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nihilaleph

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TimestampSince previousGamenihilaleph's comment
May 1 23:31:30 Ghosted ♥ 1 As already stated, mechanics get monotone quite quickly, and installing an unnamed game is not the best option for people's convenience, but other than that great job~
May 1 23:42:51 11m 21s LD Force ♥ 0 I suppose I have the new build, I had lag when using triple shots, and still couldn't get many hits to register and most of times the money didn't register, only one time (which was when I was able to buy the upgrade). Other than that, feeling is good (though hard to control using keyboard) and concept is nice. Great job!
May 1 23:56:03 13m 12s Life//Time Paradoxon ♥ 1 I found the maze quite difficult to navigate and the zombies too hard to avoid (even with almost max health I would die to them before running out of time) so I never got to the helicopter. I would put some hints to where to go or maybe make the zombies easier to kill. But mood was fine, great work!
May 2 00:05:32 9m 29s Pourparler ♥ 0 On my screen the game zoomed in the center and wasn't able to see the UI properly, maybe because it is high density? Anyway, I was able to find out what everything meant through the screenshoot! Like @saering I had some difficulties to understand what everything meant, so I also just tried to keep low by crying and not making attention (after seeing that the other stuff hurt my survival rate). Other than that great mood and style! Obs: The PC on the desk looks weirdly out of focus though
May 2 00:22:56 17m 24s Devil's Death Collector ♥ 1 Great mood and style! Like many complaints before me, camera control was weird and it was very hard to identify and select the target, specially when he is selected but because of the highlight I can't make sure of the colors, so I need to deselect and select again. Great work!
May 2 00:51:19 28m 23s Path of Redemption ♥ 3 Awesome game! As already stated, super polished and great mood! I also liked the style and all the voice work~ Only minor complaints would be the drops sometimes getting on unreachable places, and the controls felt a bit stiff on attack and slippery on walking. The shadow of some things also made them look like floating. Great work!
May 2 13:55:23 13h 04m Life is too short ♥ 1 Nice style! I liked the audio and graphics~ I had no idea for most of the quizzes ^^; and at some point the mini-games started to repeat, and apparently no end near, so I ended up stopping. Great work!
May 2 14:06:40 11m 17s Transfusion ♥ 1 Awesome game! I liked the style, audio and graphics~ The puzzles were quite fun to solve, but I also thought the controls a bit difficult to handle at first, but later I got used to them. Great work!
May 2 14:16:21 9m 41s Happiness Life ♥ 2 Solid game! Great style, mechanics somewhat simple but enjoyable, I enjoyed the difficulty ramp but I wish I could go to a date at least, but alas it was too expensive, just like real life XD Awesome work!
May 2 22:33:31 8h 17m Bloody Penny ♥ 1 Nice mechanics! It would've been really fun if it was a bit easier to perform tricky shots, like combos, or use the magnet towers well, or maybe I just suck at it XD also already stated, a bit more of sound effects would've been great and the physics felt a bit slippery. Great work!
May 2 22:43:26 9m 55s Tetris: Tempo ♥ 1 Well, what can I say, it's Tetris! Only problems I have with it has already been said, like the music loop, the lack of hold and a bit touchy controls (or maybe I'm just not used to play it on keyboard anymore). Also really appreciate the leaderboard. Great work!
May 2 23:04:44 21m 18s Soul Tycoon ♥ 1 Fun game! I always like a good clicker XD only complaints I would have was already stated, such as taking some time to understand how to play it and someway more manageable to collect money. Humor very appreciated~ Nice work!
May 2 23:26:53 22m 09s Social Lite ♥ 1 Cute graphics and nice mood~ Didn't seem to have a end though, so stopped after some time. Also I was able to move to the flat and then to the basement, that was kinda weird XD Great job overall!
May 2 23:36:16 9m 23s Money Bag Kidnapper ♥ 1 Well, that was funny XD Like people said, aside some small bugs, it was a enjoyable run overall. In the minigame, there doesn't seem to have any punishment to press E outside the red square, so I just kept pressing non-stop, and the "Press F" text was a bit out of the window, so I only knew about it because I read the instructions before, not sure why this happened. Anyway great work!
May 3 00:15:28 39m 12s The Final Rescue ♥ 1 Solid game, with great mood! Again, I'm also not very good with targeting with keyboard and mouse 😅 Since navigation is already kinda difficult, could the rescuing be done only by touching the beacon? Maybe make it more narrow and some obstacle to get them? Seems like everyone was enjoying the targeting system, but just an idea I had~ Anyway great work!
May 3 00:25:08 9m 40s Blood Alchemy ♥ 1 Nice game! I like the hand drawn style and the mechanics works nicely (aside from the spring bug). Just not so difficult, I think I never got hit, except when I let them hit me to see what happens. Just some minor nitpicking, on my screen the UI got a little misplaced maybe due to the high density resolution, the last enemy was really hard to find and the boss had a huge hitbox, the blood particles would come out way too far from its body XD. Anyway great job!
May 3 00:51:44 26m 36s Bloody Accord ♥ 1 Great amount of content! A lot of possibilities of play~ Movement itself felt a bit weird for me, the headbob felt very strong, the jump didn't seem to do much and I think it wasn't possible to go diagonally? Aiming was a bit difficult for me also, I couldn't tell if it was the range or some other rule regarding accuracy. Great work!
May 3 23:26:20 22h 34m Cloudwalker ♥ 1 I don't have cardboard, so I guess I will have to stick with desktop 😅 Nice mood! I just didn't understand how the energy was being drained from the boots, is it just time? Or missing an enemy? Does spotting enemies actually matter? Great job overall!
May 3 23:38:03 11m 43s Tkaalis ♥ 2 Nice concept! Simple but effective. Aside from the other criticism already said, I think the art (even though you downloaded from an external source) should be more consistent, especially during the platforming sequence I can see that the sprites don't match on style. Also I feel lack of a fail state, there is no consequence on dying when falling in a pit. Anyway great work!
May 4 00:40:41 1h 02m Samurai Zombie Girl ♥ 0 When I tried to run the Windows build there was the following error: ___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shd_Collectible D3DXCompile failed - result at gml_Script_DrawLimb ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_DrawLimb (line -1) gml_Object_o_Limb_Draw_0 Anyway, nice art and concept! As stated, a bit complicated to control (also got stuck on the merchant), and for some reason the game ran very slowly for me, but I could play it (maybe it became too easy because of that). Great job!
May 4 00:56:50 16m 09s 60 Days Till Summer ♥ 1 Like everyone stated, it's a very good start! I like the mood and style, just need some mechanics and contents and you get yourself a nice game!
May 4 01:15:53 19m 03s Monetized Memories: A cautionary tale ♥ 0 Like other people already said, it's a very cool concept, but didn't really felt it on gameplay. I even tried to keep track of which memories were associated with which box, but it became difficult after some time, and again, it felt it didn't really matter in the end. I also still had some issues trying to move the boxes, not sure why. Anyway great job!
May 4 01:25:43 9m 50s Lifeblood Arena ♥ 1 Nice concept and implementation! Style also great~ I just felt a bit clucky and weird while doing a meele attack, and I wish there was a way to recover health... But hey, that's me! Great job anyway!