Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → LMB
Feedback comments for LD44
LMB's games and stats for all events →
| Timestamp | Since previous | Game | LMB's comment | |
|---|---|---|---|---|
| May 1 02:18:19 | Wizards Bane | ♥ 0 | Nice, easy to grasp, fun to play. Simple, but feels like a complete game. I missed a bit of "strategic thinking" ("depth" as others said): as it is, the game consists of memorizing which key corresponds to which spell and then doing some hand-eye coordination to hit the monsters. Someone already suggested more spells, like one damaging all enemies on the screen; this would help on this "strategic thinking" I am asking for (though you may want to think of other ways to achieve it). Anyway, nice job. The implementation feels solid, I didn't find any bug. Graphics and audio are nice. | |
| May 1 17:18:46 | 15h 00m | Make a Million | ♥ 0 | Cool, fun to play, especially with a drawing tablet π Loved your interpretation of the theme. Sound is very good. Graphics are simple but fitting to your idea. Nice job! |
| May 1 18:20:57 | 1h 02m | We Pay In Blood | ♥ 1 | Cool, had some fun playing it! Might need some balancing and tweaks as others said, but everything fits well in place and works. A solid compo entry! |
| May 1 18:58:14 | 37m 17s | Brian, Your Life Is Currency | ♥ 1 | I like how the calm ambient music constrasted with the fast-pacedness of the work! |
| May 2 22:17:19 | 27h 19m | Collecting Really Nice Cats! | ♥ 2 | Bas-cat-ball π I considered a time or two to do what you did with the audio, but I didn't had the boldness to proceed. Worked well π |
| May 2 22:49:34 | 32m 15s | Bartleby in Space | ♥ 1 | One could say that the gameplay is shallow, but it doesn't have to be deep in this case. To me, this game is all about firing up your thrusters and discovering a fascinating world! Beautiful game, not only visually (but, sure. *also* visually). Great writting, too. One of the most satisfying Compo entries I ever played! |
| May 2 23:10:44 | 21m 10s | Sold Soul | ♥ 1 | Not bad for compo! I liked the mood: graphics and audio worked well in this regard! Gameplay itself could be polished, but it works well as a simple game. One concrete example of gameplay polishing: A couple of times I was cornered by enemies and could not get rid of them (in one case I had a weapon, in the other I didn't). Even though I had a good deal of health, a simple mistake (being cornered) was effectively a game over. To me (and most other players, I read somewhere), this is too much a punishment. I mean, if I did something wrong, punish me, but give me some chance to fix things up and remain in my eternal punishment π |
| May 2 23:46:21 | 35m 37s | The Devil's Coins | ♥ 1 | I saw no real reason for having to aim before shooting. As others said, it felt cumbersome. Otherwise, very nice for a compo entry! The graphics are nice on their own way and those story screens in the beginning and end (yeah, I finished it!) worked really well. The level design is also cool, several little nice touches. There are some glitches here and there (like a brick failing to keep a the button pressed), but, again, very nice for a compo entry! Kudos! |
| May 3 22:59:19 | 23h 12m | Interesting Times | ♥ 1 | Long time I haven't player a text adventure! π Your interpretation of the theme was very nice, maybe the most creative I saw so far. If you think that an interactive fiction author is by nature a storyteller, a story about using stories as currency has a beauty I didn't see in any other game I tried so far. π The game itself felt a bit short and simplistic for my taste, tough -- which is understandable, especially given that you were not feeling well and didn't have much time to work on it. I enjoyed playing it anyway, thanks for making it! |
| May 3 23:18:44 | 19m 25s | Cloudwalker | ♥ 1 | Sound was very atmospheric! (Really, no pun intended!) |
| May 4 00:12:24 | 53m 40s | The passion of a peasant | ♥ 0 | Wow π A *really* good game, in all aspects. The only thing I missed were instructions -- it took me some time to understand "free moves" versus "normal moves". Writing was perhaps a bit cheesy/clichΓ©, but worked well. Sound, graphics, mechanics... these were all very good! Kudos! |
| May 4 01:01:20 | 48m 56s | Robyn HΓΌd | ♥ 1 | Somehow, it was quite funny to play for some time. I especially liked the icons ("auto-fire", "more money", etc): they were very clear, easy to discern. Good thing you focused on them (which are very relevant for the gameplay) instead of, say, the cars (which can be simple boxes without degrading the gameplay). |