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Adam Konig

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TimestampSince previousGameAdam Konig's comment
Apr 20 00:45:10 Maintenance ♥ 0 Mac build wasn't working for me :(
Apr 21 22:20:06 45h 34m Dungeon Petscort ♥ 1 Really great feel for a top down shooter. Very Enter the Gungeon - esque. Your lighting effects are great and really sell the dark area with glowing shots and robots really well. 2 points of feedback: 1. The colliders for the enemies sometimes miss. Sometimes my shots go through enemies sprites and dont hurt them. A great rule of thumb is to always err your colliders size in the way thats most compelling for the players. Enemy hit boxes and collectibles should be BIGGER than normal so the player doesn't feel robbed of getting something or hitting an enemy and things like player hit boxes should be smaller than usual so the player can feel like they narrowly skimmed past a shot. 2. Your sprite work is solid, but a super easy thing to fix for your future work is that you're choosing a really large canvas for pixel art. You're filling in large part of tiles and characters with just a block of color many pixels wide and tall. The beauty of pixel art is you only need a 16x16 canvas to convey your image and the player's mind will fill in the missing information. Consider that Madeline from Celeste is a 16 pixel tall sprite and has TONS of detail in it! But the fact that you made DIAGONAL sprites for your player is very impressive and hard to pull off. Well done!
Apr 21 22:31:31 11m 25s Heat of the Moment ♥ 1 Great mechanic! I can see it expanding well for a puzzle game. Especially if you added in multiple cats or people to heat up or keep warm. My only feedback would be that it might have been easier to see spatially if it was straight top down instead of from the side. Sometimes I would think that I was on a certain line that I was not. Great work
Apr 21 22:45:23 13m 52s Don't Drop The Egg! ♥ 2 Strong game! I usually find wall jumping mechanics in games to be very finicky and hard to master but this one was pretty easy to grasp and use so kudos to you! I agree with some of the above comments that the falling damage was frustrating really just because it was unclear to me exactly at what height and speed I would lose because of it. But your artwork is great and the color pallet for the whole game is really cool!
Apr 21 22:51:18 5m 55s QUBOR The Cubic Robot ♥ 1 This was super fun and very silly. The death screen is just gold. The fact that his eyebrows turn at an angle when you die is hilarious. Love the unconventional moving mechanic. Presents the challenge of the game like QWOP without being as hard as QWOP. My only feedback is you could have taken a few minutes out to choose some textures or simple particle effects for some of the objects like the flying balls. I'm not sure if you're familiar with unity's particle system but its really easy to use and just throw on some rising red particles for lava or have some stuff follow behind the balls to really sell how fast they move through the air, etc. Great work!
Apr 21 22:57:21 6m 03s Balloony ♥ 1 Your voice acting is great. Please put it in all future projects! "A game where you keep a balloon in the air" was one of my brainstormed ideas for this jam initially but you really did a great job with it. Controls were fair and responsive, creative obstacles slowly made their way into the scene, and the game really gets more hectic and interesting as the game goes on. Only feedback is it often felt unfair to have to mouse cursor over to choose something to buy and distracted from gameplay. Maybe map the shop items to numbers on the keyboard? Great work
Apr 21 23:04:29 7m 08s Supply Squad ♥ 1 Great work! Really fun and great looking top down shooter. I've got 2 pieces of feedback: 1. it was unclear to me how much health everything had so maybe health bars might have been something to add that could be helpful. 2. It's missing a bit of essential juice. You've got great visual effects, glowing, lighting, sound effects, etc. But nothing feels worse than hitting a shot on an enemy and the shot just dissapears. No explosion? No sound effect? It really diminishes the feeling of a great shooter.
Apr 21 23:10:22 5m 53s Cupid's Arrow Inc. Difficult Cases Division ♥ 1 This is a great idea. The cards are very funny and getting to add your own name is a great touch. However at some point it stops being a story game and is just a math game and a luck game, which might have been the ultimate goal. I think there's a great opportunity at the end to show some of the best scenarios you fixed like "PersonA slept with someone else, but they serenaded and had sex with Person B to make it better!" as like a highlight reel. Great work!
Apr 21 23:14:52 4m 30s Eradication ♥ 1 Very funny story, and love the grapple mechanic except that I wasn't ever sure how to release the grapple and I ended up getting stuck against the wall and dying to aliens. I also unfortunately clipped out of bounds somehow... But other than that great little top down shooter!
Apr 21 23:19:13 4m 21s Keep the Party Alive ♥ 1 Movement was really clean easy to control. Little UI consideration is that the mouse icon for right clicking made me think I was supposed to left click since it was the part of the icon different than the rest of the mouse. I wish there were more sticks to pick up around the area and the environment didn't just fade into the void.
Apr 21 23:30:31 11m 18s CORRUPT TUNDRA ♥ 2 Nice work! Game is very responsive and controls are great. The rules of the game were a little unclear and I was struggling to see why I was losing until I re-read the instructions. Also I wish that I maintained my horizontal velocity while jet packing, otherwise jet packing feels slow. Jet packing should never feel slow it should feel amazing!
