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Feedback comments for LD46
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| Timestamp | Since previous | Game | kevinworkman's comment | |
|---|---|---|---|---|
| Apr 20 03:29:15 | Angry Aphid | ♥ 1 | A lot of the pieces are here, so nice job finishing! | |
| Apr 20 03:34:54 | 5m 39s | The Game of our Lives | ♥ 1 | This was a really nice change of pace. I liked the idea of the circles adding up to something more beautiful when they were closer to each other. Nice work. I also made a game inspired by John Conway. Check it out if you want! |
| Apr 20 03:47:23 | 12m 29s | Swarm | ♥ 1 | This was well done. Like others have mentioned, I think it would go a long way if the movement was a bit more dynamic, maybe with acceleration and a little control over going forward and backward. Also I think it would add a lot of character to give the swarm a personality: maybe you're a duck with some ducklings, or a cat with some kittens or something. In any case, I found myself being sucked into playing this, so nice work! |
| Apr 20 03:53:24 | 6m 01s | campfire | ♥ 2 | This is really cute. It took me a couple rounds to understand what was going on, but once I got the hang of it, I had fun throwing the little guys back to their corners. |
| Apr 20 22:31:38 | 18h 38m | Organ Simulator | ♥ 1 | This is really well done! Reminds me of the "Type Your Heart Out" game I made for the Global Game Jam back in 2013, where the theme was the sound of a heart beating. Your version is way more fun than mine! |
| Apr 21 18:06:44 | 19h 35m | Fade of Life | ♥ 2 | The fading effect was really clever, it reminded me of the Ludum Dare winner from a few years ago where you played as a snail and the game window got bigger a your shell grew. The music and sound effects added to the mood, and I laughed out loud at the end. This is a solid entry and a good example of what a Ludum Dare game should be. |
| Apr 21 18:11:11 | 4m 27s | Folx in the Hood | ♥ 0 | I love the hand-drawn style. And I kept the tab open just to keep listening to the music. I would love to see this as you keep working on it! |
| Apr 21 18:16:19 | 5m 08s | Bondfire | ♥ 2 | I could see getting pretty sucked into it. Unfortunately on my laptop I can only use the keyboard or my trackpad, not both at the same time, so that added an extra challenge. But overall this was really well done, nice work! |
| Apr 22 02:33:45 | 8h 17m | Firelighter | ♥ 0 | This was an interesting mechanic, although I couldn't quite figure out what decided whether the fire spread or not. It ended up feeling like a twist on snake, which is a pretty cool new take on a classic. Nice work! |
| Apr 22 05:16:49 | 2h 43m | Pogo | ♥ 1 | This is really cute. It all worked well, and the controls felt pretty fun. I could definitely see this being expanded into a full game. Nice work! |
| Apr 22 05:17:24 | 35s | Cable Guy | ♥ 1 | This reminded me a little bit of Unravel, I could see you taking the wire mechanic in that direction. Nice work! |
| Apr 22 05:24:51 | 7m 27s | Egg Rocket Unicorn | ♥ 1 | I love that your kids helped you come up with ideas. This was nicely scoped, and the ending made me sadder than I thought it would. Overall this is a really solid entry, nice work! |
| Apr 22 06:37:58 | 1h 13m | My Friend Vac | ♥ 1 | This was pretty interesting. I really like the idea here, I could see playing a complete version of this. Nice work! |
| Apr 24 01:10:04 | 42h 32m | Turbine Troubles | ♥ 1 | This was great! Nicely scoped, polished, and an interesting mechanic. I also really liked the audio. Version 2.0 might make it more obvious when something is about to fail, but this is already really solid. |
| Apr 24 01:16:23 | 6m 19s | Keep it Going | ♥ 1 | This was a really unique game! It was intuitive but more challenging than I expected- how hard can it be to type one letter at a time, right? I found myself wanting to play "one more round" every time I lost. Great job! |
| Apr 24 01:29:53 | 13m 30s | LD46 - Keep it alive | ♥ 1 | This worked really well. It took me a bit to understand how everything interacted, but once I did it made sense. If you make a version 2.0, I would maybe make the whole thing visible with more frequent events, that way the player spends more time solving problems than they do looking around. But overall this was really well done. Nice job! |
