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Feedback comments for LD43
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| Timestamp | Since previous | Game | MrPiedPiper's comment | |
|---|---|---|---|---|
| Dec 4 03:47:19 | Vitality! | ♥ 1 | Boy, this was pretty fun! You did great! Love the whole feel of the game, and the different weapons as you fill the bar was neat. Though, if my case, it was too easy. Once I had the fully upgraded weapon, I could 1-2 shot pretty much anything. Possible fix would be to make more powerful weapons consume more energy per shot? I dunno. Overall though, great fun! | |
| Dec 4 04:43:20 | 56m 01s | Most Important Person | ♥ 2 | This was quite a bit of fun! Great dialog, and pretty nice gameplay too! Only thing I felt might have been missing would be the ability to roll the fat guys. Otherwise, this felt pretty complete. I felt a teensy bit like a horrible person throwing them people, but hey. When you're the MIP, what'cha gonna do? MIP foreverrrrrrr |
| Dec 4 05:03:28 | 20m 08s | Escape Pod | ♥ 3 | That, was one quality game. Everything was spot on! Played through each and every level. Beautiful job. |
| Dec 4 05:18:10 | 14m 42s | Cook | ♥ 1 | I have no idea why, but neither the 32 of 64 bit versions are working right for me. When it gets to where I am supposed to move the character, no buttons actually make the character move. π€· |
| Dec 4 05:25:52 | 7m 42s | Throwing Shade | ♥ 2 | Short, and sweet. Love the graphics and music. They worked real well together! As you mentioned, a little glitchy here and there, but overall it worked out great. Nicely done! |
| Dec 4 06:07:11 | 41m 19s | OpFern Class | ♥ 2 | Just played through a bit, (This game, is hard) and this thing is awesome. Great music, great graphics, and overall it's just a joy to play! The different classes and the ability to freely swap would probably be my favorite bit. Unfortunately, my game froze up when I started lvl 4. Which, I'll be honest, I can't tell if that's on purpose or not. Either way, amazing job! |
| Dec 4 06:21:46 | 14m 35s | He Has Hostages | ♥ 1 | Took me a minute to wrap my head around needing to keep something in the way of the laser, but overall, this thing is pretty great quality. Music, audio, theme, mechanics, you guys did great! Love all the different bits of "Lore" for the characters! |
| Dec 4 06:39:58 | 18m 12s | Startup Simulator 2019 | ♥ 0 | This "Quack" looks familiar. Hehe. Great job on the game! Now that I'm writing this, I don't recall hearing any audio from it. Other than that, this is amazingly well polished! |
| Dec 4 07:38:57 | 58m 59s | Plushie Piler | ♥ 2 | Naming the plushies was an excellent touch! And the idea of the "Story" so to speak, was great! I had MrTeddyson, MrWhiskers, (I might have forgot one π ), and Bruce. |
| Dec 4 08:33:47 | 54m 50s | Penelope | ♥ 1 | Great feel for the game. It was really well done! Had alot of fun with this one. And I must say- the sound effects were amazing. Only issue I came across, in the last level, the audio stopped? (Probably because I paused it and left it for a while) Then when I moved around sometimes it'd fade back in/out. Anyway, amazing job! Loved it :D |
| Dec 4 08:52:39 | 18m 52s | Catrifice | ♥ 3 | Haha! Guess I'm not the only one who named their game "Catrifice". The way you used the theme was a great idea! Great level, great overall feel. The background voices were awesome XP Though, I feel like the graphics don't quite match eachother. Hi-resolution knives and blocks, then cartoony cat. My main gripe though, is that I had alot of trouble with controlling the cat. The momentum feels... Odd. Overall, this is great. Nicely done! |
| Dec 4 09:28:21 | 35m 42s | The Pink Slip | ♥ 1 | That was great! I'm a little ashamed to say I wasn't expecting that ending. You caught me quite off guard XD It lacks sound, but other that that and the wonky textbox bit, this worked really well! My only problems: Donnie and Johnson seem to have the same Employee #. I was stuck forever restarting the game and trying every combination on the guy who's number was "12354". Again, awesome job! |
| Dec 4 09:53:09 | 24m 48s | NOT SO ARIGATO MR. ROBOTO | ♥ 3 | This was great! I was quite confused through the playthrough, but great nonetheless! My confusion came from not being quite sure how I could use the modules. I didn't know when I should use them. The art was *really* good, and I was in a scared rush most of my playthrough. I probably shouldn't have disabled all of the modules first thing. |
