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toasteater

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TimestampSince previousGametoasteater's comment
Apr 29 03:55:27 The Price Is Life ♥ 1 I would like the stats (money and friends) to be available at all times: I only have a very vague idea of what the icons do. Buying life doesn't seem to be very useful, because usually you end up with less than 10 turns and the stats does not seem to stack.
Apr 29 04:21:51 26m 24s DISREGARD LIFE, ACQUIRE CURRENCY ♥ 3 The waves look really great! The map is really clever, too. Great work! As much as I like following the stars, though, I feel that the locations are a bit too far from each other. I end up spending a lot of time holding buttons, missing the sailors due to inertia, and then spending more time tracking them down. I don't really know if that's good for the mood or not.
Apr 29 04:51:26 29m 35s Life Path ♥ 2 The writing is funny and the art is good! Great job on the humor side. I'm particularly amused by how you can start working right from your birth. That's how a real workaholic lives.
Apr 29 05:25:25 33m 59s Two Minutes of Fame ♥ 1 Fun and funny at the same time! I like the humorous take on social media, which also fits the theme pretty well. The game isn't working well on Firefox though: the wolves weren't moving and I was unable to pick up items. Had to use Chromium for the whole experience.
Apr 29 05:40:08 14m 43s Market Master ♥ 2 Nice game, but I don't really like the sound effect when stocks crash... I find it very distracting for an event that happens fairly often.
Apr 29 13:09:07 7h 28m Blast Run ♥ 0 I'm having problems starting this game. I can select items in the main menu using the left stick, but none of the buttons are doing anything.
Apr 29 13:40:58 31m 51s Bloodletter ♥ 0 I'm not a Quake player so please bear with me a bit if this was actually very obvious, but I can't start the game. All it gives me upon launch is a black screen with "32" on it. I can hover the "32" but not click it. Right-click brings up a "presets" menu, which takes me to a "main menu" after I choose a graphical preset. Nothing there leads me to the game either. Could you please add some instructions for those of us who weren't very genre savvy here? :D
Apr 29 14:06:46 25m 48s Happiness Life ♥ 1 Nice graphics and seemingly promising gameplay. Unfortunately I'm encountering a bug where all my stats and money are reset when I go home after work, as if in a groundhog day loop. I find it amusing but it does mean that I don't get to see most of the game.
Apr 29 14:23:34 16m 48s Doc. BLOODAWAY ♥ 4 I like the art style a lot! That's being said, I don't think this belongs in Compo. In Credits it says: > Music by Alex MuCulloch - opengameart.org I believe you're supposed to make your own music in 48h for Compo. You can't use someone else's work.
Apr 29 15:07:43 44m 09s Blood, Sweat, Tears ♥ 0 I feel like the battles are a bit too hard for me. Although kiting is a strategy, it's not very easily executed because you can't aim with your mouse. The map is vast but very empty. I would also love to know the cost of upgrades in the shop.
Apr 29 15:45:07 37m 24s Doki Doki Boom Chaotic ♥ 1 Cute art style, and the music is great, too! I like the bazooka movement a lot. The fact that you can't hit the enemies while standing on the ground adds a lot of challenge, but it's quite rewarding when you finally grasp the controls. I find the enemies' sound effects a bit loud compared to the music, but otherwise a pretty enjoyable experience.
Apr 29 16:37:24 52m 17s Does Money Grow on Trees ♥ 2 The animations are really juiced up! Reading through the emails and messages was pretty fun, too. Great work.
Apr 29 16:54:38 17m 14s UFO Fishing ♥ 1 I want to eat SUSHI! On the day the world ends. I want to eat SUSHI! As the last dinner. The graphics look nice, but like many others here, I find the difficulty a bit steep, and sadly it prevents me from having much fun from playing this. I also find myself wishing for more connections with the theme :D
Apr 29 17:19:35 24m 57s Blood Cards ♥ 1 I guess the balance does need more work. The defend cards, for example, are pretty useless because they get you 1 shield for 1 life, unless you have Divine Blessing which is a very expensive card itself. The UI colors also aren't very good I'm afraid.
