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Mykola

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TimestampSince previousGameMykola's comment
Apr 30 04:55:26 Cellfish Power ♥ 0 Looks interesting, but couldn't really figure out how to play.
Apr 30 16:49:15 11h 53m Time Sucker ♥ 1 Great art and environment! Couldn't quite figure out how to use the objects, but killed a couple of running eyes. The game seems complete apart from the lack of sound, so well done!
Apr 30 16:56:52 7m 37s utsvulten ♥ 0 Great stuff, very atmospheric. Like this kind of weird stuff
Apr 30 17:22:16 25m 24s Idle Idol ♥ 0 Amazing game! Great atmoshpere. But some hint at the winning condition would help.
Apr 30 17:34:10 11m 54s Life Business ♥ 1 Couldn't quite figure the best strategy. But the game seems complete and well-polished. Music and voice acting adds a lot to the atmosphere. Awesome job!
Apr 30 17:43:54 9m 44s Tooth, Claw & Teacup ♥ 0 Awesome art! Nice gameplay, I like the upgrading feature. A bit of a soundtrack would help, but other than that great job!
Apr 30 18:25:28 41m 34s Lifeforms In Space ♥ 2 The best game I've played so far. Really impressive how you could do all that in just 72 hours! The gameplay is well-thought through, the graphics is amazing, animations are polished, music, sound FX and voice acting is awesome. Played it till the very end with excitement trying to find what could be improved. Here are some minor things: - not sure if it's a bug, but sometimes when a fleet is too close to a planet and you click on it, it doesn't go there but stays still, while the movement point is consumed; - I slightly lacked the "repair all" button; - fleet can freely fly through the sun; - would be great if enemies could capture your planets. The behavior of the enemy during their turn remained a mystery to me; - the ability to control the fleet during the fight would be nice; But overall, really amazing. The most complete game with most features I've seen so far. Have put a lot of five-starts here. Btw, the soundtrack is legendary! The fight theme reminds me of Final Fantasy motives.
Apr 30 19:09:07 43m 39s D.R.I.E.D. ♥ 1 Great game! Very atmospheric, graphics, sound and story are really well done. The gameplay is interesting, I like this kind of games. Even though there was some emptiness in between encounters, I really enjoyed reading through the existing ones. Besides, original take on the theme. Very well done!
Apr 30 19:22:54 13m 47s Showdown Arena ♥ 0 Good game, animations are nice, gameplay is quite straight forward and working, the environment is suitable, the theme is covered. A bit more sound diversity would be nice.
Apr 30 20:01:31 38m 37s Ballsy Escape ♥ 1 Very simple yet very fun. Impressive number of different levels. One of the most complete games I've played so far. Everything is present and everything fits together: gameplay, graphics, sound, UX. Especially well done with the tutorial. Overall, great job!
May 1 07:31:46 11h 30m Tomb of Temptations ♥ 1 Great idea to balance the difficulty with HP. I did pretty much the same in my game, but adjusting difficulty automatically as HP changes. But I like your way, since it gives the player some choice in between the levels. It gets really fun when you max number of enemies out. Chargers are quite challenging, especially when there are a lot. Overall, great setup, but some sound would make it even better. Awesome job anyway!
May 1 07:45:24 13m 38s CtrLiF3 ♥ 1 Very original! Great atmosphere, liked the design, sound and gameplay. Is there any way to win this game?
May 1 07:55:36 10m 12s EZ GAME ♥ 1 Graphics and animation are awesome, very well-polished, top mark for that. Gameplay is a bit repetitive, but complete, which is really good. Sounds certainly add to the mood, a soundtrack would help even more though. Unfortunately, couldn't find how the theme is captured here. Overall, great job!
May 1 08:31:25 35m 49s Weasel Catcher ♥ 1 Got the gems! Awesome graphics and gameplay, reminds me of good old Ape Escape with catching animals and Spyro with all those gems. Very nostalgic. Red weasels were really challenging, especially when they start flying near walls, spent quite some time on them. I was so happy that blue ones were easy catch. The map is great, haven't expected it to be so large and well-designed. A little bit of sounds would make the game perfect. And I was hoping for some prank in the end, the grey weasel taking over the world or smth. Text about unrevaling the mystery was somehow not so rewarding. Overall, really impressive work!
May 1 09:11:09 39m 44s Robin ♥ 1 Couldn't launch the original version unfortunately, so only played the post-jam one. First of all, I've got exactly the same piggy-bank-shooting-coins-reducing-health idea though with a much simpler setup and uglier graphics, so I was really excited to see your implementation of this idea 🙂 The graphics and animation are trully awesome, make it feel a lot like a real game. Gameplay is fun, although a bit monotonic. Dodging and shooting and going to the next level gets boring quite quickly, even though the variety of enemies make it more diverse. Losing all the coins and being unable to shoot anymore was quite disappointing. So some improvements would help: - being able to get more coins. For instance, in my game I implemented it in a way, that you can borrow more under some interest rate; - some powerups would be nice, like enemies dropping coins and leveling skills/stats in between levels; - dynamic difficulty adjustment: the game gets more challenging (more enemies, stronger enemies, higher damage, faster enemies etc.) the more money you get; - minor remark, I would start from the piramid-like mobs on the first levels, since they are easier to handle. The shooting ones were quite challenging in the beginning; - and of course, some sound would make it more atmospheric. But overall, great job! Top points for graphics and I really like the idea.
May 1 09:56:46 45m 37s Robo Quest ♥ 0 Great idea, replayed it a couple of times. Seems like jetpack is the key, but if I leave the level flying, I can't normally enter the next level - need to move back and forth or jump. Good job!
