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blubberquark

Feedback comments for LD46

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TimestampSince previousGameblubberquark's comment
Apr 24 07:16:19 LD 46 - Guinea Pug ♥ 2 I find the dog/bone theme really weird, because the bones you show are like the kind of cow bones you give to a dog to chew on, not dog bones. That gave me mixed feelings. Was it a "dog chasing bones" idea first, and you changed it halfway through? Why would a dog chase its own bones? Is dissonance this part of the humour? Some more constructive criticisms follow. This game needs: 1. A way to change window resolution. 2. More structured level generation: Start out easier, make the jumps more difficult further back, provide a "safe" but slow path and multiple "fast" but tricky ones. 3. More varied environments (I realise it's just a jam), for example something like a wall or raised block that stops your jump might have gone a long way, especially if you place it to "catch" the player character in a safe spot before a chasm, or as a ramp to make further jumps. Maybe you did that. I didn't get terribly far. 4. A better visualisation of the hunger clock/advancing wall of Doom (hello Ludum Dare 14) to know how far ahead you are. Could be floating numbers and lines under the playing field, I don't know. 2 and 3 together could really turn this from a hard to control YouTuber humour experiment to something with replay value. As it stands right now, the gameplay doesn't deliver on the promise of the strange story intro.
Apr 24 08:54:43 1h 38m Chronocipher ♥ 2 The music is super loud, and the voice acting was comparably quiet. Is there a way to turn down the music separately, or have subtitles? That's probably fixed in the post-jam version. The decoding/cryptography part of the game feels underdeveloped. Worst case it's just clicking on decryption methods until one works. Great presentation of course.
Apr 24 09:07:39 12m 56s My Friend Phil ♥ 1 I wanted to like this, a very straightforward take on the theme (5/5 on theme btw), but the controls were ever so slightly unresponsive, and the level design required me to make several leaps of faith. Once I died but Phil was in the water, and the game told me Phil died. In its current form, this game falls just short of greatness in ways that are painful but hopefully easily fixable. This is the game most worthy of a post-compo release of all the ones I played so far. I wish the levels were easier to sight-read, and the text had undergone some kind of proofreading, also maybe slightly bigger text would be good. At least the GIF in the description told me that you *do* have to make a leap of faith.
Apr 24 09:14:27 6m 48s Forest Protection with Heavy Artillery ♥ 0 I didn't understand the controls for the tank at all. At first I thought they were "tank controls" but they were not.
Apr 24 12:34:31 3h 20m Wisp ♥ 1 It doesn't to anything interesting with the theme (keep yourself alive, that's how every game with hitpoints works), or the main mechanic. The shooting and moving doesn't feel particularly satisfying. The spawning and death effects of the enemies are very polished though.
Apr 25 10:17:32 21h 43m ADRENA-LINE ♥ 0 It's very polished, but it doesn't really *do anything* with the theme. Did you generate the puzzles like [this]( https://blubberquark.tumblr.com/post/154241474475/procedural-generation-pattern-inverse-puzzle)?
Apr 25 10:39:19 21m 47s Interstellar Connection ♥ 1 I really like that the puzzle mechanic is immediately obvious from the screenshot/itch thumbnail. As far as puzzles go, it's a little on the short and easy side, and I don't think there's any more to do with the puzzle mechanic, but this was *just* enough content for a jam game, and the conversation broke up the puzzling nicely. If you wanted to make more content, you could add more mechanics of course. There was a slight progression in puzzle difficulty, so the later puzzles weren't super boring retreads of the first one, without breaking the flow and make me forget about the story.
Apr 25 10:43:55 4m 36s the ruins ♥ 1 I don't know how to rate this game on graphics (good job, Adam Saltsman!), so I chose not to rate it at all in that category. This game definitely engages with the theme, albeit in an obvious and straightforward way. Maybe it's the detailed tiles combined with the unanimated character sprite, but I found the player character hard to control, even though the controls weren't floaty or slippery.
Apr 25 10:48:24 4m 29s Elevator Orator ♥ 1 This is really tightly designed, simple but surprisingly difficult. My only complaint is forgetting what the colours do. They are very abstract. I wish the game showed me a tooltip on mistyping a letter.
Apr 25 10:57:34 9m 10s Tumble Baby ♥ 0 I really like the puzzle design, but I always got stuck here:Screenshot_2020-04-25 Tumble Baby by 01010111.png
Apr 25 12:50:36 1h 53m Patty & the Cannon ♥ 0 I like the graphics. The biggest problem is probably the slow pacing and not knowing how long an infection will last. Not sure if it's randomised, or if there's a way to infect cows.
Apr 25 12:51:28 52s Keep It Undead ♥ 2 I like the graphics. The biggest problem is probably the slow pacing and not knowing how long an infection will last. Not sure if it's randomised, or if there's a way to infect cows.
