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LMB

Feedback comments for LD46

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TimestampSince previousGameLMB's comment
Apr 21 01:05:26 Keep the boat right ♥ 0 A bit weird, which is not necessarily a bad thing. Graphics are good (programmer's art!), especially the character and those clouds in the background. By the way, the clouds and the music are quite moody, gives me a feeling of helplessness. In terms of gameplay, I didn't found any good reason for moving the boxes around with my hands (I just used the boat movement to control which box I wanted inside and outside the boat).
Apr 21 01:36:28 31m 02s Spirit Quest: Journey to Devil's Mound ♥ 2 Nice one, overall a very polished compo game! Loved the audio and graphics! The gameplay felt a bit repetitive and "random". By "random" I mean that I could not see any way to use strategies against the various enemies, because it didn't feel like they had any strategy on their side. But again, congrats for the game. It is hard to have something so "looking like a real game" in such a short time!
Apr 21 01:53:24 16m 56s Your Pet Alien ♥ 1 Nice creepy atmosphere, thanks mostly to the audio, but the whole situation is creepy if you think about it (because it's all pointless... keeping an alien hidden from everyone, locked in a closet, feeding him only pizza and not ever doing any actual petting!). I liked the graphics also. My biggest suggestion would be to give more feedback to us players so that we can better estimate when mom is more likely to come.
Apr 21 02:15:49 22m 25s Sitbot 5000 ♥ 1 Congrats on your first Compo entry! 🙂 Had some good minutes of fun with it! Fun fact: the "AI" on your game made me recall of the name of a very old DOS game, "Bouncing Babies", so I looked for an online version of it. Your game is *way* better 😉
Apr 21 14:40:28 12h 24m Morituri Combonaturi ♥ 1 As others kind of said, I believe this could become significantly with a few more hours of work (looking at things bouncing is still entertaining after all those years! 😄). For example, I can't lose, can I? Interesting interpretation of the theme! You probably know this, but with enough gladiators and bounciness, the simulation explodes. (But great that you killed gladiators after some time, so that this doesn't crash the game!) I was consistently getting ~7000x combos at some point, with the simulation exploding every time. Thanks for making and sharing the game!
Apr 21 15:32:11 51m 43s Forest Frenzy ♥ 2 In its current state, I'd say it doesn't really work as game, but I must congratulate you for trying something different here! From the games I looked at so far, this is the most interesting one in terms of mechanics, simulation and even gameplay. By "interesting", I mean that they have good potential, even though you apparently (and understandably!) didn't have the time to polish it. The interpretation of theme is quite nice also. Some suggestions for improving the game and how it is received by the players: * Take some care to make it more easily playable. On Linux, I had to run the game as `LD_LIBRARY_PATH=./SFML/lib ./ludem-dare-46` so that it would find the SFML libs. (From others' comments, apparently the Windows and Mac versions have similar issues.) * @hanamigi, complained about his trees catching fire spontaneously. I guess what happened here is that this player used "the nature powers" too much and got punished by the gods with a solar flare. But I know(?) this only because I watched your video, and there I saw a text that appeared *very* quickly (had to pause the video to be able to read it) saying there was a solar flare, *and* I read your game description telling about god punishments. For someone simply playing your game, the trees are indeed spontaneously catching fire, because there is no in-game feedback about what is going on. * Later: Ah, I think I got it: for all punishments you show the message as long as the punishment is active. This makes sense for things like "global warming", which last for a long time, but the solar flare seems to be active for just the fraction of a second during which the fires are started. * Overall, the game does not help the player to understand the mechanics. What does that red/black bar mean? What do each of the buttons do? (The fourth one, "stop the time" was actually very hard to figure out.) * The available "nature powers" don't play well with the lava within the context of the game. The "make things float" and "stop the time" powers are technically cool, but don't have any use for the game AFAICT. The rain and ice powers are more useful, but I didn't see any interesting interactions between them and the lava. (Again, I am talking about things in the context of the game: sure rain and ice help to stop the lava, but these are a very simple interaction that does not lead to interesting strategies or surprising results for the player.) * Just brainstorming: what about a more dynamic setup, like the lava source point changing from time to time ("the lava god decided to visit a different place")? Or a dynamic environment ("the earth goddess decided to create some more land")? Maybe this could make the gameplay more dynamic. Thank you very much for making and sharing this game! While I can't say I liked it as a game, it made me wonder about game design in ways other games didn't. And, hey!, this is a gamedev jam, so take this a huge compliment! 👍
Apr 21 15:58:26 26m 15s Build with Haste ♥ 1 Simple, nice and fun! Congrats on your Ludum Dare debut! Yes, please come again for Ludum Dare 47! 😄 If you want some criticism, this game is a good example of what I call "gratuitous use of 3D". This is very common in Ludum Dare: games that are really 2D but for some reason were implemented with 3D graphics. In my opinion, your game would look *so* much better with simple 2D graphics than with simple 3D graphics! (But of course, you are the developer, so this is your call. Maybe you want to learn how to do things in 3D, maybe you like the aesthetics of simple 3D graphics... plenty of good reasons for using 3D.)
