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MrPiedPiper

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TimestampSince previousGameMrPiedPiper's comment
Apr 30 02:40:14 Time City ♥ 0 Loved the style! Pretty easy to understand, and fun to play. I didn't hear any sound while I was playing, but otherwise things went pretty smoothly.
Apr 30 02:55:26 15m 12s Peepo's Parlour ♥ 1 I feel somewhat disturbed. That was incredibly well done! The voice acting (which was awesome), the sounds, music, graphics, it all fit together perfectly! Amazing job. One of the only things that bothered me, would be that I sometimes wasn't sure which flavor was which. (Which one is the red swirl!?) Maybe I gave the right flavor, but the wrong size? More feedback as to what I got wrong would make it nicer :D
Apr 30 03:03:00 7m 34s The Great Unicorn Migration (HTML5) ♥ 2 I liked the graphics on this one! Great controls too. Gameplay-wise, I only really had one issue. On the last level, it was hard to tell where I could and could not go. I was running into dead ends just to see if I could get through until I found the way.
Apr 30 03:18:22 15m 22s Keep Dem' Sick ! ♥ 1 Great job! It was fun to play (especially after I saw your comment say the arrow keys work) and well put together. If you plan to expand on this, maybe you could add a bit more of a reason to focus on more patients than just one, and a better reason to keep playing. (High score?) Excellent job!
Apr 30 05:03:29 1h 45m Temerarious ♥ 1 Great job on this! I went all the way through, and it was a great experience. Loved the music going into battle, and that pun at the end is great XP
Apr 30 05:18:49 15m 20s Ransom ♥ 2 This was great! Saw you post that you were doing a family-team this Ludum Dare on the Feed a little while ago, and kept an eye open to try the game. You guys did great! Love the art style, and the the music fit the feel of the game perfectly. Only noticed two things that you might want to fix: * When grabbing the bow, the "Bow held in the air from your hand" layer is behind the gate layer. So if you click on the bow while the gate is still opening, you can see it clip behind there. * I noticed sometimes the music tracts started playing when another was playing. Like, I'd get game over, and when I hit try again the game over music doesn't stop. * A few times, I had the wrong end picture appear? Not sure why though :\ * You can brute force through the knight by spam clicking Amazing different ending scenes by the way. Probably my favorite bits of the game; great details XP Awesome job! Post comment edit: I was testing something for the sake of bug hunting, and there's different art for being hurt at the end!?
Apr 30 05:47:02 28m 13s BraveBelly (Thiccboy hurdle jump sim) no download required ♥ 1 That was fun! Great job on the graphics and music; they go great with the feel of your game! I did notice the game was sort of "jumpy", though. No pun intended, I mean it wasn't smooth all the time. Like, it slowed down and sped up making things sort of "jumpy". But yeah, loved the gameplay! Good fun :D
Apr 30 06:06:12 19m 10s 99 Days To Earth ♥ 1 This was enjoyable for the time I played it! I stopped around 67 days left, so I didn't see the end, but it's got some good promise! The main critique I'd give, is some way to mix it up a bit. Maybe less time to finish, or more variety in the gameplay. Nicely done!
Apr 30 06:15:36 9m 24s BOB ♥ 3 This was really good! Played through a few times, and loved the different animations, art, sound, ending, ect. Amazing job on this one!
Apr 30 06:48:21 32m 45s Coinus Accumulus ♥ 1 This is incredibly good! The music and art fit perfectly, and the controls are great too. Though I couldn't get all of the coins (I stopped at 101), this is amazing. Only things I'd change: * I'd love more control over the camera, so I can see my jumps better. * At a certain point, it's hard to tell where your hitbox is. I thought the treasure chests were hard to see through, then I found the gold bars. * Whenever I back up, I feel like the left/right controls are reversed. I'm used to car-style reversing. But again, this was amazing. Incredible job.
Apr 30 07:51:09 1h 02m Moneyons! ♥ 4 That was really well put together! Good Legend Of Zelda style puzzles, cute graphics, fitting music, and more. This game was great fun going though! Quick few things I should mention: * Some of the walls in the end room don't collide with the player. I had fun running around out of bounds XP * In the room full of spikes, the amount you walk into a room automatically makes you take damage.
Apr 30 08:11:11 20m 02s Meter Maid DX ♥ 1 I loved playing though this one! The art was ***adorable***, and the gameplay was easy to understand. Great fun! (Also, go Godot!) I tried taking penalties and seeing what happens when you run out of money, and you did great there too. Adorable "out of money" animation, and great idea for the tickets! The main idea that comes to mind when I thought about how you could improve it, would be changing Mimi's sprite so you can see the money meter change along with the GUI. Like in Splatoon how the ink tanks are on the Inklings backs, but instead the (hat? Not sure what that's called.) on Mimi's head.
Apr 30 08:32:21 21m 10s Mine Corp. ♥ 1 This was fun! Great graphics, suiting sounds, and enjoyable gameplay. Only thing I'd add right now, is music. It was so quiet when it first turned on, the rocket landing actually made me jump XD
Apr 30 08:44:03 11m 42s Angry Planet ♥ 1 This game is really amazing! The graphics are beautiful and unique, the sounds are so fitting (Great ambient noise), and shaking people off the bottom of the planet is both humorous, and makes fun noises! Something you might want to consider adding if you keep developing this: I kept looking at that one meteor just floating around and thinking, "I sure wish I could use that."