Apr 25 13:02:51 11m 23s A minute and a half ♥ 1 Here's your harsh criticism: 1. I don't know why you can't look up and down a bit. 2. It was hard to predict how/when the water actually hits the plant without running back and forth. 3. The white walls could have been rows of small green shrubs or something else you can see over. 4. Mouse sensitivity is a bit high for me. 5. The "Linux" download link leads me to a windows.exe (but the html version worked so no big deal, just annoying)
Apr 25 13:33:11 30m 20s In the Valley of Souls Deluxe Edition ♥ 0 The platforming was the weakest link, and the web version almost melted my laptop. There's a small bug where your player rectangle doesn't quite land on the ground but hovers one or two pixels above it, but I couldn't unsee it. All I can say is "bruh".
Apr 27 09:26:35 43h 53m Ludum Creare ♥ 1 I like the mood and visual aesthetic of the game. It wears its inspirations on its sleeve, but I like it. I think the whole game could be played with the mouse only, or the bar could be stopped with space. I wish there were more different events or more information about upcoming event types. The few event types were repeating on my first playthrough.
Apr 27 09:32:18 5m 43s Doggo Defense ♥ 0 This game ran slow as molasses on my machine! I like the way the bullets move, aimed clearly at the dog abive your head and not yourself. Great way to reinforce the theme in the mechanics.
Apr 27 09:39:17 6m 59s Rumor Mill ♥ 0 1430939768.png **Programmer Art Award** I'm not sure the main mechanic and theme quite fit together, but it's novel idea for sure.
Apr 27 10:06:13 26m 56s Broken Threads ♥ 1 So, hello from the Pygame community. Your game runs well on the PyGame 2.0-dev master apart for one bug in transform.scale that we ought to fix. I ran your game inside a firejail, out of habit, heh. As for the rhythm game part, I think it can be compare to bit.trip.beat!
Apr 27 10:46:01 39m 48s Planet Sitter: The Galactic Inquest ♥ 2 Greetings from the PyGame community. Your game runs smoothly in the current pygame 2.0 development git master. Good take on the theme, nice graphics! I particularly liked how you changed the look of the planet based on the parameters. Was this hand-drawn or did you generate it?
Apr 27 11:13:23 27m 22s READ THE LABEL ♥ 1 Greetings from the PyGame community. Barring that one line that calls the win32 API, which I had to comment out because I'm on Linux, your game runs great on the current development version of pygame 2.0. You may be pleased to hear that your resolution/window scaling code may be simplified once pygame 2.0 is released. I really liked this game, because it's a totally different direction, mechanically, from most other games I played, but it just takes the theme very literally, with a funny story. Much better than the 20th platformer that just says "if you don't beat the level in 30 seconds you don't keep it alive".
Apr 27 13:56:42 2h 43m Keep the Streak Alive ♥ 0 Greetings from the PyGame community! I'd like to inform you that your game *just works* on the current development version of the new and improved, SDL2-based pygame 2.0. This is a super simple game, looks like golf meets angry birds, but it plays differently enough to be its own thing. I just wish the levels were both easier and more elaborate. It's a lot of trial and error and not enough thinking before you shoot the ball, but that's something that could be mitigated by level design.
Apr 28 10:23:31 20h 26m DodgeCar! ♥ 0 Greetings from the PyGame community. I'd like to inform you that your game runs *great* on the current development snapshot of pygame 2.0. Nice, simple game. I think you could have done more with the theme than just keeping yourself alive though.
Apr 28 14:54:53 4h 31m None left Behind ♥ 1 5/5 on mood!
Apr 29 06:28:59 15h 34m Efi ♥ 0 This is a great game, the only problem is that the discrete keyboard controls feel overly tight. I wish I could play this with a gamepad, maybe using the two triggers to get some fine-grained control while keeping the spirit of the tank controls.
Apr 29 10:51:32 4h 22m Keep the remote control safe [unfinished] ♥ 0 Greetings from the PyGame community! Your game is a good test case for our new and improved version 2.0 of pygame. It will feature automatic, hardware-accelerated window upscaling, but it looks like your game is crashing on the current pygame master, so we have a way to go still.
Apr 30 09:32:08 22h 40m Grove Guardian ♥ 2 It took me a while to understand the game of life thing that was going on here! There was a lot going on and I only understood when I died.
May 11 14:46:30 269h 14m Party Alive ♥ 0 Hello from the PyGame community. Your game runs fine under the current development version of PyGame 2.0. Unique idea, but it looks like there's no game over screen?
May 11 14:48:48 2m 18s SideKick ♥ 1 Hello from the PyGame community! It took a bit of fiddling to get your game to run on my machine, and it doesn't quite run on the current development version of PyGame 2.0, so we'll use your game as a test case. I liked your programmer art. It's very legible and quite charming!
May 11 14:58:21 9m 33s Supermarket Showdown ♥ 0 Greetings from the pygame community! It looks like your game does not work with the current SDL2-based development version of pygame 2.0 (it runs but it doesn't look right) so we'll use your game as a test case and get hacking! Gameplay-wise, I think this is really good and reasonably complete, but I really wish it was a bit faster-paced and more difficult.