| Dec 4 10:08:50 | 15m 41s | Hellbun: Bob's Sacrifice | ♥ 1 | *The turtles... They were so fast... We never stood a chance...* Loved the game! The controls felt smooth and well balanced. The momentum felt good; made it more unique, and you managed to do things in a way that still felt natural. The music felt spot-on. I just realized I've used the word "felt" in every line here so far. I really loved the art! I don't know if it was intentional, but the fact that some of the pictures of our Hellbun pal Bob were less detailed than others was rather charming. Overall, this is a quality entry. Great job! |
| Dec 4 10:21:23 | 12m 33s | Dwarf Climbers | ♥ 1 | This was pretty fun! I enjoyed climbing around controlling both dwarves at once. You did great for the sounds and feel of the game. Everything fit quite nicely! Personally, I'd like there to be more hazards around. Whenever something came along, it didn't feel very threatening at all. Also, perhaps some way of knowing when danger/boulders are about to show up, so I feel more like dodging is up to me instead of where I happen to be at the time. Overall though, this was a fun play! |
| Dec 4 19:43:22 | 9h 21m | Total Party Kill | ♥ 0 | @ild-games-llc When I did that level, I put the archer up there, froze him, then hit him with the knight. Then, I had the knight jump on ice-cube-archer and jump to the button. Then mage could just jump to the door. |
| Dec 5 02:54:07 | 7h 10m | Worsheep | ♥ 1 | That sun was amazing XD Worth playing just for that. |
| Dec 5 03:05:42 | 11m 35s | Hungry God | ♥ 1 | Playing this was pretty enjoyable! I was expecting more animation than there was, and wasn't sure what the different rewards did. But overall, things worked out pretty great. I mean, pineapple. Right? The sounds fit well, and other than needing to hit full-screen for the web version so my browser didn't think I was trying to drag and drop the game itself, things went smoothly, and were great! |
| Dec 5 03:25:24 | 19m 42s | King's Last Stand | ♥ 1 | Man, this was hard. I was completely demolished on wave 7 my first playthrough, but I made it round 2! :D Screenshot (109).png I had alot of fun trying to strafe around enemies grouping them up and taking out huge groups with few Atra. Also of note, the player seems to move faster going diagonally. Great fun, this game. And the models are adorable! Amazing job :D |
| Dec 5 03:54:42 | 29m 18s | Blob buster | ♥ 1 | Game ran well! Liked the movement and whatnot, and things went well. I mean, I got stuck on a level, but still. Fun! Only thing that struck me as odd is when I shoot the weapon and keep walking, and the rope and hole it shot out of are just floating there. |
| Dec 5 04:38:34 | 43m 52s | For the Princess | ♥ 2 | This was fun! The controls felt very fluid, and the sounds/music fit perfectly! (For humor, or for general use) Must say, those suicide animations caught me off guard. Well done! |
| Dec 5 04:59:09 | 20m 35s | Dungeon of Friendship | ♥ 2 | This game was pretty good! I liked the overall mood, and the art/music helped alot with that. Good gameplay, and my zombie has alot of debuffs now. Being able to pick him up along the way was *way* helpful. Well done! |
| Dec 5 05:49:17 | 50m 08s | Hail To The King | ♥ 0 | For some reason, when I sacrifice a piece, I can no longer move pieces. Example: Choose pawn > Step onto board > Piece falls > Game zooms back out > I pick another piece > I can't move > I change to other pieces > None of them can move |
| Dec 5 06:20:04 | 30m 47s | The Sunday Massacre | ♥ 0 | Pretty good! Enjoyable. Great graphics, and great sounds. Other than missing music, this is pretty great! Love the ending too c: |
| Dec 5 07:21:20 | 1h 01m | The Sacrificial Trail | ♥ 4 | Fun moments: * Starts playthrough - Unicorn shows up right away - Gives it all of the coffee I have (2) - Unicorn never comes back * Speedo shop sells coffee and (very expensive) gasoline Oddness: * I gifted the unicorn 18 coffee halfway through a run, and 5 right before the end, and the end screen said I gave it 5 things. Huh. * Next good run I gave Unicorn 15 cups of coffee, then again right before the end Unicorn showed up. I had 2 coffee left, so I gave Unicorn 1, just in case it'd make a difference (Instead of giving all giving less? π€·) and the end screen said I gave it 151 items. Hm. ~~Gotta catch em all!~~ This was great fun to play through! Got the hang of the mechanics of what caused what stat to go down pretty quick and enjoyed the gameplay. Deciding whether to buy or hope for a better price and whatnot. Nicely done! :D |
| Dec 5 08:02:34 | 41m 14s | Fading Memories | ♥ 1 | Stinking family/staff not showing up because my poor old guy is getting old and forgetting things. More cake for Joe! Loved the idea, and it was executed very well. Music loops plenty, but never felt bothersome at all. Love all of the voices too. My only complaint might actually be intended, but anyway- I wish I could place blocks on-top of one-another so that I could better move the blocks around. |
