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Feedback comments for LD49
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| Timestamp | Since previous | Game | Eli Delventhal's comment | |
|---|---|---|---|---|
| Oct 7 00:23:33 | Hiding Heisenbugs | ♥ 1 | I won! Pretty good start to a game. I think it's a good seed of an idea, sort of reminds me of BaBa Is You but a tad more complex / simple at the same time. To make it more fun, I'd challenge you to figure out how to make it continuous (rather than running a single trial) and how to make it a little less to read and grok. Basically more frequent but smaller moments of problem-solving. | |
| Oct 7 00:30:34 | 7m 01s | Politics and Power Grids | ♥ 1 | Really clever way of turning this into a game. I liked the idea a lot but as others have said, I couldn't really tell what was happening. The UX for sure could be improved. My main issue was that I couldn't tell what meant power was on or off to a certain region (outlined means on or off? - I see your note now but it was unintuitive) and even though you say that you click to toggle, it didn't seem to want to toggle a lot of the time. Maybe because the grid was overused? I also never understood what was up with the generator, there were so many stats. I really like where you're going with this, I think mainly cleaning up the UX would make a big improvement. |
| Oct 7 00:43:46 | 13m 12s | Realignment | ♥ 1 | A great entry! Good dialogue and a fun use of very simple mechanics in a good way. Super well-scoped for LD, well done for your first one! Feedback: the shape toggle puzzle was the first I walked to and was the least clear. I thought I had to come back until I realized via another puzzle that I just need to make it blue. The dialogue is also a little long in places - I was solving the next thing before they could finish talking. I would also have loved the ability to load my save and restart to see the other ending - as it stands the walking around was too long to play again. |
| Oct 7 00:49:49 | 6m 03s | HOLD IT | ♥ 1 | Cute, and funny shapes you're balancing. I gave up when I got to the cat. It felt a bit luck of the draw rather than skill - at times no matter how much I corrected the object would keep falling in the same direction. |
| Oct 7 18:03:35 | 17h 13m | Carrying A Microwave Down 3rd Ave | ♥ 1 | Hmm dang it won't boot on Mac. Gives me this error: default 11:02:36.441962 -0700 lsd Non-fatal error enumerating at <private>, continuing: Error Domain=NSCocoaErrorDomain Code=260 "The file “PlugIns” couldn’t be opened because there is no such file." UserInfo={NSURL=PlugIns/ -- file:///Users/eli/Downloads/CarryingAMicrowaveDown3rdAve-1.0-market/CarryingAMicrowaveDown3rdAve.app/Contents/, NSFilePath=/Users/eli/Downloads/CarryingAMicrowaveDown3rdAve-1.0-market/CarryingAMicrowaveDown3rdAve.app/Contents/PlugIns, NSUnderlyingError=0x7fdf5f703e00 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}} default 11:02:36.473299 -0700 lsd SecTranslocateCreateSecureDirectoryForURL: created /private/var/folders/_7/kl7vnvvn7xq4wpfpy_yhsfv80000gn/T/AppTranslocation/49EB823E-FB01-4984-96A7-51D1D277EF7C/d/CarryingAMicrowaveDown3rdAve.app default 11:02:36.492592 -0700 loginwindow -[PersistentAppsSupport applicationReady:] | App: CarryingAMicrowaveDown3rdAve, ready, updating active tracking timer default 11:02:36.492660 -0700 loginwindow -[ApplicationManager checkInAppContext:refCon:eventData:] | checked in app : CarryingAMicrowaveDown3rdAve default 11:02:36.562936 -0700 loginwindow -[PersistentAppsSupport applicationQuit:] | for app:CarryingAMicrowaveDown3rdAve, _appTrackingState = 2 default 11:02:36.562961 -0700 loginwindow -[PersistentAppsSupport applicationQuit:] | App: CarryingAMicrowaveDown3rdAve, quit, updating active tracking timer |
| Oct 7 20:01:31 | 1h 57m | Cheating Simulator: Unstable Relationships | ♥ 1 | Hahaha man this is great, really had me laughing and smiling. The polish is really really high and the execution is very good. A high scorer for me. My only note is that it's a bit one-note – the excellent initial concept doesn't have enough variety to keep me coming back. Great work! |
| Oct 7 20:04:21 | 2m 50s | It's Super Slippery | ♥ 1 | Cute! Cool idea to have the kids contribute. I didn't think the gameplay was very fun though. :-/ |
| Oct 7 20:33:16 | 28m 55s | Dizzard Wizzard | ♥ 2 | Top tier game. The art and atmosphere are top notch, and the core mechanic is clever. I beat it! I think aiming as others have said is a bit of a challenge, and I felt to some extent the best spell was the very first one (the ||chicken|| one is OP of course but it doesn't give you money). There were so many spells, and so many were just not terribly useful, that I would just use 1 or 2 at a time so it kind of defeated the purpose of new spells. The ||heal|| spell also made it nigh impossible to lose, and the very last stage is a bit too sprawling (I was walking in circles to find what I missed). All in all, excellent entry! |
