Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Sebastian-M
Feedback comments for LD43
Sebastian-M's games and stats for all events →
| Timestamp | Since previous | Game | Sebastian-M's comment | |
|---|---|---|---|---|
| Dec 4 17:13:24 | Leggy | ♥ 1 | It was fun especially for the graphic and the blood stream. The ambient sound is interesting. | |
| Dec 8 19:00:19 | 97h 46m | SacrificeSimulator2018 | ♥ 1 | Its a cool idea for a game. It taste reflexes and memory. I think it was really confusing the position and number codes of the paths. I'd would have tried to make it more relational to the number position in the keypad (4 would be left, 6 would be rigth, 8 up, etc) but the way it is takes more memory than anything else. Great job overall. |
| Dec 8 19:14:16 | 13m 57s | Colossus | ♥ 1 | Okay, some good things and several bad things. The good: The art and the mood is really cool. A full game made with this art would be amazing to be honest. The animation was kinda simple but they worked. The questionable: Why shift for the action? Space made more sense and windows were constantly bugging me because when you press shift a lot a special thing for repetitive special keys appear. Also one manu uses shift and the other space, is a bit confusing. The bad: The gameplay can get boring really quickly. I find out that the trick was to spam up and shift and I would get to the eye quickly, so I think you need to figure out one or more mechanics to make the game more interesting. But honestly, is a good entry, the game works as expected and as I said the art is very interesting. Great job!! |
| Dec 8 19:25:37 | 11m 21s | Elektrix | ♥ 1 | Really interesting entry. I love the graphics, the pixel art mix with those realistic lights and shadows works very well. And the generator animation was really cool. My problem is the gameplay, I didn't encounter an enemy until like 2 minutes in. I encounter like an elevator but I couldn't find out how to interact with it. The other problem is the theme. I guess you could say you're sacrificing energy to shoot, but then you regain it at the generator. So I think it's a long stretch. In any way, I think it was a really solid entry. Great Job!!! |
| Dec 8 21:41:55 | 2h 16m | An Fhicheall Mhór (Grand Chess) | ♥ 1 | Really good concept. But the execution is a bit rough. You should make a quick tutorial explaining you need to chose the piece you need to move. Also, at the start of one level, my peice didn't spwn. I have to reset the game. But the idea is cool, and the race against the other pieces is kinda exciting. |
| Dec 8 21:55:15 | 13m 20s | Mr.Geek | ♥ 1 | Really interesting concept, it was really fun for me. It was a weird take on the theme but a valid one. I encounter an issue where the game got stuck after I select the people I wanted to save. The game didn't continue after I save all the people I could. Overall a really fun game and a very good entry. Great job!!! |
| Dec 9 00:30:19 | 2h 35m | Sacrifice my farm!! | ♥ 1 | You have revicido very good comments, I hope you take advantage of them. Especially from mrnyarlathotep. I congratulate you is a very good first entry. |
| Dec 9 14:14:40 | 13h 44m | Vegefrice | ♥ 1 | Really interesting concept. And the art and sound is really good. I think I would revisit the controls and game mechanics, they feel very frustrating sometimes. The shovel were never place in the spot I thought it would, throwing elements were weird. But it's a great and fun game. so great job!!! |
| Dec 9 14:20:30 | 5m 50s | Land's Sacrifice | ♥ 1 | Interesting take on the genre. I think the biggest problem rigth now is the lack of feedback on what is happening. Every 15 turn I was supposed to be attack but it only happened every like 45. And then I wasn't sure if I were in debt or gaining money. I could buy every time regardless. So my suggestion would be to try to give better feedback on the state of the game. But it's a solid entry for the compo. and the theme is implemented in a way. |
| Dec 9 14:35:46 | 15m 16s | Overtime | ♥ 1 | What an interesting story, and the art work is so charming. Honestly, is a bit to sad for my like. Also, it would have been nice to have some soft music playing underneath. The silence make it even sadder haha. But great job overall!!! |
| Dec 9 14:41:34 | 5m 48s | Mr. Island | ♥ 1 | Very interesting mechanics. It was fun to play and It got hard quickly. One suggestion would be to add more music, or make the lovely ukelele track of the intro play on repeat. Because once it goes away, a lot of the mood is lost. But overall is an awesome little game. Great job!!! |
| Dec 9 14:48:46 | 7m 12s | Bunnycula | ♥ 2 | Good concept and interesting mechanics. I absolutely love the animations, the character walking felt really good. Also, great job with the particle system to make smoke and stuff, it looks amazing. I think some background music was needed. The first time the Bunnycula laugh it scare the hell out of me. I would also suggest don't dropping the player rigth into the game, made a simple Main menu and maybe explain the controls a little bit. Overall it was a really fun entry. Great job!!! |
| Dec 9 14:59:33 | 10m 47s | Spirit Desperate | ♥ 0 | Very interesting mechanics. And I loved the level progression an enemy variation. I'm not sure how the AI works, but on the first levels I notice the little bunny guys tended to go to the borders, where was impossible to shoot them. It's a really cool game overall. Great job!!! |
| Dec 10 22:46:27 | 31h 46m | Otto | ♥ 0 | Very interesting game, I love building stuff so this was rigth on my ally. I have some suggestions though. First, the rotation of the camera was weird, I had to move the mouse across the screen multiple times to get to a side view. You could make it reflect more the movement of the mouse. Second, I found the joints somewhat limited. I was thinking a glider that had left and rigth wings plus a single wing could work but I couldn't built it. Also I wasn't very clear how the extra joint worked. And lastly, besides the cool link with the last words in the intro. The game itself do not reflect the theme, which is the idea. But overall is a great and fun game. Great job!!! |
| Dec 10 22:59:11 | 12m 44s | Disorder | ♥ 1 | Very cool game. I like the concept and the theme was well implemented. I am a sucker for dynamic soundtracks, so you won me with how the music changes as you change sides. It make you feel really stress and wanting to return. Which is probably the idea. Overall, amazing job!!! Probably the biggest team I've seen this year. P.S. Check out my game to see more dynamic soundtracks ;) |
| Dec 10 23:19:11 | 20m 00s | Garry's Sacrifice | ♥ 1 | Very cool take on tower defense. Is a bit complex to understand at first, but once you get the hang of it you get invested into stoping that Garry. I'm not sure if I was doing something wrong, or if it is a bug, but I couldn't get tears. I build several vaseball bats and they just didn't produce anything. I was playing on the WebGL in case it helps. I love the game, one of the best I seen so far. The interface is clear, the graphics looks really cool, just great job overall. |
| Dec 10 23:48:03 | 28m 52s | Torontifornia! | ♥ 1 | Really cool game you made. The concept is really funny. I would suggest adding cooldown timers and a way to tell if you can deploy the troop or not. I did not uderstand when could I or when I couldn't. But overall. Awesome job!!! |