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rk3Omega

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TimestampSince previousGamerk3Omega's comment
Dec 4 02:38:08 Sacrablur ♥ 0 Great game! I really enjoyed playing it. The difficulty ramp is very nice, the men are funny and interesting, and I'm impressed with the number of levels you made. Deceleration is very floaty though which makes the character feel a little unresponsive and it was a little difficult to jump away from the wall because my character would sometimes fall off of it before I could hit the jump button. Implementing brief wall-sticking would fix that.
Dec 4 03:56:51 1h 18m Blót ♥ 0 Very nice art and aesthetic. Attacking felt like I was just spamming attack for a long time, which makes you feel weak as a player and isn't interesting. Attacking didn't have much feedback. There was a situation where I thought I was attacking an enemy, it was even flashing, but it wasn't dying and there was no difference between when I did damage enemies other than the subtle flashing.
Dec 4 04:17:13 20m 22s The March Of The Blobs ♥ 1 Great game! It's fun and I love your brick tiles. 3rd level wasn't tutorialized well imo. I think with this kind of game, it'd be nice to be able to easily see what you have to do when you're first introduced to a new mechanic, if that makes since. That level was too complex for not knowing what the blob was going to do, it would've fit well aftewards. To introduce the jumping blob, I think it'd be nice to just have it jump over a couple simple straight forward pits.
Dec 4 05:21:20 1h 04m A Walk In The Neighborhood ♥ 1 Adorable game. Great art, great music, and controlling the dog felt nice. Now if you'll excuse me, I need to go snuggle my dog for a bit.
Dec 4 05:36:03 14m 43s Your God Demands... ♥ 2 Love the graphics and audio, and that chicken god is awesome. :D Keyboard controls are very awkward, I'll have to try it with my controller if I can ever find the darn thing.
Dec 4 05:51:10 15m 07s Ice Runner ♥ 0 Good entry! I like the art and the music is very pleasant. The soda can exit made me smile, it's cute. Gravity is a bit sluggish imo, and I personally would enjoy some faster movement speed. Unfortunately with this mechanic, it means that you can (as I did) waste time going through a level only to find out that you don't have enough lives to finish the level, which feels bad. And then when I lost too many lives, I just kept suiciding to get a game over and replace them. 3rd time I just quit. Thanks for submitting. :D
Dec 4 06:04:31 13m 21s Goobli ♥ 4 This game is so adorable, I love it. I aww'd when I seen the teeny lil box. The art is cute, the music is good, and gameplay is fun. A bit simple, but it has a lot of potential. No critiques, this game is amazing. Edit: Actually I lied. I forgot that I ended up restarting on accident due to the e and r keys being so close. Either a confirmation or remapping of the e key would be nice.
Dec 4 06:18:55 14m 24s Total Party Kill ♥ 0 Great game. Very innovative. I let out a big hearty laugh when I got the point and the rogue got the pointy end. Clever level building too, pretty difficult puzzles in a good way. Loved the art too. Well done.
Dec 4 06:33:55 15m 00s DEMON HELL ♥ 1 Good game. I loved the music, and interesting concept with sacrificing. I picked impaired vision and was immediately like "This was a bad idea!". Interesting effect with the fish-eye lens. It almost makes me want to attempt to do it myself.
Dec 4 06:45:01 11m 06s You Warlock! ♥ 0 Very catchy tune. Gameplay got repetitive very quickly though. Some varied enemy types and/or some temporary boosts/abilities would be nice.
Dec 4 13:10:20 6h 25m dropboy ♥ 0 Amazing game! Very innovative, the most clever use of theme that I've seen yet. I love the graphics; very polished very cute. The lasers were odd though, because if I messed up then I would have to super spam undo to try and go back faster than the laser was spamming my movement. Eventually that's what caused me to quit before finishing the game. :(
Dec 4 13:47:28 37m 08s Battling Madness ♥ 1 Nice game. The movement is very fluid and pleasant, and the art is great. Some music would've really helped this a lot. Bit surprised that it just turned out to be a simple top-down shooter considering that there were two of you. It just feels like a simple game that one person could've made in a day.
Dec 4 13:54:31 7m 03s Please Player ♥ 1 I'm not sure what it is I just experienced, haha. Funny game and I loved the voice acting. I hope you do more voice acting in the future. I had 0 issues clicking the last one. That ending loop was very creepy, well done on that. I think there should be some kind of signal that the game is over though, I waited for a while expecting more content until I realized there was none.
Dec 4 14:04:54 10m 23s Flufy Hat Co. ♥ 2 Pretty traumatizing.. I love the transition from the title screen to the gameplay, I laughed pretty hard. Started to feel pretty sick soon after that, which I'm sure you were going for, so well done on that. There's not much gameplay though. As was stated before, I think this actually has a lot of potential as an idle game. Or if there was any kind of progression.
Dec 4 14:12:48 7m 54s Be The Bridge ♥ 1 Very interesting concept. The 2nd pit is very steep to climb for being as early in the game as it is though, making the difficulty ramp very steep as well.
Dec 4 14:22:22 9m 34s Penelope ♥ 1 Nice game. I loved the audio, it's odd and amusing. And it's nice seeing couples make a game together. Gravity when moving up feels very sluggish, but other than that, the controls feel very nice. Great job.
Dec 4 18:16:44 3h 54m Ludum Dare: The Game ♥ 1 Adorable game with a fun theme. It has a lot of potential if you were to keep working on it. I never felt like I had to sacrifice anything though, in fact I managed to do every task I would've liked to have done except I didn't have time for 1 (background music). It would be nice to be able to re-order the todo list and see how much time tasks will take while they're in the todo list. And if you continue working on this, I'd like to see some character building, so that coding tasks are quicker or slower depending on the number of skill points you have in coding. You could even have your character gain skill points as they do multiple game jams.
Dec 4 18:27:29 10m 45s The Resistance ♥ 0 Interesting concept. Felt a lot like trial and error trying to get the timing right though, and having to click both rewind then spawn a new battery felt cumbersome.
Dec 4 18:51:23 23m 54s bamb ♥ 0 Amazing well designed game with tons of potential, one of the better thought out ones I've played for this jam. I would tutorialize the fact that the arrow keys can swap cards. I thought they had to be pushed to empty tiles, which when I seen the computer do it just before I stopped playing, I felt a little cheated. And I completely missed that the audio was muted until I went to rate the audio, which the music is really catchy but feels out of place for the game.
Dec 5 00:32:26 5h 41m Accept this Offering ♥ 2 Amazing game. Very good use of the theme and was lots of fun to play. One of the very few games I've played through to the end. The puzzles were interesting, engaging, and has a really nice difficulty ramp with plenty of "aha" moments, and the narrator is a really nice touch. Only critique is I think the player character should stand out a little more. There were times where I'd have to scan the board to find it when the level started.
Dec 5 15:52:45 15h 20m Soul Traveller ♥ 1 Amazing entry. The atmosphere is on point, the audio is just so nice. Gravity and movement are very nice as well. Collision was awkward though, you can get stuck on the corners. It feels like you're using capsule collision with very round corners. Personally I'm not a fan of capsule collision. I feel like regular square collision has a much better feel to it. Your ground detection is also slightly off, it wouldn't register as grounded when I jumped at the edge of a ledge. Again possibly due to the collision shape, but you could also fix this with coyote time, where the player has a small window after being ungrounded that they can still jump. The duration of the soul travelling felt a little long and awkward, but that's a personal opinion. I think half the time would have a better feel to it. Thanks for making such a great game, plus Godot ftw. ;)