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Feedback comments for LD44
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| Timestamp | Since previous | Game | Xahell's comment | |
|---|---|---|---|---|
| Apr 30 09:59:38 | Worked to Death | ♥ 2 | It looks to me like you overscoped a bit. You got all the technology working right, but you didn't have time to tweak the game to make it more playable and more enjoyable. It's an impressive work anyway, good job! | |
| Apr 30 10:16:04 | 16m 26s | Blood Priest | ♥ 1 | Alright. I liked the overall mood, it was very Heroes III'ish. The gameplay idea is interesting and not seen enough here. The feedbacks are clumpsy, it's not very intuitive for a lot of very small reasons, but that's the price for doing a compo AND a very challenging gameplay. All in all, nice work. Special thumb up for the roads :P |
| Apr 30 10:28:41 | 12m 37s | A.R.S.E. | ♥ 2 | Everything got a lot easier once I found the shift key. The mood/art is really, really good. An impressive amount of images for the introduction, was the developer THAT slow that you have nothing else to do? :P It was a good experience! |
| Apr 30 10:39:34 | 10m 53s | Generator defense | ♥ 0 | An actual finished game with features, nice job! I liked all the small tricks you find, such as body blocking the enemies, the damage upgrade that is less and less effective while the attack speed becomes unbalanced. Only side note would be the pacing, it's really slow between waves when you start the game more than once. |
| Apr 30 10:48:33 | 8m 59s | APIS | ♥ 1 | Well executed, peaceful, no problem. Good job! |
| Apr 30 15:26:02 | 4h 37m | Conway's Currency | ♥ 0 | A very well executed rogue-like! By the book, with the addition of the Ludum Dare theme in a very ingenious way. Congratulations! I hope the Java aspect doesn't prevent you from getting your well deserved ratings. |
| Apr 30 15:48:37 | 22m 35s | Necropolis - City Management Game with Zombie | ♥ 1 | You have gone for something that'll need a lot of time before reaching the point of being fun to play. You are going the correct way though, it will just need a lot more time. I see that you rushed the features and deliberately left apart the visual feedback. It's understandable given your scope, but you should try to focus on the feedback aspect way more, players often need to be spoon-fed ^_^ Good luck with the next steps of your project, and keep having fun doing it :) |
| Apr 30 16:00:26 | 11m 49s | Sacrifies Life To Save | ♥ 1 | The game is decent, no major problem (crashed once because of my audio device, no big deal.) Now, you can reach for a higher overall quality :) Keep going! |
| Apr 30 16:06:07 | 5m 41s | Dryad's Forest | ♥ 0 | Impressive entry, very well done. The mechanics are easy to learn, it's smooth, really nice. Special thumb up for the overall execution, the innovation and the theme, you deserve it. |
| Apr 30 16:22:03 | 15m 56s | The Price of a Palace | ♥ 1 | I was worried at first, an idle game in a Ludum Dare? But I finished it in 6 minutes, so good job, you ownt your timing. The game is classic but well executed. Good job :) |
| Apr 30 21:19:36 | 4h 57m | Kill Paouf V | ♥ 0 | Made with a hand-made game engine, that's not nothing. Congratulation for building a game out of your own tool. I feel like the game itself is nothing particularly interesting, but I think you are aware of that too. Keep the engine growing, that has a lot of value knowledge wise. |
| Apr 30 21:37:22 | 17m 46s | Dice Of Life | ♥ 0 | I like optimization games, it's a good entry. Could have worked better with some more explainations on why you are losing stats when selection a slot on the dice ^_^ I was stuck once I had nothing more to buy, did it mean I won :D? Or should the store have replenished? Nice work :) |
| Apr 30 22:47:51 | 1h 10m | BankRoll | ♥ 2 | Hello guys! A well more polished game than what we are used to see. Once I saw the credits, the how appeared more obvious. Good level design, with very little flaws (first wall shouldn't have extra side-paths, I got confused and ended up stuck in the floor), but that's really minor. Physic-based games are always hard to tweak, and for a jam, you did a good job. I would have lowered the left/right sensitivity a bit, especially with all narrow paths, but it didn't prevent me from reaching the end. Special thump up for the shader smoothing the morphing. |
| May 1 00:26:53 | 1h 39m | Ludumkula | ♥ 1 | Cons first, you could have done better with your color choices. The spikes with the same color than the floor? Nope. Almost opaque blood overlay that hides everything? Nope. This apart, the level design is great, I like the arrow pointing down like "jump into the spikes dude :D". I'm always fond of designs including backtracing with upgrades allowing access to new parts of the map. You did an amazing job, the cons could be corrected with like 5 extra minutes of dev, so I'll just overlook them. Great entry :) |
