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gamechoy

Feedback comments for LD44

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TimestampSince previousGamegamechoy's comment
May 3 13:04:11 Rotten Planet ♥ 2 I love the idea you have here on the theme! Trees = Life = Currency, very clever! Overall it's a great idea, I wish some of the buildings would help gather trees (maybe a lumber yard or something). Spinning the planet is a little sensitive I think but I really enjoyed the interaction between buildings and trees in the oxygen system. Nice work!
May 3 13:26:24 22m 13s Space Gunner ♥ 2 I like the concept that you have here! The whole warping onto a planet and fighting aliens idea is very cool. I felt that the gameplay was very tight and responsive and everything was very well made. The graphics were very colorful and interesting, which helped distract me from the illusion of playing in only one level haha. I think you might've went a little overboard with the bass in some of the sound effects but overall those were nice too. Overall good job (even if you didn't make the deadline, which is perfectly fine imo).
May 3 13:32:47 6m 23s BloodMageAdventure ♥ 1 This is a really cool concept! I like the idea of using blood as a platform to jump around and reusing it etc. I think you could give the player a little leeway with how much blood they're given or how much the portal needs. It's really difficult to perfectly get all of your blood back. Really like the idea though, I hope you continue with this outside the jam!
May 3 13:39:19 6m 32s TOSSC ♥ 1 Love the idea here! Everything is really solid overall and very enjoyable. The only thing I'd say is maybe try to incorporate some music into the game, I think that would really help it. I don't really have any critiques other than that though, great job!
May 3 13:44:47 5m 28s Ent merchant ♥ 1 Very unique (to say the least haha) entry. I love the polygon style of graphics you have here. I think the music gets a little repetitive after a while though, it sounds like a very small sample. I would try to incorporate more keys into the game to make it a little more difficult. Overall I think you have a good start to something very special here, keep up the good work!
May 3 13:54:28 9m 41s No more Chicken ♥ 1 I love this idea! graphics are nice and simplistic, story is hilarious along with the upgrades (quite fond of katana chicken). I would say though that jumping feels a little floaty and combat is a little clunky (maybe clucky?) as well. Overall though I love this entry, great work!
May 3 21:26:01 7h 31m The Giving Thing ♥ 1 Very cool entry, I love to play/make games like this! Made me think back to a lot of old GameMaker games from the early 2000's, I don't know if you drew inspiration from those games but it certainly seems like it. I loved the graphics that you had, I'm very fond of hand-drawn crude graphics like this. My only suggestions would be to take off the GameMaker water mark at the start (it's under global game settings in the windows tab) and maybe cut the music or have more ominous tracks when the player is losing body parts. Overall nice work though, I hope you make more stuff like this in the future!
May 3 21:32:37 6m 36s Coin Platformer ♥ 1 I think what you have here is pretty solid. Movement felt really satisfying and your take on the theme was interesting! It's a good starting point, I hope you continue to work on it and flesh it out. Great work so far!
May 3 21:38:13 5m 36s Knit Worth ♥ 4 Who knew that lobotomizing your grandmother could be so entertaining! The game is very well polished and unique, your take on the theme is very interesting! The graphics are great along with the gameplay. I would say though that the music was a tad annoying sometimes, but overall I don't think it affected the experience that much. Great work!
May 3 22:26:27 48m 14s Town of Currency ♥ 1 Interesting concept! Gameplay felt tight and responsive. Overall it was a lot of fun to play. Sometimes enemies seemed to get stuck on each other which made it easier to kill them but that's just a minor thing. Nice work!
May 4 15:20:03 16h 53m Ente ♥ 0 Your take on the theme is very cool! I love the idea of revealing details about someone's life in order to continue in the game. I got to level 11 but I wish there was an ending that I could've reached maybe at 10. It's hard to find enough rabbits to tell secrets to. The art style is great though and I enjoyed playing it, great work!
