Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Cryptomnesic
Feedback comments for LD46
Cryptomnesic's games and stats for all events →
| Timestamp | Since previous | Game | Cryptomnesic's comment | |
|---|---|---|---|---|
| Apr 20 01:50:27 | campfire | ♥ 1 | On a 13'' macbook the top of the game is cut off. Nice little mechanic. Completing music for a compo is something I aspire to. If you plan to expand, maybe different movement values for terrain / water, possibility of drowning etc. | |
| Apr 20 12:36:48 | 10h 46m | Chrashsite | ♥ 1 | From one developer to another: I love the art. It feels like there needs to be a little more visual feedback when performing an action, I wasn't sure if I was chopping things at first, maybe have the trees shake a bit. |
| Apr 20 12:45:53 | 9m 05s | Forests of Xahil | ♥ 0 | Good audio effort for 48h. Decent combat balance as well. Variety of enemies also good. Would like less resistance when playing my turn. Too many menu options and button presses to choose attacks. |
| Apr 20 12:50:36 | 4m 43s | Control Room | ♥ 1 | Love the aesthetic. Confused as to how to keep the energy level rising? Button turned red and clicking other things didn't seem to help. Probably me. Good submission. |
| Apr 20 14:16:07 | 1h 25m | A Cold Walk Home | ♥ 1 | Nice mashup of idle and adventure genres. Great audio for 48h. Respawning with progress intact is greatly appreciated. Overall solid except for the now infamous boar boss. One question, in the first phase I was able to ignore the fire completely after filling the bar 1 time. Probably intentional. Made the first phase feel better. |
| Apr 20 14:21:38 | 5m 31s | Save The Pink Skins! | ♥ 1 | This has the control feel of Crystal Quest from back in the day. Good balance between protection/destruction. Programmer art! |
| Apr 20 15:00:48 | 39m 10s | Rolly and the Flower | ♥ 1 | Good use of level design to introduce mechanics. Hilarious flower audio. Quite decent music for 48h. Adding some texture to the level surfaces would really make it pop. |
| Apr 20 15:15:14 | 14m 26s | Tiger Zoo | ♥ 0 | Ah, another person of culture I see. https://cryptomnesic-softworks.itch.io/tiger-tycoon Your card game take is more interesting. Programmer art! I was never able to get the right cards at the right time, but I have bad luck. Maybe it could be less random? |
| Apr 20 15:22:13 | 6m 59s | Tumble Baby | ♥ 5 | Impressive polish as usual. I found the title screen harder than many of the levels! Nerf title screen. |
| Apr 20 16:29:35 | 1h 07m | Colony | ♥ 1 | I've actually wanted to make something like this. This is near the top of the dozen or so I've rated so far. A few quibbles. Is there a win condition? Or only a loss condition? Improving the soldier ai so that it patrols near the queen possibly. Sound of course. Lay eggs action could be automatic. |
| Apr 20 16:41:00 | 11m 25s | VirusTD | ♥ 1 | Tower defense with a topical theme. Couldn't tell what the range on the towers was, so placed them too far from the bloodstream! I got it after that. I want more! Upgrades, virus types, bloodstream variations. Keep it up. |
| Apr 20 16:47:02 | 6m 02s | Protect the Castle | ♥ 1 | Idle clicker with medieval theme. Art style works well. Felt bad for the enemy, felt too easy murdering all those young men. I want more! More enemy types, more threat. Keep this up. |
| Apr 20 16:51:48 | 4m 46s | Save Dave | ♥ 1 | This is so. Amazing. Full marks for humor and art. I am speechless. A bit hard to see the aliens attacking but that's probably the point. More of this. Great entry. |
| Apr 20 18:15:50 | 1h 24m | The Light Child | ♥ 1 | Feeding the light source is satisfying. Love programmer art! Never saw any enemies for some reason while running around. Probably me. Wanted to attach the light to my head somehow so I didn't have to constantly drop and pickup the axe. |
| Apr 20 18:42:01 | 26m 11s | Heart String | ♥ 1 | Twist on a puzzle platformer, with meatboy difficulty. Great visuals for 48h. Levels are very tight, I had a lot of trouble. I'm also really bad at meatboy type games. Solid entry. |
| Apr 20 20:33:08 | 1h 51m | Chicken game | ♥ 2 | This would make a great pico8 tutorial cart! |
| Apr 20 22:12:55 | 1h 39m | Tiny Fragments | ♥ 1 | Thank god it pauses when you are dragging or it would be so stressful. |
| Apr 20 22:26:15 | 13m 20s | Last Hope | ♥ 2 | Top marks for art for sure. Loved the LucasArts vibes. Sound also great for 48h. Short on gameplay, but to be expected with the effort that went into the visuals. If it were longer I'd buy it for sure. |
| Apr 20 22:43:46 | 17m 31s | ADRENA-LINE | ♥ 0 | This took me right back to this exact moment: 18-SB_17_13.png |
| Apr 21 17:40:37 | 18h 56m | Box Of Limes | ♥ 1 | This is a good mashup entry, especially the audio. Couldn't get past level 3, the lemming moved way too fast. Probably my machine. Probably also my old hands. |
| Apr 21 18:06:49 | 26m 12s | Keep It Alive | ♥ 1 | What on earth did I just save? Top marks for mood in this LD. Great art. Only quibble is I never felt short of any resource. |
| Apr 27 11:39:46 | 137h 32m | Dunkman | ♥ 1 | I loved it. Pro tip, if you hold down or down-left you'll be safe 80-90% of the way to the basket! A perfect compo entry. Not sure how it would scale up into a full game though! |
| Apr 27 12:23:57 | 44m 11s | Space Ship E.V.E | ♥ 2 | Great story! I had trouble with the camera scrolling as well. Would be better with cursor keys maybe? More of this! With a full campaign, I'd buy it. |
| Apr 27 12:32:15 | 8m 18s | OtherworldlyFlavors | ♥ 1 | Well done compo entry all around. I play with sound off most of the time so that didn't bother me. Obviously you can't build out too many narrative branches in 48h, so I won't complain there either. You could easily polish this a bit and throw it up next to Reign and that crowd would flock to this. Remember us little people when you buy that lambo. |
| Apr 28 18:25:06 | 29h 52m | Lost Beneath | ♥ 1 | Appreciate the craftsmanship! Too hard for me though. Terrible at the energy whip. Always was since super metroid. |
| Apr 28 18:28:40 | 3m 34s | Bunny Plague | ♥ 2 | Much Respect for using your own engine. |
| May 1 11:42:56 | 65h 14m | Elvis In The woods | ♥ 0 | Raycasting and particles were nice looking, one thing I noticed: north facing shadows render on top of the player model. |
| May 3 11:45:13 | 48h 02m | Planto | ♥ 0 | Got a chuckle out of me. Consistent aesthetic, goofy concept. Found an issue where when you throw your plant, it can clip through the ground and fall into infinity! Infinity plant. |