May 1 10:51:36 54m 50s Slice of Scythe ♥ 1 Masterpiece! Everything is great. The best game I've played so far.
May 1 11:01:12 9m 36s Fancy Flying ♥ 1 Good game! Graphics is great, but I lack an explosion when the plane crashes. Other than that, complete and nice to play.
May 1 11:08:18 7m 06s Life Is Time, Time Is Money ♥ 1 Nice game! It lacks some sound and a game over screen. But overall, idea is good and all is working, so well done!
May 1 11:51:24 43m 06s Murder of Crows ♥ 1 Very good entry, played around 5 times until I could figure out how to kill the big guy. Very well-polished, but lacks some music. Everything else is awesome though, well done!
May 1 16:13:38 4h 22m Meat Your Unmaker ♥ 3 Awesome game, very weird, totally confusing, but that's the good thing about it. Got nameless misty in the end, greatly enjoyed it.
May 1 17:51:11 1h 37m Your life is my money ♥ 2 Great game! Graphics is the best, the world is huge and the characters are awesome. Gameplay and sound are very good as well. Just a couple of things I found a bit annoying: - mouse pointer doesn't disappear; - found a breach in the level layout, walked for a minute or so until walked to a dead end with a river. Was to lazy to go back, so tried to drown. After that, my cattle stayed on the other side of the river and all the new animals behaved really weird stretching the chain across the whole island and going away from me; - after the sacrifice to the volcano, which was actually quite hilarious, the game behaved weirdly. The game over screen is on, but I could still interact with the volcano and hear the resulting sounds; - dialog and animal sounds were a bit unnatural, but maybe it's just me. Overall, amazing job!
May 1 18:28:12 37m 01s Dear Substance of Kin ♥ 1 Amazing game, very immersive. Top scores for graphics and sound. Gameplay was really interesting, but a bit not so clear. Played it till the end with excitement and enjoyed it a lot!
May 2 05:43:21 11h 15m 99 Days To Earth ♥ 1 Great idea and good implementation! In my opinion, the game is really intuitive, the gameplay description makes it crystal clear. Liked the story and the dialogues in the beginning, adds a lot to the atmosphere. Some improvement suggestions: 1. As mentioned above, the game is way too long. And it would be okay if it was challenging so that you die after around 10 days. But the balance is a bit off. I reached day 67 with 89 crew members, a lot of guns and almost full resources, so there was no way I could lose. But it seems that you have a lot of parameters to play with (enemy damage, trade quantity etc.), so it shouldn't be a problem to fine-tune the difficulty a bit. 2. For some reason if I put it full screen it still shows the game with the original small size in the corner of the screen. 3. Sounds are generally good, but the new day sound was a bit annoying starting from day 10 or so 🙂 4. Of course some Star Wars-ish soundtrack would add to the mood a lot. Maybe the game wouldn't seem that long when you can listen to the music. But all in all, quite an original idea and solid implementation, I did enjoy playing it. So well done!
May 2 06:15:12 31m 51s Pomidorko! ♥ 1 Very beautiful game! And very sadistic, it was so sad to realize that you need to put your tomato on spikes to be able to move forward. But I enjoyed it anyway! Took me some attmepts to get on track with the movement and wall-jumping, but it worked smoothly in the end. The gameplay and level design are really polished. Awesome and very fitting sounds and graphics really add to the mood. It would be really nice to know what was developed during the jam though, to have some kind of credits section, since you opted out of some rating categories. But all in all, you did an amazing job putting it all together, definitely one of the most enjoyable games I've played so far! Capture.JPG
May 2 16:54:07 10h 38m Blood and goods ♥ 2 Awesome game in all senses, the best I've played here so far. Graphics is great, sound is amazing, gameplay is absorbing, the UX (manuals, explanations, details, game flow) is magnificent. It all combines into a breathtaking atmosphere at the level of Darkest Dungeon. Reached room 60-something trying to find some shortcomings (which weren't easy to find), so here they go: 1. Played the whole game without sacrificing even once on encounter. Not sure if it's just me or the balance is a bit off, but I would usually gain more than sacrifice. 2. Once I get a build with ~15 armor and ~4 damage, I only get weaker stuff in shops, which is a bit annoying. Technically, the build seems more than enough to cope with encounters, but the willing to grow is not satisfied. 3. To be honest, I did sacrifice once on the 60-something-th room. I had ~150 hp and the sacrifice was up to 10, but I was left with ~50 hp afterwards, which was pretty disappointing. No cheats or special action combinations were used during the game, so not even sure how to reproduce it. 4. I really played the whole time with excitement and didn't get bored for a second, but I would still appreciate some kind of goal or winning point. Or maybe the game getting so challenging that you have to lose and get some score. But maybe I just haven't gotten to that point. Well, those are some minor things I could notice, but all in all, it's a great game. Really well done, enjoyed every second of it, thank you guys!
May 4 07:49:06 38h 54m Cash Clash ♥ 2 That's the best interpretation of the theme I've seen so far! Very creative. And it really works, exchange rates affect the game quite a lot and it's hard to win without planning ahead. AI doesn't seem to care much about their exchange rate, that's why it was relatively easy to win. But other than that, AI is on a really high level, interesting to compete with. So in terms of gameplay features and theme you definitely deserve the top mark. Graphics and audio seemed a bit too minimalistic and prototype-ish, but sufficient to enjoy the great gameplay. The main thing is that the game is complete and the concept is awesome. I would definitely like to see how you develop it further. Great job!
May 5 11:51:21 28h 02m Life Path ♥ 0 Good game! I don't quite understand the logic behind the three buttons (green, blue and red). They create a feeling that the first option is always correct and the last one is always wrong. Other than that, I enjoyed playing and somehow managed to finish with all the smiling faces. Capture.JPG