Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Eli Delventhal

Eli Delventhal

Feedback comments for LD46

← LD43   LD49 →

Eli Delventhal's games and stats for all events →

TimestampSince previousGameEli Delventhal's comment
Apr 21 05:36:29 Keep Hope Alive ♥ 0 Excellent mood. Unfortunately I ran into several blocking bugs and eventually gave up. The first time I got a JS error picking up a battery (see @orsi, I also have Mac OS X and Firefox), and then after climbing up to what looked like another guy like me (past the second locked door) and it stopped responding to all input (at the top of the ladder). Aside from these bugs, I think I would really have enjoyed it if not for: 1) The light-charging doors take *so long* to charge! I assume this is to balance out the flashlight battery loss, but it's just very dull. 2) The sound effects are pretty painful, especially the aforementioned charging door. I had to turn the sound off. The pace seemed a bit slow, but might have been totally fine without the charging doors. Also lighting up the door as it is being charged would help make it clear what's happening. I really wanted to finish this and love it. I hope you improve it!
Apr 21 05:37:02 33s Mission of Hope ♥ 1 300 lives saved, yo. Cute text adventure.
Apr 21 05:50:37 13m 35s Fuel Hungry ♥ 0 Pretty fun game, I like the idea of the flame dying out. I didn't feel like the platforming mechanics were quite good enough to really sell me on this, especially a tiny passageway you need to jump through. But pretty fun overall.
Apr 21 05:57:48 7m 11s B.U.B.B.A. Express ♥ 1 Solid entry, real bullet hell! When the robots first started shooting I was like "holy *crap* those bullets are *fast*!" But I still had a good time. I think this overall has good potential. Some feedback points: • The UI was ultra tiny on my MacBook Pro retina display Firefox. • I didn't think repairing BUBBA added a lot to the game, it was pretty tedious to jump down to get junk and bring it back up to the center. I would have rather been able to grab a lot at once, or something like that. • Agree with others that once you install turrets it goes from too hard to too easy. • There was way too much to understand at first without context, especially in that tiny UI. Good entry!
Apr 21 06:01:40 3m 52s Keep It Alive ♥ 1 Alas, I wasn't really able to figure out how to play. Would love some explanation text above or something. I couldn't do anything except run out in the dark and grab sticks to throw on the fire. How do you make a tool? Also I had issues with the controls in general, sometimes it seemed like it stopped following my mouse. Maybe a browser focus issue. If you add explanations etc feel free to ping me and I'll try again.
Apr 21 06:10:31 8m 51s The Sword of Saturn ♥ 2 Pretty solid game, feels good to play. Works quite well overall. I beat Diana and then was done playing, but enjoyed my journey. Feels a bit like the game at this stage is mostly just watching your health bar and hitting Q when you're about to die, but I'm super impressed with how many different enemy types, levels, and even boss battles you got in. Nice work.
Apr 21 06:21:16 10m 45s Viral ♥ 2 Hm Mac "can't be opened". :-(
Apr 21 06:24:05 2m 49s Vivere Computatrum ♥ 3 So much depth here, that's really well done. Unfortunately I couldn't really figure out how to get the monks to do exactly what I wanted, similar to @maverick95 's feedback. I seemed to be progressing but wasn't entirely sure why or how, and there are so many mechanics going on that it was difficult to all parse at once. I feel like with a tutorial and a bit more handholding this could be a great game.
Apr 21 06:42:16 18m 11s Space VIP: The Needyon Ambassador ♥ 2 Man I really wanted to love this, I really did. The theme is on point, the graphics are super impressive, the atmosphere is a knockout. Unfortunately, after trying 3 times looking in vain for a hull breach (wandering over what seems an extremely large ship), I only succeeded one time and it was in a place I had already passed, implying that there was more than one breach? I lost either way, and never figured out how to patch anything. I found a patch once but couldn't figure out how to pick it up (nor could I ever find the breach). I wonder if this is exacerbated by me running this on a trackpad (Mac OS laptop)... the camera look speed was dizzying so I had to drag my finger *very* slightly to look around, and sometimes I'd rotate like 720º in an instant and get confused about where I was, haha. Anyway, this really does *look* like an amazing game. I'll try it on another machine later and hope I have better results.
Apr 23 00:43:23 42h 01m HEX ATTACK ♥ 1 Pretty cool (especially for pure JS and canvas)! Unfortunately I wasn't clear where the depth was... once I figured out that I just needed to "eat" the enemy and avoid their projectiles (except where I wanted to self-destruct an area) I wasn't clear on what the challenge really was. Echoing what others I have said, I want to see where this thing goes. There's a lot to like here, but its lack of clarity / challenge hampers it currently.
Apr 25 21:56:45 69h 13m Drop Bear ♥ 0 Pretty cute and fun. What's in those trash cans, man, is it gasoline?! On my first try I thought I had to keep mashing space next to a fire to put it out, which made the game impossible, haha. I assume it's for balance reasons but I would expect the fire to go out immediately once I deal with it, instead of me somehow setting off what is essentially an automated system. Great work overall creating something you can keep playing to try to beat your high score and feels like a pretty complete entry.
