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Pincushion

Feedback comments for LD46

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TimestampSince previousGamePincushion's comment
Apr 20 13:07:49 Chrashsite ♥ 1 The game felt really well balanced. I felt the pressure to keep the fire lit until later in the game, when it was strictly about getting the repair materials. Each upgrade felt like an accomplishment, especially since it relieved that pressure. Despite it being written in the instructions, it took me a minute to recognize that I needed to rotate my character to chop trees - it also took me a minute to recognize what were trees. After the first few minutes it felt intuitive though. Some additional feedback would have been useful, since I found myself asking "What's this grey thing and why can't I chop it?" I also appreciated the story text. It did a good job setting the tone and context.
Apr 20 13:35:56 28m 07s Protect the Eye ♥ 1 This was really fun. I really liked the physics, and it looked really cool. It had simple and intuitive controls. I found that the difficulty ramped up a little too fast. It was simple and manageable for maybe a minute, then all of a sudden, like 5 times the stuff is hurling toward the eye.
Apr 20 13:40:46 4m 50s Treewatcher ♥ 1 I'm also having issues. I re-downloaded after I saw the last post. The missing DLLs are now: - libportaudio-2.dll - libreadline8.dll
Apr 20 14:01:16 20m 30s KIA ♥ 2 The game has a hidden control -> the shift key doubles the speed! Without this modifier, the game is really short. With it, I can do a few rounds. I liked the concept and flying around was fun. I liked seeing the pollen cling to the bees - that's a nice touch. I wasn't sure if there would be a goal or end. I like to feel like I'm working toward something. There were a few bugs (pun not intended): - The game didn't scale well to my monitor (3440x1440 / 21:9), and I don't think that there was an option to play in Windowed mode. KIA-ultrawide.png - There's a big black square that appears centered on the screen during transitions.
Apr 20 15:07:38 1h 06m Ambulance chase ♥ 1 It's a fun game, and I really like the idea. It's a little too easy though. The ambulance drives well. The car's AI is good too. I liked the graphics, and it could really use some sound.
Apr 20 15:49:47 42m 09s TowerHeal ♥ 0 Defininely bang on the theme. I like the concept. I think that this would be pretty fun if it had some tweaking. The field level is too easy. I think that this type of level would be great with some balancing. I like that the garden level forces the player to route the patients. I would have liked to have the instructions available in-game (at least what 1-5 did + enter). I couldn't remember them all. It wasn't easy to notice what was happening when doctors would interact with the patients. Maybe floating +1's would provide some helpful information.
Apr 20 15:59:49 10m 02s Bug Smashers! (HTML5) ♥ 1 "Oh no, the game can't handle all these bu-..." followed by a moment of clarity. It was a really cute idea. The shooting and movement felt really good.
Apr 20 16:06:20 6m 31s Keep the beat alive ♥ 1 I've never played osu!, but I definitely liked this. It was a good challenge for me, but it started in a way that I could get familiar with the controls.
Apr 20 16:13:22 7m 02s The Cyclist Helper ♥ 1 Great idea. It works well, and even though it was just a demo, I had fun. This mechanic could be taken pretty far to produce a cool game.
Apr 20 16:24:20 10m 58s GolFISH ♥ 0 This was really well done. It took me a minute to figure out how to play it, but once I got it, it was really fun. I'm a fan of the commentator and the dead fish jokes.
Apr 20 16:49:31 25m 11s StarMart ♥ 4 This is a really nice looking game. The sounds are great. The intro is funny. I found it really difficult to survive until the first upgrade though. I seem to keep visiting a place named "loserville". Well done.
Apr 20 17:03:53 14m 22s Omiga Daycare ♥ 1 What a great idea! I really liked this. Eventually, I did consider franchising or at least hiring an employee.
Apr 20 17:24:54 21m 01s Uncle Dale's Farm ♥ 1 "... just disappointed." Too funny. The game looks good. I like the sound too. Fun game.
Apr 20 19:11:36 1h 46m Monster Love ♥ 0 Solid game. It had a good difficulty curve for me. I had to redo some levels, but I still managed to complete it in maybe 20 mins. I liked the variety of critters and obstacles too. You would be able to create many more levels with just these mechanics without feeling repetitive.
Apr 20 19:49:43 38m 07s Magic Atoth ♥ 1 That was unexpected. The virtual pet game looked really nice. The background was getting to be nauseating, but by the end I felt that it was important to be so bright and cheery. The tone for all parts was perfect. The nighttime controls weren't obvious. I was never sure why doors wouldn't open. I got through by trial and error. I missed how I (the pet owner) had access to all of that information, since I was a customer, and not one of the creators. Sense-making aside, it was super entertaining.
Apr 20 20:12:19 22m 36s Robot's Best Friend ♥ 1 I loved all the voice acting. It really helped to set the urgent tone. I appreciated the story, and how well the gameplay fit with it. The controls felt good, and normal was a good difficulty for me. I made it through after maybe 10 deaths. This was a great entry.
Apr 20 20:24:37 12m 18s Organ Simulator ♥ 1 This was super hard. Managing a bunch of organs with the mouse - I was afraid to tend to the liver! It was executed well. The organs really felt alive, while they were alive. Nice idea.
Apr 20 21:08:02 43m 25s The Soulkeeper ♥ 1 It's a really nice looking game. The music really fit the tone. I especially liked the posession mechanic. It was really smooth. I found the game too difficult. It felt like the ghosts were placing traps right on the people, and the ghosts move too quickly. So there was a bit of a helpless feeling.
Apr 20 21:26:07 18m 05s Oh! That's a Hare!! ♥ 1 I like the premise, and I thought the art and shooting mechanics were spot on. There are a few things that ruined the experience: - I wish there was some signal for how far in the level I've reached, and if it's infinite, maybe some points system. - The bear traps were hidden, so I had to shoot all of the bushes. - When the hare died, the level just resets. I found that confusing. It would help if there were an indicator that said that the hare died. Nice to see that you're challenging yourself with a new engine. Good job.
Apr 20 22:24:21 58m 14s it lives and grows ♥ 1 This is a really nice game. The feel reminds me of Flower (where you play leaves in the wind) - it's so calming. The window scene and music set that tone nicely. You really nailed the procedural plants. There were no strange plants that I encountered. They all made sense and looked nice. The plants also grew so smoothly. In general, performance wasn't an issue for me. The mechanics were simple, but I still needed a minute to figure things out. I couldn't figure out if/how to sell the plants at first. Small money, but I was half way through before I realized that I could sell my old pots! Really. Great job!
Apr 21 21:05:10 22h 40m Super Rally ♥ 1 Like the others, I also found it hard to get the timing right. I thought it might be broken, but after enough tries, I did get the hang of it. I think it's a good difficulty level. I suspect that the ball hit mechanic is triggering on when the spacebar goes up. It may be more intuitive to have the ball hit when the spacebar goes down. I really like that as levels progress, there's more and more happening on screen. Sparkles, background color, hearts. That's all really good. It made playing feel rewarding, though at around 10, there's a blur that obscures the player and the ball when it comes near. I found it distracting. This was fun.
Apr 25 12:31:29 87h 26m Keep, It['s] Alive ♥ 1 This was fun. I thought that it was balanced well. It probably took me 10 mins to get the timing right to beat it. I love the walking keep - though I imagine that everyone who was inside is now dead. Since the walk is pretty slow, it might have been good to have some type of progress meter.