Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Verbante
Feedback comments for LD43
Verbante's games and stats for all events →
| Timestamp | Since previous | Game | Verbante's comment | |
|---|---|---|---|---|
| Dec 4 02:57:23 | TAMUTU | ♥ 1 | Wow. What a powerful story. Mindblowing aswell. Also pretty hardcore and rewarding battles. Cool graphics. Total banger. | |
| Dec 4 15:52:32 | 12h 55m | Downfall | ♥ 3 | This game was really innovative and quite challanging. I wasn't able to get three stars of in all levels. Planing ahead of time on what cities to sacrifice in order to make most of them survive at the end was the most interesting part for me. It felt so mean as well (deciding the fate of entire cities), I loved it. Game mechanics introduced as the game progresses were cool and complied with each other nicely. Great game :) |
| Dec 4 17:04:23 | 1h 11m | Hurt-It | ♥ 1 | Audio is awesome. All the squishy sounds, music (that little melody when it enters, snare) were really well thought. Graphichs and gameply is also really nice. I died a lot and kinda gave up because we have to start all over every time. Save spots would have been nice since the game gets hard and replaying first stages isn't very interesting. Also the sound crashed on restart (I had to reload the page). Overall a great game :) |
| Dec 4 18:05:54 | 1h 01m | Revolver Curse | ♥ 1 | Good! |
| Dec 4 18:29:36 | 23m 42s | Kamikaze | ♥ 1 | Good: I liked the starts. And the sacrifice process (the explosion). Other: I think you can improve the game feel by simple things. It seems you used Godot (buttons give it away) so I'm gonna give examples on how to do some simple but effective stuff on it. You can then experiment with them. Damage Animation: Change the modulate property of an object from red to white when it takes damage using an animation player. Call play() when damage is taken. Death Explosion: Play with a particles2D node until you get a fun particle patter. Then set emitting true on death. Death Fade away: Similarly use an animation node to change modulate from white to transparent on death. yield($AnimationPlayer, "animation_finished") before you queue_free() You can use particles and animation players for all oher kinds of stuff. Tween is also a usefull node to check out. |
| Dec 4 19:44:19 | 1h 14m | Sacrifice in Space | ♥ 1 | I lıked voıce actıng aswell! It felt super dark haha |
| Dec 6 08:09:19 | 36h 25m | Lighter Than Air | ♥ 2 | Realy cool concept and beatiful art. I like how dark this ld's games can go, it was fun "defusing" mines with crew hahaha!!! The core mechanic is really solid, I would love to see some additional mechanics/obstacles build on top of that (other than mines and sea gulls). It was fun, well done! |
| Dec 6 09:05:02 | 55m 43s | After Hours: A Reverse Metroidvania | ♥ 3 | It was hard to decide on order :D, removed lava boots three times. The walking speed was a bit fast for me to me to jump on little plaforms but combined with the sound effect it was fun to walk around. Visual style is awesome and fanfare was cool. It's also funny how the sound for acquiring an itme plays each time |
| Dec 6 09:08:10 | 3m 08s | ImminENT Danger | ♥ 1 | Beutiful and very enjoyable. Got to 2 : 10. I beat you @adventureislands. And btw @advetureislands I played Persist like 200 times, it is one of my favourite games ever. I love the music, the story. i have it in my phone and play it occasionally still. Showed to my room mate yesterday he enjoyed it as well. It's such a chance we meet here. I'm thrilled. |
| Dec 6 12:15:39 | 3h 07m | Blood Mage | ♥ 1 | Shooting buged for me after the war cry of an animal, in all play throughs except the first. I only saw that big animal in the first play through in others it didn't show up but I died because of the bug. This is a real cool game I think the balance of powers could be changed to be better. Do yo know this game: https://juicybeast.itch.io/right-click-to-necromance. Your game and this are similar but cool in their own ways. Check it out if by chance you haven't seen it before. |
| Dec 6 12:30:30 | 14m 51s | For the King | ♥ 1 | It was very fun to play and felt really tactical. There deosn't seem to be much varitation on how you should act to win the only level tho, so I would like to play another level or two. Music was WOW! as usual. |
| Dec 6 12:51:42 | 21m 12s | Total Party Kill | ♥ 1 | AND HE'S BACK!!! It was really fun to play, quite funny aswell :D Did you see my comment about how much I love Persist if by chance you missed it I can repeat myself hear. Btw I recognize the compositions of cg music anywhere, did you get a midi export and chiptunized it this time? My other theory is that you composed it yourself but cg music was your teacher, which one is true? :D |