Apr 25 22:05:04 8m 19s Space Girl Thibi Feed Me ♥ 1 Very nice graphics, and overall feels quite polished. Unfortunately, there were what I think some pretty major bugs on the Mac Firefox HTML5 version that made it pretty hard to play. At least half the time when I grabbed fruit it would just kind of disappear off the screen (as if it were falling through the floor), even if it was the fruit I needed (instead of feeding the guy it would fly off). Not sure if that was intended, but it would force me to avoid fruit he didn't need at the moment (easier said than done because the fruit was often off camera) because if I prematurely grabbed the fruit there would often be nothing to grab at all.
Apr 26 05:32:17 7h 27m Space Engine Janitor ♥ 1 Good job making something complete with a start and end, multiple levels, and multiple mechanics. I had issues with the text and game area being extremely tiny (on a Macbook retina display) but it was still doable. I think the accomplishment here, either way, is pretty good. The gameplay itself I found pretty frustrating and not super fun - it was hard to predict exactly where the surges would go in order to time my dropping of the traps. So I didn't feel like I could really plan, instead I was just clicking everywhere hoping they'd walk into it.
Apr 26 06:01:12 28m 55s Morose ♥ 1 I really like it, feels a whole lot like Undertale in a good way. That being said, there's a lot I felt was *almost* there and could be improved later, most importantly that I never understood exactly what was going on with the combat. And, unfortunately, a bug blocked me on two occasions (the first time I quit and restarted, the second time I gave up, very close to the end) where trying to create some sort of invalid plant has me try to plant nothing into a plot (looks like the same bug as Clayton) and that locked me into a broken state that couldn't be resolved. Shame, I really wanted to see what would happen!
Apr 26 06:07:46 6m 34s Spawnhood ♥ 1 Cute game. I grew him up all the way. As others have pointed out, it wasn't always clear what to do in order to be "right" and at some point I was just clicking through to get to the end. But it's pretty well polished and it seems like you set out to do what you wanted to.
Apr 26 06:42:02 34m 16s Sunset Directive ♥ 1 Quite enjoyed it, did two endings (which I think is all of them?). The story is good and the length was perfect for a game jam. Nice work!
Apr 26 06:54:31 12m 29s Final Interrogation ♥ 2 Hm, I thought it was pretty good. The story was interesting and it definitely made me want to feel like a detective. I didn't feel like there was enough time or dialogue to actually do detective work, though... there were essentially 5 questions I could ask at maximum, and they were mostly repeating information that I could already see in the big text descriptions of each suspect. I got it correct because on what appeared to be an unrelated question one of the characters called out the other one... So yeah it didn't feel like I had really dug up or solved anything. I was kind of expecting some minor detail in their backstory to not add up or something and that's how I'd do it.
Apr 27 18:28:30 35h 33m myBUDDY O.S. ♥ 0 Cute game, fun idea. On Mac, the game isn't transparent, but I still got the idea. Very cute and clever. I think that I would have been much more into it if more happened. Things came on the screen very rarely (every few seconds or so even though destroying them takes only a second or less), and as a result I was just sitting there most of the time. I also don't know if this was intentional or not but I could get like 30-40 upgrades at once before the thing went away, making me overpowered extremely quickly.
Apr 28 00:47:52 6h 19m Your Pet Alien ♥ 1 Cute little game, easy enough to understand and follow, could go places if you up the complexity and fix issues mentioned above. I lasted 44 hours and eventually lost when mom entered my room straight from the yard, so I don't know what's up with that. The "bye" sound effect got pretty irritating pretty quickly.
Apr 28 01:18:52 31m 00s Father... Musn't I Kill It? ♥ 0 Haha, clever idea. Not really much of a game but I gave you a decent score for the sheer cheek of it. 😆
Apr 28 20:35:31 19h 16m The Drown ♥ 1 Well, that's a winner. Excellent work. Only minor gripes: balance could use a tiny bit of work, UI is a bit difficult to understand at first, voice acting is occasionally not amazing, and some gun types appear to be much better than others, but... still very good. Well done.
May 4 01:35:42 125h 00m Where the Fire Goes ♥ 1 Pretty nice game! Solid level of completion and good exploration of a simple core concept. I didn't see any bugs or major flaws in the game, I think you set out to do what you wanted to. Plenty good for a jam, and has the potential to be a bigger game if you chose to make it so. A couple minor gripes: - The spreading mechanic, for whatever reason, was never super clear to me. Like I still don't really know why on the last level I succeeded (and failed times before). Exactly when a fire can catch wasn't super clear to me. This meant that the puzzles either felt easy, or I succeeded without a super clear reason why (felt more trial and error than the "I'm such a smart badass" feeling I get from super well-polished puzzle games. - The music got quite painful, quite quickly. It was completely fine at first but is far too distinct and "hard" to be on loop, IMO. - Some minor UX gripes, like I would have loved to just move on to the next level instead of going back to the level select after winning a level, and clicking the "Next" button after winning a level would keep the level I had just beaten selected instead of moving on to the next one. Caused me to select the same level again a couple of times.