May 4 15:32:30 12m 27s Faustian Sands ♥ 0 Really cool interpretation of the theme! I love your take on the Oregon trail formula, focusing more on the philosophical consequences of your actions. I did one run without taking any of the man's deals and one where I took them all just to see what would happen. I think this game could use some ambiance or music to really heighten what you have here. Great work!
May 4 15:47:21 14m 51s Bioenfluencer ♥ 2 Great idea, I feel like you've got a very interesting world here! I don't really have much to critique except maybe make a tutorial on how to play, it was a bit confusing at first. Nice entry, I hope you expand on it more!
May 4 18:27:06 2h 39m Kill The Money ♥ 1 This is a pretty solid game you've got! I loved the enemy and some of the level design too. Movement felt a little clunky, I would recommend having the player move instantly when a directional key is pressed. It seems like you have a slight delay for when you press a key. I would also suggest you add directional shooting (kinda of like Contra maybe) so that shooting the enemies will be easier. The graphics were really nice and you've got a killer soundtrack to back it all up. Great work!
May 5 15:51:45 21h 24m Lifeblood ♥ 3 I love what you've done with the theme here! The visuals and atmosphere are amazing in this, along with the world building you've managed to create. I was able to barely beat the game on my first try, but I loved the strategy that went into planning my actions. I think you've got the perfect balance of randomness and strategy in this to make it really interesting and fun to play. Everything was great, nice work! I hope you expand on this!
May 5 18:05:51 2h 14m Blood-Tied TD ♥ 0 I like your take on the theme for this! I think you've got a great start for an interesting TD game. The music got a little annoying sometimes because of how short it was, but other than that I really enjoyed this. Great Work!
May 5 18:14:09 8m 18s PANDEMONIUM: A Card Game ♥ 1 This is a nice puzzle/card game! I love the graphics and atmosphere you've created here. I think you should show the next card/few cards as well, it would help with planning. Overall nice work though!
May 5 18:23:17 9m 08s Haemogoblin ♥ 1 Wow, what a detailed entry! I didn't quite grasp every mechanic at first, but while I played I started realizing all the different interlocking gameplay elements. I love how subtly but clearly these mechanics are explained just through playing! everything is very well polished here, great work!
May 5 20:15:20 1h 52m Lifarm ♥ 1 This a very unique idea! I like the graphical style you had going and the gameplay was very interesting and creative. i like the premise of growing flowers with your life in order to get more and fighting waves of enemies while you wait for them to grow. Nice entry!
May 5 20:21:25 6m 05s Trash Planet Explorer ♥ 1 Sucks that you ran out of time, it's a really cool idea! The graphics were great and it was quite fun to fly around shooting enemies. I think for future LDs you should try to scale back the ambition of your projects. It seems like you had a lot planned for this and that prevented you from getting farther. I would've just focused on the battery mechanics and not the shield crystal or the computer chips, since they have the most noticeable effect on gameplay. Really cool idea though, hope you work on it more!
May 6 18:29:53 22h 08m The Grim Tower ♥ 1 Ended playing through the whole game, really fun to play! I love the amount of strategic freedom you were able to incorporate for the player. it made it really addicting to try out different unit combos and formations. Overall I thought the gameplay was great except how when placing units, it automatically switches between classes. It was annoying sometimes to be placing zombies then suddenly skeleton archers messing up my formation. This is pretty minor though, great work!
May 6 18:45:52 15m 59s Mind Over Matter ♥ 1 Great visuals and use of the theme! The platforming felt a little floaty (but I think that's what you were going for which is fine) and the camera made it difficult to see where I was landing sometimes. Also the effects became a little overbearing sometimes, having to mash q every few seconds disrupted the flow quite a lot. Other than that it's a great idea though, I hope you work on it more in the future!
May 6 23:17:12 4h 31m Overburnt ♥ 2 I like the idea you have here! It's an interesting take on the theme that's very addicting. I agree that fatigue could be made more of a danger, but I think you could fix it by increasing the rate at which people ask for items. This would make it more frantic, right now it's more soothing than stressful. i think you've got a great start here, I hope you work on this more!