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kevinworkman

Feedback comments for LD47

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TimestampSince previousGamekevinworkman's comment
Oct 5 00:48:43 Populatio ♥ 1 Every time I press space, the webpage scrolls down instead of doing anything in the game, even after I click in the game or even try fullscreen. Is there something I'm missing? Your game looks fun, so I'd love to learn how to play it!
Oct 6 04:29:27 27h 40m WhileLoops ♥ 1 This is really well done, and a great take on the theme. It felt a little hectic trying to read the popups before they went away, but I think that was probably part of your goal! Overall great work, this is a really solid entry!
Oct 7 02:12:56 21h 43m Jumper ♥ 1 I'm encountering the same thing as @ze-ton above. I'm trying to play on the web, but pressing escape doesn't seem to do anything?
Oct 7 02:15:07 2m 11s Loops in pool ♥ 1 Like other people mentioned, it was hard to understand what to do. I feel like there's a fun game here, it just needs a little easier tutorial or something that explains what to do. Starting with smaller levels might be one way to do it, or making each tile a little simpler would also help. It would be cool if it got more difficult over time rather than starting out on hard mode. But all in all this worked well, so great job!
Oct 8 02:32:51 24h 17m Omega Virus ♥ 1 Like others have mentioned, I wasn't quite sure what to do. I realized after reading the comments that it was a multiplayer game, but when I joined a station it seemed to already be destroyed and the only button was the quit button. Attempting a multiplayer game for a Ludum Dare entry is super ambitious though, so kudos!
Oct 8 03:06:54 34m 03s Looping Condor 3000 ♥ 1 This is really great. It was a good mix of relaxing ambience with enough of a challenge to keep it interesting. The levels were well-designed so I didn't get lost, and I ended up spending a half hour on this- way longer than I've spent on any other Ludum Dare game! The idea of different ships is really great too. Nice work!
Oct 10 17:23:35 62h 16m Catch the Higgs boson ♥ 1 I enjoyed this mechanic. It was simple enough to be intuitive, but challenging enough to be interesting. I found myself having a lot of "almost got it!" moments, which is pretty fun. Like others said I had some trouble clicking the green / red circles, so it would have been nice to have a bigger game window, or at least more forging click hitboxes. But overall this was fun and I enjoyed playing through it, so great job!
Oct 10 17:30:51 7m 16s Tickets, Please! ♥ 2 I love the art style, and the mechanic seems interesting. But when I tried counting the change and clicking the "here's your ticket" button, nothing happens. (I'm playing the HTML version.) Is there a step I'm missing?
Oct 11 22:00:47 28h 29m Hammy the Hamster ♥ 2 This is cute, and I actually liked the floaty feeling. The main difficulty came from not knowing the layout of the level which felt a little frustrating. Adding something like a minimap, or showing the full level at the beginning might help with that. But overall this worked really well and was pretty fun, so great job!
Oct 17 20:37:14 142h 36m Escape the loop ♥ 1 Zizicaca! This was fun and worked well. I had a little bit of trouble with jumping while I was going up ramps, but I learned to let myself "land" before trying to jump. I had trouble remembering which portals led where, so it would have been nice if the map indicated that, or showed my path or something. But I was able to "beat" the game (or at least finish it) so those are all minor things. Overall this was fun, so great job!
Oct 25 21:10:10 192h 32m Reloop ♥ 0 This was great, and is especially impressive for an LD game! The mechanics worked really well. I found myself wanting to skip over the rewinding animation, but that's just me being impatient to play. Nice work!
Oct 27 02:55:49 29h 45m Stuck Machines ♥ 1 This is an interesting mechanic. Like others have mentioned, I found it a little confusing so I ended up clicking around randomly. Having a few hints would go a long way to making this a little more accessible. But overall this worked really well, so great job!
Oct 27 03:05:08 9m 19s Damn This Plane! ♥ 1 This was fun, especially after I figured out how powerful the up and down keys were. It might have been nice to have some way to replenish health, but everything worked really well, so nice job!
Oct 27 03:15:06 9m 58s The Brave Little Hamster ♥ 1 This was cute, and I liked the floaty controls. It might have been nice to show which color key I was carrying, because I tended to forget it as soon as I picked it up. Also having a map or showing the whole level at first would make the game more about planning instead of exploring randomly. But overall this worked well, so great work!
Oct 27 19:54:27 16h 39m Boomie ♥ 2 This is a really interesting use of the theme! I enjoyed playing through this. A couple of the levels felt like I was trying random things rather than planning out my route, but this worked really well and was totally fun, so great work!
Oct 27 19:57:59 3m 32s The Myth of Sisyphus ♥ 0 Hahaha this is a great use of the theme. I had a little trouble coordinating the space bar and the A and D keys, I wonder if you could have used W for jumping? Eventually I have up and travelled up the hill without the rock, but I thought this was really creative and fun, so nice job!