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Baby Dino Herd

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TimestampSince previousGameBaby Dino Herd's comment
Apr 23 02:32:55 Keep It Alive ♥ 1 Excellent job pulling this together in just five hours! You managed to establish a great mood and humour effectively given the limited elements at your disposal. I did have the same experience as @nicksmaddog, also initially stopping after 101 days, not realizing there was an ending I was working towards. Well done and congrats on both the game and the baby!
Apr 23 02:54:29 21m 34s Keep It Happy ♥ 1 What a great puzzle mechanic! Makes you think, and yet feel clever when you figure it out. Sometimes the background graphics made it hard to see exactly where the circles were overlapping, but the icons and text were nice and clear. I liked the color-coding you did with the text, it was very helpful. Nicely done!
Apr 23 03:10:17 15m 48s Virtual Fish Tank ♥ 1 What a relaxing and enjoyable simulator! The foley sounds were done excellently: they were calming without ever feeling too repetitive or loud. I agree with other that the game could be a little faster _or_ slower, to keep the player constantly engaged, or able to check out for a while. Well done!
Apr 23 03:53:15 42m 58s Lost Beneath ♥ 2 Cute game! Like the music and graphics -- they work well together to establish the mood you were going for. The concept of using up spirits was really neat, but think I'm not nearly as good as the others in the comments, because I couldn't get very far at all! The zoomed-out scale made things a little hard to see sometimes, but I liked the sense of scale it provided, and let me see what I was looking forward to further on in the level. Well done!
Apr 23 04:46:31 53m 16s Final Interrogation ♥ 1 Really like your approach and theme! Interface worked well, graphics were clean, and the initial scrolling cutscene was a very nice touch. I'd have to say that adding paragraph breaks into the text would really enhance the readability, particularly in the initial background checks. Overall, really solid work from start to end, and great music, too!
Apr 24 00:34:40 19h 48m Space Ship E.V.E ♥ 2 You've done a really stellar job with this game! Art, music, story, mood, everything was done very well with obvious levels of polish, and I enjoyed playing through all of it. I will agree with some other comments: the mouse scrolling didn't end up working very well, especially when trying to repeatedly click back and forth between different areas. A static camera, or one controlled by arrow keys, may have been a nicer fit. This would also help speed up the game when doing those tasks. Other than that, excellent job!
Apr 24 00:48:20 13m 40s Phoenix Run ♥ 0 Nice choice of perspective! It made it a little difficult to exactly judge where the rocks were going to be, but that made for an interesting challenge. I really enjoyed the cinematic aspect of the camera zoom as you got closer to the volcano, and how you had to adapt your dodging strategy as a result. Those WebGL issues can be quite annoying. Nonetheless, I enjoyed taking my nice nap in the volcano.
Apr 24 01:41:54 53m 34s Keep the Doctor Candidate Alive ♥ 1 Really nicely done! I really like this take on the theme, it really captures and shows the experience of being a doctoral student. I couldn't figure out how to publish papers, even after taking all classes and getting research progress up to full. Perhaps this also is a reflection of the doctoral student life.
Apr 24 02:34:22 52m 28s Flowers for Johnny ♥ 1 Great take on the Game of Life! This was a really nice and polished way to play around and try to come up with some of the common Game of Life patterns, which I'd never really done before.
Apr 24 02:46:58 12m 36s Keep the Dreams Alive ♥ 2 Really like the Rambo-Teddy theme! Game was fun and charming, with nice colorful graphics. Sometimes I found I ran out of ammo without clicking, but perhaps I'm missing something. The Cork Gun in particular I felt really rewarded tactics and positioning -- well done!
Apr 24 02:59:52 12m 54s Keep, It['s] Alive ♥ 1 Managed to win at 8%! The slow animations were quite helpful at forcing a choice about when to defend and when to march forward. Love the music and, of course, the punny name. Well done!
Apr 24 03:06:56 7m 04s Don't Mind Me! ♥ 1 The art style is really clean and cute, and the walk animation is simple but really charming. Well done! I agree with @kevinworkman that the restart could be a little easier on the player, especially since margin of error can be really thin once enemies start pushing you around. 🐍
Apr 24 03:11:52 4m 56s Carpe Diem ♥ 0 Nice idea! I really like the surrealist take of the endless plan runner. I agree with the other comments that the perspective and lack of restart actually make this quite a difficult game to make much progress on.
Apr 24 03:27:00 15m 08s Sunset Boule-ward ♥ 0 Excellent job setting the mood with the writing, graphics, and audio. The ephemeral line style really helped establish the setting and context. This game goes to show that self-reflection can be a good game mechanic if done right!
Apr 24 04:27:20 1h 00m "Zen" Garden ♥ 0 What an intense experience! I really like the music, it help establish the rugged rock-and-roll atmosphere of this Mad Max-style gardening! Once I got close to 100 flowers I had a hard time clicking fast enough, though!
