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blubberquark

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TimestampSince previousGameblubberquark's comment
Oct 5 10:42:42 Loop Cultist ♥ 1 I like the Myst-like atmosphere of the puzzle, reflected in both the graphics and the mechanics.
Oct 6 11:27:50 24h 45m ...a loop is a loop is... ♥ 3 This is great puzzle platformer. The game idea would certainly justify a post-compo version, and it would easily hold up even if you didn't know that the game was made to fit to a theme. Right now, I think the weakest part of the game is the platforming/game feel. It felt like the hardest thing was executing jumps correctly, but then again, I didn't get all the coins.
Oct 6 12:18:38 50m 48s [while'd] ♥ 1 I don't really understand the way the loop theme works. Isn't it supposed to be while ((not A) and (not B) and (not C)) or maybe while (1){ if (A or B or C) break} instead of while (A or B or C) {continue}? It's not anchored very deeply mechanically anyway, it's just a puzzle platformer with additional conditions and curly braces in the level. I also don't understand why you don't use standard Unity controls and allow arrows plus WASD (W to jump), but that was only a minor annoyance. A far bigger annoyance is that I clicked to dismiss the intro screen once, and failed the no dashing rule, and once pressed space to dismiss and failed the jumping rule.
Oct 6 13:44:22 1h 25m Shifting Edge ♥ 0 I didn't realise what the problem with the controls was at first, but the sword shows where you walk, and the mouse cursor is not offset on the screen, so you can aim the mouse at solid ground and still walk right off a cliff!
Oct 7 05:57:57 16h 13m Race The Loops ♥ 0 You're taking the theme very literally, but it works, and I haven't seen anybody else do something as simple yet.
Oct 7 06:07:33 9m 36s The Looper Encounter ♥ 1 Please make your bullets bigger, and the enemies, and the player character. This game could really benefit from the Nuclear Throne treatment.
Oct 7 14:22:54 8h 15m Déjà Vu ♥ 0 Yeah, I can confirm what Patrik said. Looks like the Linux download is broken
Oct 7 14:35:01 12m 07s office of office Lundum dad 47 ♥ 0 What OS is this for, how do I run this, do I need the exe or can I open the javascript in a browser?
Oct 7 14:47:10 12m 09s Whorl ♥ 1 I wanted to keep playing this game way after I should have moved on to the next one. This is actually fun. This game is like five stars of fun. There are many things that could be improved, for example the loop could be nicer looking, and reflected projectiles could flash or change colour to make clearer what is happening, but the gameplay is great already.
Oct 7 15:08:17 21m 07s RbLoop ♥ 1 Heh, [same hat](https://i.imgur.com/87eXB2P.jpg). I had almost the same idea, but also totally different. It's really interesting to see your game that looks the same, even with the loop at the bottom, but plays so differently
Oct 7 15:18:32 10m 15s Dynamics Corporation ♥ 0 What is this supposed to mean, regular PC? You can make a windows-only game without being all smug about it, but you took the effort to edit it?
Oct 7 15:31:52 13m 20s RESCUE ATTEMPT #[REDACTED] ♥ 1 This feels like something from back in 2012 when Flash games were still a thing, in a good way. When you fire the big bullets backwards, they aren't mirrored, oh well. I could run the game's .exe with my own love2D binary on Linux, and in wine.
Oct 7 15:57:14 25m 22s Loop Racer ♥ 0 I got a crash on game over too. (Ubuntu 20.04)
Oct 7 16:48:29 51m 15s Tranquil Grove ♥ 2 badgame.png =Balancing= This was tedious. It was an exercise in frustration. It's like minit except with grinding. I can't even say it's badly made, it's probably balanced like this on purpose because of the theme. After the fifth loop it dawned on me how grindy it would be. =Scope= If the game had been just a bit less grindy, the big map would have been a big plus. I assume you're supposed to grind in the lower-level areas some more so you can exhaust yourself faster instead of walking for miles and dying for few XP, so the big map is wasted on the loops. =Graphics= For a game about exploration, it probably wouldn't have hurt to de-saturate the trees, make the grass a bit more varied, and have some transitions between the tiles, but I guess making a Wang tileset could easily have meant 20x as many tiles. =Audio= Nice and relaxing ambiance. Overall, okay game, ambitious scope, very grindy.
Oct 8 10:17:47 17h 29m Infinite rails ♥ 1 I think I beat it in the shortest possible time on my first try. I wish there was a slightly higher draw distance and more landmarks to orient yourself with. I think you nailed the theme though.
Oct 8 10:43:12 25m 25s While we are here - stuck in a loop ♥ 1 It's a nice idea, but it's held back a bit by the up-and-down clicking. I really wanted the UI to be drag-n-drop, or all keyboard-based (up, down, tab). It's a lot like human resource machine. I like how you differentiate it by giving me the lines to rearrange, makes it less zachtronics sandbox and more like a combinatorial puzzle.
Oct 8 10:54:25 11m 13s Crazy Looper ♥ 1 Watching the car go felt nice, but getting it right was just trial and error, I didn't feel like I was getting better at the game or gaining insight, I just tweaked the power until I won each level.
Oct 12 06:39:22 91h 44m Trashloopya ♥ 1 Your game tells me Firefox 81 doesn't support webGL. That's not true. I can play other webGL games fine.
Oct 16 13:43:56 103h 04m Magic Rush ♥ 1 Neat little Python game. Runs well on my Ubuntu 20.04, with PyGame 2.0-dev. The most room ofr improvement is in the handling/feeling of the player character's jump. The connection to the theme is barely there, but I trust you didn't start this before the compo started. (the game didn't have a clock and the lightning ran super fast in the main menue.)
Oct 16 14:16:41 32m 45s Spinnerets ♥ 0 I *only* run games in a sandbox since the last time. I like the polish and content you put into this. The only thing that's missing is controller support...
Oct 20 10:35:55 92h 19m Superconductor ♥ 1 This is the second Puzzlescript game I played with loop-making mechanics, and the contrast makes me appreciate the gentle learning curve of the level progression.
Oct 21 05:46:55 19h 11m Golem Quest ♥ 0 I had the a similar idea, but your execution is very different. Among the "set up a loop and watch it run" games, this is the most polished.
Oct 22 13:47:55 32h 01m Grave Juice ♥ 2 It's the same game mechanic I had last Ludum Dare, except polished and not janky. Unfortunately I couldn't restart a level after breaking a vial, I can only start from the start. I wish I had a level select.