Apr 21 23:37:24 6m 53s Dr. Glebin's Electric Brain ♥ 2 Nice work. Really great asthetically and great audio choices. I found the puzzles simple but quick and fast paced which you need for a game like this. My only issue was the UI was bleeding off the screen. Make sure you switch the canvas scaler in unity to scale based on screen size and make sure to move around the Free aspect view to make sure your UI fits no matter what!
Apr 22 23:07:20 23h 29m Dying Spark ♥ 2 Took me a minute to realize my own bullets could hurt my core! Really unique mechanic, but I felt it was unfair when you core starts spinning really fast because at that point you can't even really time your shots to not hit your core. But very cool idea, strong work!
Apr 22 23:13:56 6m 36s Keep The Power Plant Alive ♥ 1 It feels like you had a really great game idea but ran out of time :(. I will say the tone of your tutorial messages were hilarious and you should keep that humor going into future projects! I still had fun shooting the enemies with the cannon except that there's a reticle in the middle making me think I'll shoot where I'm aiming but the shots just go straight forward and hit the ground after a few feet. But great idea! Would love to see a finished product if you ever find time
Apr 22 23:49:25 35m 29s Get off my Planet! ♥ 1 Nice top down shooter! The controls were really clean and easy to grasp, love the shop, but a sound effect when you buy things would have been nice to confirm to the player that the purchase went through. The robot lazers I wish were bullets just like the player (could have even reused the prefab to save work effort?) But great entry!
Apr 22 23:55:41 6m 16s LD Jam 46 Keep It Alive ♥ 0 Nice work! Pretty tough game initially since the partner just follows you around and you can't control (maybe future feature to control partner?) Was one of the sound effects a microwave beep or a car unlock beep? If so, very funny.I had a lot of fun, but I was little confused as to where exactly to go? Also I know what you were going for with the font but it was really hard to read. Great entry keep up the strong work!
Apr 23 00:01:04 5m 23s Fish in Peril ♥ 1 This is great! Your 3D models and animations are great, and the little living room you've created is very detailed and great to look at! The game is great although of course you begin to learn the paths the cats take. It looks like they are hard coded paths, but maybe look into finding a way to determine a random spawn location for cats and to use a pathfinding algorithm to get to the fish! Will save you a lot of work and keeps your game fresh. Great work!
Apr 23 00:07:24 6m 20s Bobbleheads want to dance ♥ 2 Besides my hand hurting this was one of my favorite entries so far. Love your voice acting and the little story that comes with the game. And really it DID feel like a little party once the police officer comes and that's really due to your great pacing and atmosphere you provided. Well done
Apr 23 00:18:08 10m 44s Fifteen Minutes of Flame ♥ 1 Great survival game! It was kind of hard to find all the initial tools since you get the torch last and the scene is already pretty dark and just gets darker. Maybe having a bit more raw materials closer to the fire initially would be helpful, but the atmosphere and gameplay are very strong. Well done
Apr 23 00:23:32 5m 24s PIXIE DUST: Tale of the wingless! ♥ 1 Cool platformer! The visuals are great, the glowing effects really make it feel magical like there are fairies around. The controls were a little hard to master since the keys were just in sort of random parts of the keyboard, but great entry!
Apr 23 00:32:26 8m 54s Boids of Prey ♥ 1 I LOVE this kind of entry. SUPER basic sprite work but with great audio choices and visual effects and slow motion it was SUPER fun to play. Great work all around, great story, love the abilities you gain, it had a nice difficulty curve. This was an exceptionally clean and strong entry
Apr 23 00:37:01 4m 35s Motobot Defender ♥ 1 For a first 3D game this is great. The audio combo sounds are great love that they rise in pitch as you make combos. The bike was super fun to ride around even if you weren't attacking enemies. Only feedback would be more attack patterns as it gets repetitive, but great entry overall!
Apr 23 00:44:51 7m 50s ERROR 404 ♥ 1 Really funny, great voice acting and pretty solid 3D modeling for a game jam. Had a fun time playing, but was a little confused on where to go at some points. Great work!
Apr 23 00:52:30 7m 39s Treewatcher ♥ 1 Great tower defense game. Love the strictly ASCII art, it look great so long as it's consistent! The gameplay was really fun, the rounds are exciting and have great audio. I just wish there were more varied units to place and varied enemies. Great work
Apr 23 15:53:34 15h 01m The Undivine Comedy ♥ 1 This is easily one of the most creative entries I've played so far. The idea of having to play as a ghost who weekend at bernie's's every dead actor to keep the play alive is gold. I too like other above wasn't sure how I beat the game exactly but the idea and execution for the bit I did play was so genius that I was okay with it. Well done!
Apr 24 04:39:04 12h 45m Daisy Danger ♥ 1 I love Pico-8 Entries! Very clean top down defend the castle game. Gameplat was quick, easy to understand, and quickly ramped up in difficulty. Great audio effects as well. Would make a great arcade game. Only feedback would be to make the difficulty curve more gentle as it ramps up pretty quick, but great entry!
Apr 25 23:54:30 43h 15m Your Pet Alien ♥ 1 The voice acting was definitely a bit creepy, but the game play was really smooth, never glitchy and the gameplay was very clear to understand. I think it just needs a little more polish on the themeing of the game. is supposed to be silly? creepy? both? Great entry!