| Dec 8 13:47:19 | 48h 55m | Soul Traveller | ♥ 1 | Cool game! It'd be fun to be able to move around in menu screen. Long capture time was unnecessary imo, since you can capture stuff even when they are outside your capture radius. Might have felt more satisfying with a shorter capture time also. Bird feels so cool. Good work on lighting effects. I liked the background and level design. My brother found shooting animation fun. I also made a platformer in godot, so it's nice to find another one. |
| Dec 8 14:08:16 | 20m 57s | escape from apocalypse | ♥ 0 | Stuck in first also graphics are epic! |
| Dec 8 14:25:10 | 16m 54s | CROM | ♥ 1 | Very beatiful game (music / art). Played the "pacifist" and "genocide" both were extremely rewarding. Five stars all over! |
| Dec 8 15:11:50 | 46m 40s | DEEP IN HELL | ♥ 1 | This has potential. For me nuclear throne is a gtreat game for top down shooters to learn, and I just like it so much, thus I'm gonna give my advices based on that. Speed : Your character is so slow make it loike at least 5 times faster it's way more fun like that. It's super hard to dodge stuff right now. You can make enemies stronger to balance this. Also map navigation will take less time when character gets faster and this is good. Instrucitons: There was a second weapon that was more effective for eyes?? Learned that slightly before I finally die. Health: What is the point of losing a healtbar if you can't refill health. Was there a way to do that. Than say so.. Length: Takes too long. I died and quit. Sorry for not playing till end. If it was shorter starting from the beggining could have been a fun chalange. Difficulty curve: Should increase much faster, (assumung the game gets shorter). It feels stale. Time takes to kill enemies : Could be slightly shorter. You are the judge. View: Nuclear throne uses 4 : 3 for almost equal view inhorizontal and vertical, moving the mouse shifts the view area towards mouse position so that you can see even more and be prepared against enemies. You game uses 16 : 9, has an intrusive UI in the bottom, mouse has no effect and camera has a lot of smoothness = going down is waaay harder than going any other direction. Visual style: Was awesome I'm a quite fan of particles myself. Felt like I was stranded in a desert cool. Could have had some landmarks/props (like a pile of bones) to make exploring more interesting. I had fun playing te game. Hope the feedback was useful. Mention if you make a postjam version and I'll be happy to try again P.S: Nice promotion |
| Dec 9 10:32:39 | 19h 20m | Serial Dater | ♥ 1 | This was awesome. I felt like I was there and it was creppy in a different/interesting way. Cool characters even scary to look at some but then they go like my mother must approve my dates :D A small problem sometimes words get blocked by gui when seducting. |
| Dec 9 15:06:07 | 4h 33m | Humanscape | ♥ 0 | Clever game! Well execution! Has potential! |
| Dec 9 16:58:10 | 1h 52m | King Of The Building | ♥ 1 | easy :P Music was a bit too relaxing, idk for a fast game where you kill people in a city setting maybe snare, synths, weird sounds, chromaticism could have worked. Cute people! |
| Dec 16 21:37:23 | 172h 39m | The Omicron Fleet | ♥ 0 | Hey, tis was super fun! Voice acting was on point, mechanics were, cool nice usage of the theme aswell. I would say it was also lengthy and ambitious |
| Dec 29 16:34:14 | 306h 56m | Traffic Jams and Hand Grenades | ♥ 0 | Had a lot of fun kiiling humans instead of solving puzzles probably well done! |
| Dec 30 10:00:12 | 17h 25m | Night's End | ♥ 1 | Hey, great game. VFX was killer and really liked how shooting felt (the weight of it). I there wasn't a need formonologue after each wave, especcially after restarts. Also because silence can create some suspense while knowing that there will be a dialogue after each wave was monotonous. Music was really well done. It sorta gets repetitive but worked super well and I know this is a compo entry. Music could have better fit the mood you'd expect from a snowy death trap but that's nitpicking. Also a little gameplay issue, teleport makes you immdeately invisable but doesn't immedeately makes you invincable and that caused me to get hit a couple times. The ability to restart without dying would have been nice. I'm amazed this is a compo etry well done! |
| Dec 30 10:20:42 | 20m 30s | STAR JUNK | ♥ 0 | Music was awesome, mechanics was a delight, dog figting was fun, graphics were great, representation of movement worked marveolusly! |
| Dec 31 11:09:25 | 24h 48m | Nature is Harsh | ♥ 1 | Great! One of the most brutal games here |