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Chameleon

Feedback comments for LD44

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TimestampSince previousGameChameleon's comment
Apr 29 15:39:38 Weapon Draw ♥ 1 I would've prefered if you get better odds of dropping a good weapon the more HPs you gamble, but I really like it!
Apr 29 18:24:14 2h 44m Entity Manipulation ♥ 1 Very cool puzzle game! I really like it. You should've added a Label with the best score possible for each level.
Apr 29 21:26:52 3h 02m Cellvelution ♥ 0 That's not the issue. I've downloaded your source, and I think the problem with your script, is that you're using a RigidBody and adding +10 speed each frame. I think what you wanted to do was set the speed to 10, so it always moves at 10. Also there is nothing resetting the speed to 0 when no key is pressed. Anyway, you can somewhat control the character by briefly tapping the direction in which you want to move and let it drift.
Apr 29 22:45:37 1h 18m Try to live ♥ 1 Great work! The tip is really useful. I'm not sure if it's a bug, but when you buy too many "Upgrade Air Tank" and "Upgrade Water Tank", they replenish themselves rather than drain at a slower rate.
Apr 30 21:31:21 22h 45m Zoltan's Idea ♥ 2 The face of that cat on the first picture is already a 5/5 in humor. In all seriousness, very fun game, the minigames were a bit of a weak point, being too easy, but I had a great time! Made me realize how badly I want a WarioWare game where all the minigames are cats being buttholes.
May 1 01:15:50 3h 44m Escape from Hell ♥ 1 Very neat submission, the forest zone art looks really good. My only gripe was that your character has a lot of inertia and is fairly hard to control.
May 1 11:27:35 10h 11m DISREGARD LIFE, ACQUIRE CURRENCY ♥ 1 Great game! I'm discovering PICO-8 with these entries and I must say all of the games I've seen made with it look good. The star map idea in particular was really cool. There seems to be an issue though : merchants disappear when leaving the area of a star, so when a merchant spawns right at the edge, they disappear in the middle of the screen rather than offscreen.
May 1 15:07:32 3h 39m Life Path ♥ 1 This is really cool. The events don't change based on age so you end up with what I imagine to amuse myself, a 5 years old not seeing his family for weeks or being fired from his job.
May 1 18:48:14 3h 40m Currency delivery ♥ 1 Controls on keyboard work, it's just that you input the direction you want to go rather than steering, so it takes time getting used to. It's pretty neat, I could see it used in schools. The currency symbols making the pattern for the grass is a nice detail.
May 2 16:07:46 21h 19m Aipi The Little Fire ♥ 1 That's a really neat game with very nice art, though I think making the damage increase the less health the player has (rather than decrease) would have been better, so struggling players have a better chance of bouncing back. It also gives an interesting choice between playing it safe or voluntarily taking damage to increase your attack.
May 3 20:17:48 28h 10m Coin Platformer ♥ 1 You generally want a collision box or something on the left to prevent players from falling off the level. For the rest that's good work, the movement feels really good!
May 3 20:30:08 12m 20s Lifeblood Arena ♥ 1 It's a very well executed, with nice graphisms. I think everybody's HTML5 export with Godot has been experimental, I've played one game so far where it wasn't broken, haha.
May 3 23:56:39 3h 26m What do YOU want? ♥ 2 Oh hey, other French people! That's a great game! My only suggestion would be, when you're low on one essence, having increased chance of getting an offer that gives that essense. But that's a really minor complaint, this is very well made on every aspects.
May 4 00:23:19 26m 40s UnderBreak ♥ 2 It's pretty well done, I would just suggest picking a different font to make the text easier to read. This is really impressive you managed to do this much in that little time.
May 5 19:43:09 43h 19m Dead Frog Tell No Tales ♥ 1 Great work! The concept is really interesting, there's so much more that could be done with it, without a 72h time limit I mean. Also found a tiny bug where if you run out of time in the middle of a story, the bard frog will start singing from whatever step you were, instead of starting back to the first step.
May 10 21:11:35 121h 28m The Sanguine Fight ♥ 1 It's a bit unbalanced, stab are difficult to land while shots clean enemies with little risk, but otherwise it's very well made.
May 10 21:16:47 5m 12s Unpredictable dungeon ♥ 1 Unsure how it fits the theme, but it's a really good shooter. The player moves a bit too fast and the door are hard to see, gray on gray, but that's about the only complaint I have and they're pretty minor. In my opinion the slow enemy bullets feels great, it feels like you're playing a 3D bullet hell rather than a shooter. Good job!
May 10 21:22:16 5m 29s 300 Hearts for Escape ♥ 2 Very good game, very polished too. I generally don't like trading games either, but you get the hang of what's a good price for each item rapidly, the pacing is pretty much perfect for me.
May 12 23:39:57 50h 17m Wu-Wei ♥ 0 I think you're selling yourself short on your level design, "Plan your escape" in particular is quite creative. It's a pretty good platformer overall, very hard for my taste but not unfair for those who like more hardcore difficulty.
May 12 23:58:12 18m 15s Shroom Bois ♥ 2 Great atmosphere, you've got a lot out of your lighting, it really makes the look of the game. Very good entry!
May 13 22:18:03 22h 19m Life Merchant ♥ 1 This is one of the best take on the theme I've seen so far, I like you have reasons to choose to lose money and life (well age), and an overall pretty good game. I have one question though : can you interact with signs / how? Pretty good work!
May 13 23:08:51 50m 48s Cash Clash ♥ 1 Great take on the theme and a very interesting concept, I feel like this could work very well as a turn-based strategy game too. One small suggestion I'd make is adding 2 seconds or so of invicibility at the start of the game, while you figure out where you are since some spawn points are close to one another. Great work!
May 15 22:04:16 46h 55m The Haunting of Jonathan David Jones ♥ 2 Great audio and pretty good visuals, it really has great atmosphere. I think the lighting could benefit from being toned down though, the lights / bloom effect were overly bright for me. Giving the player the story and letting them find the related items (as opposed to giving them items in the environment and letting them piece together the story like other games do) is intriguing, I'm curious where you would've taken this concept if you had more time. Pretty good work overall.
May 16 01:52:33 3h 48m LIFE Corp ♥ 1 Pretty neat game, I like the visuals and audio a lot, and the concept would be interesting for a game with more levels. Pretty good job! The camera doesn't check if it goes beyond 90° vertically, so you can accidentally flip it upside down - that's probably the issue @webox encountered.