| Oct 7 20:50:54 | 17m 38s | Vintage SPACE Restaurant with AI | ♥ 1 | Nice little game! Good progression and you managed to fit a lot in here. |
| Oct 7 20:58:02 | 7m 08s | Driving Blind | ♥ 2 | Nicely implemented car physics for such a short time. I personally found the reverse walls frustrating because they reverse left and right, so I gave up on that level with 3 of those walls. |
| Oct 7 21:04:37 | 6m 35s | Eroding Chickens | ♥ 1 | Nice chill game with a good amount to do. Took me a bit of getting use to (I think maybe there's too many different keys / things to do, would perhaps have been better to consolidate or do some kind of inventory-style thing) but I had an island that was inevitably disappearing before long. :-) |
| Oct 7 21:09:27 | 4m 50s | velho | ♥ 1 | I eventually figured out how to play - just look at the symbol on the left. Once I had that it became relatively easy. I think teaching that and ramping up in difficulty would be good, but it's a good start! |
| Oct 13 17:10:02 | 140h 00m | Ruins of Instability | ♥ 1 | Reminds me of Necrodancer but without the music pressure (which I liked). You do a great job simplifying it, and it's well-polished and runs well. I think my only real complaint is the lack of progression - it got samey pretty quickly, and even when I delivered 50 scrolls nothing happened. No idea if there was more or not. The RNG also occasionally dumped into a pit surrounded by enemies with no option but to take a bunch of damage. |
| Oct 13 17:17:26 | 7m 24s | Unstable connection | ♥ 1 | I gave you a high score for theme because I thought this was a very clever play on it. But, I had to score Fun pretty low because I think the game is missing something gameplay-wise. For this sort of game, I think you need to have kind of an overwhelming number of things to do and it needs to be clear what all the options are (imagine Space Team). Most of the time, nothing was really happening and I was just waiting for something to do. Then the number of things I *could* do was pretty low, and it wasn't clear when the power was off or the connection was dying to something. So mostly it was just clicking through things constantly hoping to find something to do. Then my download reset and I gave up. I think you could definitely make something out of your clever use of the theme and the nice graphics if you keep working at it. A frantic fighting against the clock sort of game could work very well. |
| Oct 13 17:53:02 | 35m 36s | Threadships | ♥ 1 | Well polished and well done overall. It was really smart how you managed to make WASD do everything. It's a bit too difficult for me (seemed inevitable that I would slowly lose HP and then die) so I didn't see an ending, if there is one. |
| Oct 13 18:10:23 | 17m 21s | OverCauldron - Lonely industrial stories across the hearth | ♥ 1 | Pretty well done! Very cute graphics and understandable gameplay. I agree with @yodog that pretty quickly it felt like busy work. I also never got anything to explode, so it didn't feel very unstable to me. |
| Oct 13 18:19:49 | 9m 26s | Castle fall: gatekeeper | ♥ 1 | Strong Papers Please inspiration, of course. Seems like the rules don't change correctly in the HTML5 build? Eventually it looked like I was losing score even though I followed what it said. I started guessing and that worked mostly okay. I think it could have used some UX improvements (like a NEXT button instead of clicking on the people, for example), and some more variety in gameplay (but perhaps I missed it). |
| Oct 13 18:26:21 | 6m 32s | Unstable Atoms | ♥ 1 | Honestly this is pretty rough and difficult to play as-is. I really like the idea of shooting off electrons and collecting more, it's a clever take on the theme, but the execution was quite rough. Aiming was hard, it's difficult picking up more electrons, and it's unclear why the game ends. The music and audio are also painfully loud (literally) but I really appreciate that I'm able to lower the volume! I dropped both SFX and music down to 1. |
| Oct 13 18:30:34 | 4m 13s | Unstables | ♥ 0 | Alas, I could not get it to launch on Mac. I was a Java game dev back in the day too, but am no longer an expert in the black magic of getting it to... *go*. I don't even appear to have any error messages in the console. |
| Oct 13 18:49:31 | 18m 57s | LIFE|DEATH | ♥ 1 | Very pretty game with some simple mechanics. Looks like you fixed many of my complaints in the post-jam build. I found a way to cheese it easily - just stand next to the portal thing and suck in the ghosts from there. |