| May 1 09:26:34 | 8h 59m | Life is precious | ♥ 3 | A fun experience, it's dynamic as required by an action game. This kind of game is hard to master, obviously, so here is a link for you if you want to go further (by the guy who did Nuclear Throne) :) https://www.youtube.com/watch?v=AJdEqssNZ-U |
| May 1 09:49:38 | 23m 04s | GTApp - Great Tube App | ♥ 2 | I genuinely liked it. - The camera work/level design is impressive, good mastering of the perspective. - There is a game feel Ah, by the way, I am that kind of player: Capture#.PNG |
| May 1 10:08:53 | 19m 15s | 1up | ♥ 1 | Only downside, but that's maybe personal, the UP lives being killed by the traps. I feel like killing essential things on which the player has almost no control over is a dangerous design. The level design is simple but efficient, the overall game is qualitative, good job for the character controller. The graphic design is catchy. That stair behaviour must have been tricky to code ^_^ |
| May 1 11:25:51 | 1h 16m | The Iron Syndicate | ♥ 1 | Well executed! How did you do the furnace effect? Low resolution noise texture + shader? Some weird pixel-art particle effect? Anyhow, it's impressive! The mood is perfectly transcribed, it's smooth, it's catchy. You deserve way more ratings! |
| May 1 12:38:19 | 1h 12m | Clock of Your Life | ♥ 1 | I had a small display bug, the screen was not correctly centered. Didn't prevent me from playing, I just couldn't see the actions on the far left of the screen (only click them). It's simple, but it does exactly what you aimed for. To be taken as a small experience, which is a good fit for a game jam. Only thing that would have made it better would have been some more fancy visuals to distract you from the clock, but that requires arts, which by essence requires more time ^_^ |
| May 1 13:07:52 | 29m 33s | In The Devil's House | ♥ 1 | Fan of Rogue Legacy, huh? ^_^ The downside of this kind of game is that you need a lot of time to get the game feel right. This version is not quite yet enjoyable, but it's a good starting point. Here are few points you could tweak: - Knownbacks on enemies so you are not in a weird kitting setup - Larger melee range - Higher, more dynamic jumps & ranged enemies more in the verticality (the shot angle is too parallel to the floor with little room to dodge atm) - Camera shaaaaaaaaaaaaaaaaaaake! :p - Moar particles, dust, lights! Good job! Now, get further :) |
| May 1 14:08:51 | 1h 00m | Elevator Pitch | ♥ 1 | Good mood, I quite don't get exactly how to precisely damage the boss. But since we have so much life, I just threw stuff randomly until he died ^_^ Throwing stuff is always fun, 'nuff said :p |
| May 1 15:58:41 | 1h 49m | Dressed in Red | ♥ 1 | Alert, alert, good game missing feedbacks spotted Deploying rating operation. ... ... ... Done! Small warning: the numbers are not correctly displayed on my computer. Maybe I'm missing a font, I don't know (Windows 10). The arts are impressive, good work. The overall realisation is flawless in my opinion (except for the bug, but whatever). Bartening is cool and fun, so the game is cool and fun, and could probably go beyond it's current state easily. Good job to you :) |
| May 1 17:26:12 | 1h 27m | Crusader | ♥ 0 | 2650. Simple gameplay, but one of the most catchy I had the opportunity to play so far. I would remove the RNG when the mob has to decide wether it's going to follow you vertically or horizontally first. Rule-based games need to minimize the RNG as much as possible, so random spawns is suffisient in my opinion. Nice job :) |
| May 1 17:57:44 | 31m 32s | Our Mechanical Life | ♥ 3 | Did you... Did you just make me play a game where I could just not press any button and achieve exactly the same result as if I tried as much as possible to highscore? Did you just trick me and my gamer habits? ... I don't know if it's intended, but the result is genius. 5 stars, well deserved. |
| May 1 22:11:34 | 4h 13m | Les liens du sang | ♥ 4 | Hey, nice to see another french team around here ^^ I see you are students from Angoulême, were you among the students showing their games during the VEF? Your game is really great. One flaw: the font you have chosen makes things hard to read, but apart that, it's a good entry :) |
| May 2 00:22:50 | 2h 11m | Bloodslinger | ♥ 1 | The luck mechanic is really punishing! I wonder what are the probablities behind, is strong/strong/weak better or worse than weak/strong/strong, I wonder 🤔 Anyway, that's enough to keep me playing :p |
| May 2 10:12:02 | 9h 49m | Path of Redemption | ♥ 3 | Excellent execution, 5 stars in overall, completely deserved. We can see you are veterans with many games behind you and with already some experience with rogue-likes. The graphics are also very polished. The game was easy (to me), but I'm used to this kind of game, so it was really just attack+dash, repeat, unlock rare weapon, stomp over the game. The puzzle are classics, easy to understand, easy to solve, but it provides a good distraction and increases the game overall fun. Thumb up for doing a finished and polished game. edit: Ah yes, small thing, when you put an UI element into the scene, make sure it uses distinguishable colors. I tried WAY TOO OFTEN to pick my own cursor :P |