May 4 01:38:36 2m 54s The Other Maple Story ♥ 0 Dang the Mac version seems to be corrupted and won't open. 😢
May 4 01:49:29 10m 53s Lord of the Packets ♥ 1 I liked the idea. Command line interfaces in games are fun for sure. I think one pitfall of those interfaces, at least when you're showing the game to programmers who know how to use shell commands, is that they'll expect quality of life shell stuff. Tab to finish commands, aliases, stuff like that. It didn't "feel" like a shell to me in the absence of that, instead I felt like I was typing the same pattern repeatedly (I didn't see a reason to have multiple slots since I couldn't affect more than one at a time?). I'm a very fast typist and was able to mostly keep up with the thing dropping by my third try, but I was disappointed to find that nothing really changed there. So seems like you've got a nugget of something cool here but didn't quite make it all the way. Looks like the LD website is going to go down. :-P
May 4 05:13:58 3h 24m The Last of the Dino Eggs ♥ 1 Solid game! Actually took me a little while to figure out what was going on – that I needed to grab eggs from yellow spots and move them to blue spots where meteors weren't going. A little more of a tutorial would have helped there. As soon as I understood the rules it was easy, and was quite fun at the end when there were a ton of meteors at once. I think your choice to put eggs inside little lava pits is a bit weird – I kept burning myself just trying to get it to grab the egg, felt like a cheap way to get damaged.
May 4 20:20:11 15h 06m Operation SOL-3 ♥ 1 Great classic FPS implementation in a short period of time! Feels pretty good to play and you really nailed the atmosphere and the classic look. Really did feel like you nailed that retro feel, I'm super impressed for the time limit. Some feedback – the gameplay felt a bit samey and one-note: mainly, hide while health regenerates or during reload, then shoot, then hide. Would have been fun if I could strafe and stuff like that to reduce enemy accuracy and the like, and if not all the enemies immediately stormed the door upon opening – have them hide behind corners and whatnot. Great work!
May 4 20:31:26 11m 15s Light in darkness ♥ 1 A jME game! Cool I used to use this engine. It's been so long I had to download the JDK though. Pretty solid little game! I enjoyed it, and I like that shooting reduces your health. Clever. I had some issues with the screen being clipped (I think I chose an aspect ratio it didn't like) but it was still playable. Would have liked some indication that enemies with > 1 health were killable, and maybe a minimap, but overall this is quite well done.
May 5 03:29:24 6h 57m Saving Zenith ♥ 0 I got the Mac version to open, seemed like it could be really cool but is maybe incomplete. The camera controls are weird, you sort of orbit around without doing anything. I figured out how to sort of make it to each building, most of them didn't really do anything, I flow to my asteroid with the rocket and tried to mine and it always mined 0 resources so I gave up. :-( Really good first try, the game *feels* like it should be good but it doesn't quite work. Looking forward to seeing either the improved version of this or your next LD game! I hope you don't feel badly about this, it's really amazing to make anything in 2 days, and the more you practice the better you'll be. If you want proof, you can look at the LD games I've been making for over 10 years and my current entry and compare them – I improve measurably every time. Keep it up!
May 8 18:21:52 86h 52m The Last Flower ♥ 1 Cute and well-made game, quite impressive for being 11 years old. At that age all I made was a text adventure. :-) As others have mentioned, the UI was super super small for me (perhaps because I am on a dense monitor). Also, the platforming felt a bit slidey and unpredictable (I wasn't sure exactly why he would go at certain heights or not) which caused me to die a few times. Keep it up! I started making video games at 11 and now I'm 34 and have been doing it professionally for 12 years. If you don't stop you'll just get better and better.
May 8 18:29:05 7m 13s Rouge Connection ♥ 1 Great game! I had to review it because I kept seeing your comments in other games (including mine). I think this is a really solid entry. Good stuff: • Great job making simple graphics look nice. The blur effect is a good touch and overall it feels very good. • The gameplay is unique and different, but still simple enough to understand. • It's a nice self-contained entry. Improvement points: • There's not much time to react to the guys coming towards the ball because the screen is pretty zoomed in. Pulling it backwards and adding a Y dimension to it could probably add a lot more. • Pretty quickly I realized the the only successful way to play is to just shoot left and right without moving. Some more tweaking would be very helpful, and some reason for the ball to be behind you other than as a weapon could add a lot. Nice work!