG of dead shark :)
May 5 21:14:50 11m 00s Miscen...AGAIN!? ♥ 0 Very interesting concept and nice cute graphics! I guess, I'm not very good with riddles, but it felt like the game would be more fun (for me) if I had some attempts at pointing at things, instead of a timer, especially, since there's no way for the first-time player to know the layout. Also, the fact that timer goes right away, before you can read the riddle for the first time feels a little unfair. Anyway, good and interesting entry!