Apr 21 16:11:52 13m 26s Gaia ♥ 3 Nice one! Great that you take the effort to make this very well-done tutorial!
Apr 21 17:49:21 1h 37m the Isle ♥ 1 I am not a fan of this type of mechanics, but I enjoy worldbuiliding, so I found things to like here. 🙂 Anyway, personal tastes aside, this is very well-done! A good, solid, short experience. Gorgeous graphics and effects, great mood (as everyone said). All in all, one of the better LD46 games I played so far. I can't really think of many suggestions. I found the pixelated text a bit difficult to read. Well, not really difficult, but somehow uncomfortable. (But it fits perfectly with the visual style of the game, so I cannot complain too much about it). Congrats!
Apr 21 19:00:58 1h 11m Dummy Doggy ♥ 3 I hate those days in which my dog is eaten by a shark! Nice game, enjoyed playing it! Graphics and animations are *really* very nice (cool attention to the details, like dog legs and guy body disappearing when swimming). Suggestion (the big one suggestion): the one single that often ruined my experience were the controls. This mixed keyboard/mouse controls were too complicated for my taste. I'd suggest using keys like 1, 2 and 3 for each of the items, so that I can easily use the one I want. With the current control scheme I often had one item selected but wanted to use a different one, so I had to take one hand away from the keyboard to the mouse, my attention away from Dodger to my mouse pointer, my mind away from the action to focus on the controls... I have a *strong* feeling that your game would feel *much* better with the control scheme like the one I am suggesting. Minor suggestion: add instructions (even if only here on the game description page) telling how exactly the ball works. It took me some time to find out that Dodger will run to the ball only if it is on his line of sight. I believe this works well as a game mechanic, but it was a bit frustrating until I found out how it works. But I am wondering if should report your game as breaking Compo rules. You should have done it alone, but you admitted having help from Barley 🤔 Just kidding! 😄 Very nice game, thanks for making and sharing it!
Apr 22 23:34:34 28h 33m CellForm ♥ 1 Hey, you made something interesting here! Nice concept: a simple, small set of mechanics that can be combined in infinite interesting ways. (I want to make a game that fits into this description someday 😄) Consider polishing it and developing the concept further! Two suggestions: 1. The "gun" (or whatever is this thing that you shoot with left clicks and select the mode with the mouse wheel) doesn't add much to your design. 2. I found the controls a bit difficult to grasp, especially when using keyboard keys other than WASD/arrows. I think this could work better: left click to move the herd; right click to make the herd circle. Do these clicks on the player itself to call the herd to tour position or to circle yourself. If you want to keep the "gun", middle clicks should work. Thanks for making and sharing this game! I enjoyed playing it!
Apr 23 00:06:54 32m 20s Corona Grocery Run ♥ 1 Kudos for your first game! A simple one, for sure, but it has a soul 🙂 Writing is very good, really funny! (That headline about the 5-second rule made me laugh out loud!) I am afraid I don't have much useful feedback. I could say that the gameplay itself felt repetitive quickly, but looking at your replies to previous commenters I see you are well-aware of this. So, keep learning and keep creating games!
Apr 29 00:28:41 144h 21m Square Loves Circle! ♥ 1 Beautiful game, really! Music is very, very good. The writing worked very well. Music and writing created a very nice atmosphere. Simple but effective mechanics. Kudos!
May 4 00:33:26 120h 04m Keep, It['s] Alive ♥ 1 The music is quite good, actually! Sounded medieval and stuff 🙂 Otherwise, a simple game that works, no obvious bugs, etc. I'd say it's a nice entry for a first!
May 4 00:45:11 11m 45s What An Alien Addiction! ♥ 1 This a very well-polished game! Nice title screen, cool graphics and sound. Simple mechanics, but they are fun for a while.
May 4 01:00:12 15m 01s Vegetablist ♥ 1 Nice idea, and overall well-done. I thought it was too hard, didn't have enough time to do what the plants were asking. I also missed some clearer feedback about when the plant was about to die (it looks healthy in a second and then is dead on the next instant).
May 4 21:46:58 20h 46m HealWall ♥ 1 Best take on the theme I saw so far! Really nice idea!