| Dec 5 08:31:48 | 29m 14s | Chiiip | ♥ 5 | I had a silly amount of fun with this one: Even spent a good while of my second run-through just running around punching XP Well done! Not much I'd personally change, really. You did great! And keeping track of which ones survived for the end was pretty amazing. |
| Dec 5 08:39:06 | 7m 18s | The Expendables | ♥ 0 | I loved this XD The sounds just make the game, and the art style/quality was spot-on. Amazing job! I love how when things fall from the sky, you can't tell if it's a friendly or not. (I tried using one of my minions as a bomb then getting taken out, but it didn't count the sacrifice. |
| Dec 6 06:46:50 | 22h 07m | Documentia | ♥ 2 | This was genuinely amazing. I felt as if I was interacting with an actual world. Maybe that's Undertale and Oneshot rubbing off on me, but still. I felt it. You've managed to create an amazing experience. I felt so bad deleting things- and our good friend Glitch certainly didn't help with constantly calling me a monster. ~~Maybe I **am** a monster~~ ;-; Interesting thing though- while I was experimenting with deleting people, one of the NPCs (Rikka?) asked me to bring her father back. Which I did. But there was no reaction to that. Also no reaction to bringing other stuff back either. Also, when I deleted the lumberjack's house, they said they couldn't rebuild it since the forest was gone. But, it wasn't. I mean, the bridge was gone and river still there, but the forest wasn't gone. This was honestly one of the best games I've played all of Ludum Dare. You've hit the nail on the head with this one. ***Amazing job*** |
| Dec 6 07:11:22 | 24m 32s | Battling Madness | ♥ 1 | This was genuine fun. A great arcade top-down shooter! My personal favorite bit was getting "Reverse movement" twice. Hehehe. And moving with reverse controls is actually kinda fun XP |
| Dec 6 08:47:43 | 1h 36m | Dare to Risk | ♥ 1 | Pretty fun! Though, there were areas it could certainly improve, it has a really nice base concept, and I quite enjoyed playing. Things I liked: * Enjoyable concept, and executed well. It was quite enjoyable to play! :D * Nice play-area. It worked well for what it needed to do. Not too complex, not too simple. Things I'd change: * Things felt bothersome: Going through each and every square upgrading/moving pieces was a pain. Select square > do what you need > Move mouse down > hit back > repeat. And sometimes I'd have already done that square, thus wasting my time. To fix this, I'd consider having some indication of whether a square has used it's turn yet so the player doesn't have to go through them all. Maybe also a more efficient UI so that the user doesn't get annoyed clicking on all those buttons. Maybe instead of a whole screen, have a pop-up menu? Like, select square > Popup menu appears > Do whatever > Click off the menu to close. Maybe even a "Transfer all" button? Quick and easy controls. * I didn't realize that the areas had names until halfway through the game. Maybe a text-color that stands out from the background, or a background for the text would fix this. * Sounds/music could certainly help out, too. Overall though, this was a nice game. Really enjoyed upgrading, transferring troops, and ***CRUSHING MY ENEMIES***. Nicely done! Ah, right. One more thing. When I first got the game on, I tried for a minute to find a way to rotate my view. Which didn't work out :P |
| Dec 6 10:10:27 | 1h 22m | Long Live The King! | ♥ 2 | > From the feedback we have got it doesnβt appear that anyone has managed to complete this tricky puzzler yet. It is definitely possible. Will you be first? πππ This was a really interesting puzzle! I really enjoyed figuring out in what order things needed to happen. Though, alot of that came from behind and over the shoulder of my little sister, as she heard me ooh-ing and ahh-ing at the coolness and quickly took over my computer. I mean, I still technically beat it... Right? Either way, here's my win screen. (I re-did it after she finished up) Screenshot (112).png It was honestly really fun, but I did come across an issue or two. Like every other playthrough, I'd have a guy in a box against the left side of my screen, and have it just... Walk into the left wall and die? And he didn't leave his box, either. There was a white barrier there. Those were a bit frustrating π Another small issue would be that sometimes when I clicked on a guy, it'd act like I clicked on hit a few more times. Like, swapping from skill to walk again and again till I left him alone. Amazing game format. Loved it! :D |