Apr 30 02:54:21 9h 34m Force of Nature ♥ 3 Nice looking and a great fit for the theme! Gets a bit hard after the first few waves, but pretty enjoyable still.
Apr 30 03:30:51 36m 30s Vital Investments ♥ 2 The music is nice, and the graphics too! I'm not sure what the exact goal is, though. I got all the buildings (I guess that is what "build up the town" meant) and full cash but I don't see anything special happening. Also I find references to a lot of buildings that I never saw in the hints. Am I missing anything?
Apr 30 03:48:39 17m 48s Bioenfluencer ♥ 3 Nice graphics and mood! I find the matrix mechanic especially fun and innovative. I think a little bit more feedback on players' actions would make it clearer how to progress.
Apr 30 04:07:53 19m 14s Clock of Your Life ♥ 1 Managed to survive for 79 hours. The always flashing hunger warning really makes the mood because it strikes too true.
Apr 30 04:25:11 17m 18s A Heart of Gold ♥ 1 Nice pixel art! I find the balance a bit lacking, because all the other skills pale in comparison with the dash, which is an AoE and evasion all in itself. It's especially hard to land a hit with the normal attack. Dashing alone is very fun however, so I'll take that! It would also be great if this game had some audio in it.
Apr 30 04:45:55 20m 44s Spent ♥ 1 I like this take on the theme a lot, the way the life of a common soldier is just commodity to the state, the way nothing you do make any difference. The graphics are barebones but very nice looking. For a text-only game though, it's surprisingly silent! I think some ambience and gunshots can do a lot to improve the (already pretty good) mood and overall presentation.
Apr 30 06:16:36 1h 30m SimuCorp ♥ 1 A pretty nice and funny game! I would like it to keep running when it loses focus. For me it pauses itself when I move my mouse out of the window.
Apr 30 07:11:52 55m 16s Depths ♥ 1 I find it insanely cool that you made an NES game for LD! The audio and graphics are good for the platform restriction. This interpretation of the theme is unexpected, unique and emotionally intense. The intro text was a bit of a spoiler for me, but I acknowledge its necessity. All in all, a very nice experience personally. Thank you for making this.
Apr 30 08:52:36 1h 40m Delta Fighter ♥ 1 Simple yet quite fun! The background effects are pretty cool. The rings are a bit tricky to time vs shooting asteroids, but since they're not critical I have no complaints about it. This could really use some music!
Apr 30 13:44:37 4h 52m Lifarm ♥ 1 It's pretty difficult! I would wish for the difference between enemies and projectiles to be a bit larger. Spent my first run shooting at bullets in vain, before I found out those were not enemies and I should aim at somewhere else, then it became fun!
Apr 30 14:05:58 21m 21s Maintenance Costs ♥ 1 I love games where you program things, and this game's depth is very impressive for 48 hours! However, I think some room for experimentation is essential for games like this to be fun. I like the idea of this, a lot, but I find it a bit too punishing, making it pointless to continue playing if you miss even a single step. I have given up trying to clear it in one go without cheating and looking at the walkthrough, but I still want to say this is some great work!
Apr 30 14:50:50 44m 52s Mana Drunk ♥ 1 Simple but fairly enjoyable! The animations are juicy and the sounds fit together, if a bit loud when it stacks. I find beating the game a bit tricky because the mob enemies don't train you for the boss. It was a bit surprising when the boss came and your attacks suddenly do nothing.
May 1 04:38:49 13h 47m Ollo's Life ♥ 1 I always find games developed for actual retro platforms cool. The intro could have introduced Ollo's human friend a bit better so we could know why Ollo cares about saving them :)
May 1 06:38:02 1h 59m The Oarsman ♥ 0 The pixel art and the music are both very nice! Had lots of fun playing it. I find the dash a bit hard to control because it's so powerful. I even have the feel (which may or may not be correct) that upward dashing gives more height than jumping. I'd prefer if there isn't a maximum health limit, so that you can't waste heals from the coins. But anyway, nice work!