| Apr 24 01:41:41 | 11m 48s | Don't Mind Me! | ♥ 1 | This is really impressive, especially if this is the first game you've ever finished! I thought the level design introduced the game rules really well, especially the part where you can block enemies using the brain. I would maybe have the restart go back to the current room rather than the beginning of the game, but that's a minor thing. Overall this is really great, nice job! |
| Apr 25 04:40:43 | 26h 59m | "Zen" Garden | ♥ 0 | Overall this was pretty good. It was a little hard to play with a trackpad, but that's more a limitation of my computer than your game. I liked the enemy animations, and I laughed when I realized you outsmarted me- I was trying to cheat by killing a bunch of enemies to get a lot of money so I could do my whole garden at once, but you made a good call by limiting how much money you could have at once time. That created an interesting balance between planting the garden and killing the enemies. Nice work! |
| Apr 25 04:45:40 | 4m 57s | Our World | ♥ 2 | This was really cute, especially the sleeping sprite. I wasn't sure what to do with the watering can since apples seemed to grow no matter what, but this ended up being a nice little relaxing garden. It would be fun to see some variety, maybe some different plants and creatures. Good work! |
| Apr 25 04:55:29 | 9m 49s | ECHO | ♥ 2 | I really like the idea here. It took me a few tries to understand the controls- I kept holding up trying to accelerate, not realizing you accelerated by default. But after I realized how it worked, it felt pretty smooth. Like others, I'm not sure how to get through level 2, but I enjoyed just playing around with the visualizations and the sounds. I like that you did something a little different than most people. Nice work. |
| Apr 25 05:01:30 | 6m 01s | DON`T DIE STAY ALIVE! | ♥ 0 | This was really cute, well-scoped, and it felt the most like a "real" game out of everything I've played so far. Like others have said, I kept running into the back of spears, but for a 72-hour prototype, this is really solid. |
| Apr 25 05:08:09 | 6m 39s | StayTogether | ♥ 0 | It took me a few tries to understand what was happening, but after I got the hang of it I thought it was a clever mechanic. I think it would be more fun if the field of view was expanded and the whole things was a bit faster, but overall this was a nice, well-scoped entry. Nice work! |
| Apr 25 05:14:07 | 5m 58s | Keep the boat right | ♥ 1 | I like the idea here. I felt like I didn't have a lot of control over what was happening, but that was okay because just watching the shapes fly everywhere was fun. I could see version 2.0 of this being really interesting, if you have to control the boat to catch more cargo. Reminds me of tetris in reverse, where you control the stage instead of the piece. Overall this was interesting and got me thinking, which is always a sign of a great Ludum Dare entry. Nice work. |
| Apr 25 22:12:46 | 16h 58m | Watch Your Head | ♥ 0 | This was really fun, I especially love the slow motion! For some reason I always end up spinning and cartwheeling out of control, but I like the frantic-ness of it all. I found myself wanting to play "just one more round" every time I lost, which is always a sign of a good game. Nice work! |
| Apr 26 20:49:42 | 22h 36m | GOLKIA | ♥ 2 | From one Game of Life fan to another, this is great. Most Game of Life implementations throw too many buttons and dials at the user. I like the simplicity here- sit back and appreciate the beauty of [emergence](https://en.wikipedia.org/wiki/Emergence). I also love that you used this as an excuse to try something new (GPU programming), and that you gave your wife a shout-out. This whole entry made me quite happy. |
| Apr 26 21:01:24 | 11m 42s | Cellular: Automata | ♥ 2 | Wow, this is REALLY well-done. This is my favorite Ludum Dare game so far. I'm a little jealous that you incorporated the Game of Life in such an interesting way- I had some similar ideas but my game ended up not being quite as interesting as yours. But mostly I'm just happy for you! Seriously great job. |
| Apr 27 01:27:18 | 4h 25m | Innocuous Pong | ♥ 1 | This was a unique take on an old classic. I felt like levels 11-13 were a bit unfair (especially the one where the top and bottom moved really slowly), but I finally got through them and made it to 18 points. The switch to 3D was unexpected, in a good way. All in all this was a solid entry, nice work! |