Apr 24 04:34:57 7m 37s Save Berta! ♥ 0 Really cute game, easy to pick up and play! The graphics are very charming and endearing -- the 'Me and Berta' picture is a really excellent touch.
Apr 25 00:44:57 20h 10m The Living Blob ♥ 1 Excellent work! The presentation and polish was excellent throughout, visual cues were helpful, and the game was easy to pick up and fun to play. Not much else to say -- excellent job!
Apr 25 01:01:19 16m 22s Another f****ng escort mission ♥ 1 I think you managed to capture everything you wanted to about escort missions! A very well-executed entry, managing to capture a good balance of annoying, charming, and funny. The dialog sequences and 'choices' were a nice touch as well. Well done!
Apr 25 01:12:49 11m 30s Fire Escape! ♥ 0 Really fun and intriguing puzzle mechanic! It was easy to pick up but still made me think by level three. I think having a slight delay in between adding/extinguishing a square and having the people move would really help solidify why things are happening. I agree that it's a shame it's so short, but I'm looking forward to trying out the post-compo levels!
Apr 25 01:19:38 6m 49s AntOhNo ♥ 1 This game gets straight to the point and pulls no punches! The quick restart time, short games, and rather brutal difficulty really fits well with your interpretation of the theme. Nicely done!
Apr 25 02:12:54 53m 16s Dice-Town ♥ 0 This is a really neat idea, although the instructions were particularly helpful, and I had to figure things out by trial and error, much like @meelo. The 'pulling' mechanic in particular I'm not sure I ever fully understood. Nevertheless, I really liked the idea of having multiple sides of the dice represent multiple sides of the same person, and you only get access to one each turn. The interface was also clean, simple, and intuitive. Nicely done!
Apr 25 02:16:38 3m 44s Protect The PowerSource ♥ 1 Cool idea, and I really appreciated the ability to zoom out, though it was a little sensitive to the scrolling. I agree with @nicolas-diniz that there were many times when the enemy was already shooting and I felt like I could do nothing to stop it from hitting a power source. That made it just a little bit too difficult for me, which is too bad, because I would have liked to have seen more!
Apr 25 02:31:25 14m 47s Omiga Daycare ♥ 2 The background photos added a really great tough! The UI was nice and clean, with helpful notifications, and the ability to drag and drop the Omigas. Fantastic concept for a 'clicker' game!
Apr 25 02:41:16 9m 51s Bouncy Battlegrounds ♥ 1 A really clever idea that maybe could have used some tutorial levels to better introduce what happens during combat -- sometimes I would win handily and other times lose many troops, even if I was colliding at maximum speed. It was also not readily apparent that the red character was the king -- being so far zoomed out, it looked more like a rectangle than a crown (which I now see on getting closer). I'd definitely be interested in playing a more-balanced post-compo version!
Apr 25 02:59:30 18m 14s Guardian Angel ♥ 1 Really interesting idea! The cooldown on the ability, combined with the loss of control of the animation when you're hit by a bomb, makes it interest to have to sequence your blocks in a tactical way. Even the spears end up being threatening when you're focused on the larger threats. Maybe additional visual feedback when weapons can no longer deal damage (if this is the case) would have been helpful. Nicely done!
Apr 25 03:12:10 12m 40s Flight of the Cepheus ♥ 1 Great job building a management game -- I really liked the concept, and you've definitely built in a good bit of complexity. I would say that the number of resources is quite large and it was never really clear how to make more of them -- food, in particular, I was always running out of no matter which options I tried. Tooltips or instructions for each resource explaining how they can be used/created might be helpful for people jumping in. I don't have color comments on the level of detail of @renrith except that the light blue font was a little hard to read. Nonetheless, and intriguing and well done game!
Apr 25 03:23:37 11m 27s An Afternoon Adventure ♥ 1 Like the art style and the surrealist take on things! Agree with some of the other that some instructions on the double-jump, in particular, would help, since it doesn't function well if you try to jump again at the apex like most platformers. Would have liked more audio to go with the art style, too. Nicely done and only slightly creepy!
May 3 20:43:34 209h 19m Spirit Of Dying ♥ 1 I thought this was a cute and clever game! I like the combination of the puzzle elements and the timer -- it really made me think on my feet to decide which hearts I should pick up in which order. The presentation and colour scheme was really nice too. I enjoyed the touches of polish, from the light effect around the cursor in the title screen, to the wrap-around health bar, to the ending sequence. As others have said, the game was perhaps a little short, but I enjoyed my time the whole way through. Great job!
May 3 23:04:18 2h 20m Fredrick's Flowers ♥ 1 I really liked the whimsical mood created by both the graphics and the audio. Both were well executed and made for a charming presentation! I liked the idea of the game, and choosing between seeds was an interesting touch. However, I found the UI to be a little confusing, and sometimes the seeds would cycle while I was trying to look or click on them, making it a little hard to determine what the current state of the game was. Getting into a death spiral was easy, but seemingly impossible to get out of. Nonetheless, a neat concept that could be even stronger with a little rebalancing. Nicely done!