Apr 30 18:55:06 10h 11m Scooter Looter ♥ 2 Wow, this was surprisingly well done! The graphics were really good, the sounds fit perfectly, and gameplay was fun. Great job! Only thing I found, when I was on the second level, I accidentally went into the alley the police come from, and left the map XD
Apr 30 19:32:03 36m 57s obsessed ♥ 2 Enjoyed playing this! The rewind mechanic was really cool. It could be improved with a few tweaks, but you did really well! Especially with the amount of time we're given to develop. My suggestions would be: * You've already mentioned this, but more clarity for when you're invincible would be nice. Maybe have the player flicker, or have some visual change? Like how in Mario games the player flickers, and in Smash Bros the player is more white and flashes? * I'd have enjoyed having it faster with obstacles farther apart. Right now, it feels a bit slow. * Maybe you could have more of a penalty for hitting a spike, but allow the player to control the time rewind so they can avoid it and feel awesome. Then, you could have special obstacles that would lead to harm, unless the player is skilled enough to get the reward and rewind without getting hit. Again, great job!
May 1 18:59:55 23h 27m Money Royale ♥ 1 Pretty neat game! At first I had no idea what was happening, and didn't realize I could open chests. After that though, it became a bit more of a turn-based thinking game for me. Few things I should mention: * I can barely see the player's legs. I don't know how much could be done about that, but 🤷 * When I originally ALT+TAB-ed away from the screen and back, it went to the inventory details screen. This was before I knew how to navigate back and forth, so I thought I broke it and just re-started. Maybe a small arrow at the top to show you can get back? * I missed sound. Great job, loved the art!
May 1 19:12:54 12m 59s CREAM ♥ 1 This was pretty cool! I really like the idea, and it looks/sounds great! Though, I feel like the "Cha-ching" noise was cut a little short. I was trying to be strategic about who I sent money to, thinking about some deep mechanics. But, as I see from your previous comment, I guess you ran out of time. If you manage to implement this kind of thing later, it'd give the game a *huge* boost. (At the moment, you can literally just give as much money as possible and there's no lose condition) Great job on this! Enjoyed it :D
May 1 19:22:51 9m 57s Capsule Collector ♥ 2 This one is... Interesting. I saw the screenshot, and **had** to try it. This was awesome XD I don't think there was a win condition, and I wish the finger was stretching instead of drawing. Otherwise, this thing is perfect XP Bug: You can move the finger in the machine before the character puts the finger in the machine. When the game first starts. FingerGame.png This can **not** be good for your health ^
May 2 17:44:39 22h 21m Atria ♥ 2 This was pretty great! Loved the gameplay, and had alot of fun playing through it. Congrats on a job well done! I only recall finding 2 things you might want to fix: * The enemy attack hitbox stays too long after the enemy attacks. I kept on dodging, then running in to counterattack just to take damage anyway. * I discovered you can chase the enemies into the wall and glitch them out, allowing you to just hold space and beat them easy. Just as an extra, I also expected bonus dialog when I got to the final boss without spending any hearts to buy stuff. Music would be nice too :D Anywho, amazing job. Really liked it!
May 3 06:24:49 12h 40m 99Hearts ♥ 1 Wow, this was a ton of fun! Creating the play are was a great idea. At first I thought the game was broken because I ended up with negative hearts, but then I found the lose condition. That was a nice touch as well, makes things less abrupt. I must say, I really wish I had read those instructions before playing. I didn't realize I could stand still and shoot simultaneously XP I saw the post about your game on the feed and went straight to the game. Anywho, amazing job! Edit: Forgot to mention I found a bug! Before I got a bomb upgrade, I could place a second bomb right as the first was exploding, and have them both explode at the same time! Edit 2: I decided to do another run, and managed to get OP. It was a blast! I do with there was more of a challenge at some point, or a reason to keep playing after you get to that point, but hey. Ludum Dare. The Graphics, Audio, and Gameplay worked perfectly together. One of the best Ludum Dare 44 games I've played so far! Graphical weirdness: If you pick up multiple upgrades they stack the images on top of one-another.
May 3 08:11:25 1h 46m Knit Worth ♥ 4 This game is honestly probably the funnest game I've played all of Ludum Dare 44. You guys did an amazing job at making a simple, addicting, quality game is this short time. Incredible job! Only thing that's missing is a "Oops my combo just died better hit restart" button. Unless I missed it 🤷
May 20 04:39:37 404h 28m Sword of Hearts ♥ 1 This was excellent. First run, I felt a bit on edge due to the feel from the graphics and ambient sounds. After that, I realized I should try to die less, and made a few less sacrifices. But the 3rd time... Every run I found something new and exciting. I managed to make it, and this is one of my favorite games I've played all of Ludum Dare! I did get pushed out of the world by the crate on this level: Fall room.png Also this: SwordHeart.png I KNEW THAT SPOT WAS SUSPICIOUS