May 1 07:04:27 26m 25s Cellvelution ♥ 0 The concept sounds very interesting, but due to the lack of a scrolling background and attack feedback, I have no idea if what I'm doing had any effect at all...
May 1 07:15:12 10m 45s The Poor Rebellion ♥ 1 That's some 5/5 programmer art and voice acting right there. Sadly you didn't enable rating on Graphics and Audio...
May 1 07:38:40 23m 28s -1 (Minus 1) ♥ 1 Got it on the second run. I like the juicy and polished graphics!
May 1 08:18:51 40m 11s Slice of Scythe ♥ 0 The 19-year-old cousin of Death is very cute. Unfortunately I can't figure out the minigames at all... Got the equations rejected, got a "Game Over" after hitting the counter on time, etc. Despite that, somehow $40 showed up and I saw the ending. I don't know what's happening. But the 19-year-old cousin of Death is very cute. And the soundtrack is awesome. Also, come to think about it, wouldn't it be easier to just kill the people and take their money directly? Anyway, the 19-year-old cousin of Death is very cute.
May 1 13:50:47 5h 31m Kill'em ♥ 1 Pretty fun and fits the theme well! I can easily see myself enjoying a version of this with more content and depth, like more card effects and different actions during a turn that facilitate strategy... But that probably won't be poker anymore 😅 Nice concept!
May 1 14:10:21 19m 34s Cowry - A game about change ♥ 1 This is a pretty unusual game, trying to convey a message in a jam where most games just try to produce fun gameplay. While I find the audio nice and atmospheric, I think this need to be longer for the message to be fully explored and presented to the player. Also, I thought "change in at least 4 different ways" in the description meant there were 4 different endings, but I only managed to find one. Was that the only?
May 1 14:28:41 18m 20s LIFEBLASTER ♥ 1 That's a very catchy soundtrack! I enjoy the visuals, too. Pretty solid entry overall. Well done! Also, your own engine? That's cool.
May 3 05:45:52 39h 17m Martian Scrapper ♥ 1 Fun game but a little short in terms of content. I wish there was an option to resize the window. It's pretty small on my monitor!
May 3 05:57:30 11m 38s Anthill ♥ 0 Short game but pretty enjoyable to figure out. The visuals are simple but nice-looking. I guess the respawn sequence could have been faster (which says a lot about how bad I am at this...), but I didn't have problems with the gameplay. Nicely done! Only thing I'm not sure about is how this is connected to the theme, as many have already expressed.
May 3 06:23:50 26m 20s Rent is Due ♥ 1 Nice juicy visuals! I feel like the shooting part is a bit simple, and I think I saw another game this Compo with vertical "lanes" of movement just like this one, but this has its uniqueness in its shopping phase. I find it a bit hard to accumulate hearts in the game, and wasn't able to keep up with the sturdier enemies introduced each turn. Funny premise though!
May 3 10:11:04 3h 47m Might of the Druids ♥ 0 Pretty nice and fun game, though it could use some music for sure. I feel that the post-compo version is more balanced and had more cards than the compo version, and is consequently more fun to play, but I understand it's a very ambitious undertaking to create a card game in 48 hours, so congrats on finishing that! The leaderboard is a nice touch. A nice game overall.
May 19 05:23:24 379h 12m Legend Of the Red Demon ♥ 1 I enjoyed the old terminal aesthetic! The gameplay does feel a bit linear and I got through by mostly pressing space, but considering this is done in half a day I can't really complain. Hope you'll have better luck with your schedules next time!
May 19 05:45:34 22m 10s The greedy ATM ♥ 0 The idea seems fun, but I can't seem to find a strategy. I think it would help if there're ways to tell which customers are more suspectable to theft. Congrats on finishing the game!