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derpylz

Feedback comments for LD44

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TimestampSince previousGamederpylz's comment
Apr 29 07:42:18 LD 44 Currency is life for Ricardo ♥ 1 It fits the theme nicely, the art is clear. My fun was mostly diminished by getting stuck on nothing very often, it seems one can not walk over the edges of tiles? I lost once because I could not find the entry to the hospital, it could be marked clearer. If you fix those little things, you'd have a nice little game.
Apr 29 07:55:19 13m 01s Choice of Life ♥ 2 This is a great execution of the theme, it fits perfectly. The idea of sacrificing specific organs, not just a bit of health is very interesting and you implemented it in a great way. Sadly, attacking feels a bit strange, it was not clear to me, when I hit the enemy and when they hit me, so I couldn't tell why in one run, I died in the first room and in another I managed to get much further. I think, a really satisfying over the top attack would fit quite well, since we're sacrificing ourselves for it πŸ˜„ All in all, great job!
Apr 29 08:40:02 44m 43s Wendy the Witch in "Mind Your Damned Business!" ♥ 0 Your Idea fits the theme perfectly. The game is quite challenging, but that's okay, I think. I had a bit of an issue with the mouse movement in the game. It seemed like the mouse slowed down, when I moved it very fast. This made drawing the circles difficult. Some nice moody music would fit well, other than that, you've got a great game here.
Apr 29 09:02:41 22m 39s Purple Dimension ♥ 1 The game fits the theme nicely. The music is really cool and gets you in the groove for fighting aliens. 100 floors is a bit much, in my opinion, it starts to become a bit repetetive after 50. The bugs that fly through walls got me very often, it keeps you on the edge πŸ˜„ Solid game!
Apr 29 09:10:44 8m 03s Weapon Draw ♥ 1 This is a very innovative take on the theme. It's also a nice blend of two game genres (reminds me of Hand of Fate). The graphics and sound effects could use some work, but the gameplay is quite good already. All in all, a nice experience.
Apr 29 09:24:12 13m 28s Heart Miner ♥ 1 The art and music are great. They make for a really moody game. The movement was a bit frustrating, but that might be intended? The upgrade system fits the game. All in all, great job!
Apr 29 16:13:20 6h 49m -1 (Minus 1) ♥ 1 Your game is very moody and atmospheric. It fits the theme nicely and puts a great spin on it. I like that the puzzles seem to have multiple solutions, although I was never sure, if I found the best one. I was also unsure, if the white thing was the end. All in all a very polished game!
Apr 29 17:20:25 1h 07m All Become One ♥ 1 Ah, the little brother of tribal tension πŸ˜„ You basically said most things yourself. The game is very unbalanced, at some point you have so much lifeforce that you don't know what to do with it anymore. Maybe there should be a downside of having too many people. Maybe a food system? As it stands, the convert raiders spell is very much overpowered. That said, it is a fun experience while it lasts and I would love to see it finished.
Apr 29 20:20:05 2h 59m Stargem ♥ 2 The tune is amazing! πŸ˜„ In general, I like the game. It's very hard but the concept is very well executed.
Apr 29 20:33:25 13m 20s This Game Blows ♥ 1 Really nice idea, that fits the game perfectly. At first I thought you could only place the windmills at the player position, which was really hard with the slow movement. But when I understood the game it made more sense. Maybe there should be a limit on how many windmills one can place. Once you reach a critical mass, it's impossible to lose. Good job all in all!
Apr 30 08:00:32 11h 27m Robyn HΓΌd ♥ 1 Your game is a lot of fun. I only managed to get a highscore of ~3500, nowhere near 13k πŸ˜„ At some point it gets hard to see the cars through the pick-up items. The art is basic but does its job perfectly. Even though the music gets a bit repetitive but the gameplay is so hooking that I'm still not done trying to beat your score πŸ˜„
May 10 19:48:46 251h 48m Just Survive! ♥ 0 The idea is great, the mechanics are already very nice and the gets stressfull at times. What it needs is just some variations on the enemies and levels. Maybe some enemies, that cannot be drained, or that hurt when drained, to make this mechanic less overpowered. All in all, great effort!
May 10 19:56:22 7m 36s Fortress Knights ♥ 1 Interesting idea. For me the keyboard layout was the most fun-limiting part. Otherwise a fun experience.
May 12 15:37:47 43h 41m Body + Soul ♥ 1 Really challenging and engaging gameplay. It took me two playthroughs to really understand the concept of the two health bars, but it's a really interesting new idea. I really like the tune, it fits the mood. Great job overall.
May 12 15:48:25 10m 38s Somnambulist ♥ 1 Beatiful game! The art and the music fit really well together and make for a very melancholic mood, that plays perfectly together with the memory gameplay mechanic. The only problem I had was with the keys. On my keyboard (german layout) the z and y keys are interchanged. This makes z quite hard to reach. I think ctrl, shift and space bar are much safer to use, as they don't change places in any keyboard layout. Other than that, I really enjoyed my time with the game and I'm gonna listen to the nice background music for a while :D
May 12 15:58:05 9m 40s SPACE SPACE ♥ 0 I like that the game is quite challenging. Keeping the colony and yourself alive is quite tough and makes for a very fun game. Great job!
May 12 16:08:08 10m 03s The Blood Gladiator ♥ 1 Nice game, the music is very funny. I just have one question, why is the music not in the background while playing? :D It takes a few tries to win, so it's just as hard as it needs to be, the powerups are nicely balanced. All in all, a fun experience.