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Feedback comments for LD43
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| Timestamp | Since previous | Game | Jequed's comment | |
|---|---|---|---|---|
| Dec 3 21:26:03 | Planet 43 | ♥ 1 | Took a few tries to get used to the flow of the game. Got a score of 12000+ before it felt repetitive. Would have loved to see more progression. Really cute game, though. | |
| Dec 4 06:44:51 | 9h 18m | Tiny square - Ludum dare 43 | ♥ 1 | Had trouble figuring out where to go or what to do. Collected a few power ups, though. Could probably be improved by not letting the player go behind the black borders of the screen since it was frustrating trying to jump over blocks I couldn't see. |
| Dec 4 07:00:03 | 15m 12s | Threadpoint | ♥ 2 | Really great graphics and sound. Unfortunately, it felt like the obstacle were coming in too fast and with the curve of the track blocking the view there wasn't much time to react. |
| Dec 4 07:36:10 | 36m 07s | Plushie Piler | ♥ 1 | Really enjoyed the puzzle elements of this game. It's neat how many ways you have to use your plushies to clear obstacles. I got stuck about 2 levels after you get the purple plushie. |
| Dec 4 07:44:01 | 7m 51s | Sacrifice Ranch | ♥ 1 | Took me awhile to figure out how to grow plants. I think part of the problem was the plants not growing after sleeping. After I figured out that they grew based on time played, it was pretty easy. Was able to get well past 12000 on day 5. The graphics and music really went with the mood. The faces growing in the ground were so cute that I almost forgot how dark the game was for making you kill them. |
| Dec 4 20:41:10 | 12h 57m | Flocked | ♥ 0 | The graphics were fun and cute. Killing the sheep felt satisfying and I liked that some were hidden behind the building. Got a high score of 20. My main complaint, though, is that the mouse tends to go off screen if you're not careful which causes the window to go unfocused. It would be great if you could go fullscreen or restrict the mouse to the window. |
| Dec 4 20:54:21 | 13m 11s | Broken people | ♥ 1 | Interesting abstraction of an argument. Understanding how love and pride worked took some getting used to, but it became more enjoyable the more I started to understand it. I also like the unique gameplay of clicking on the falling colored cubes and how you were able to add more difficulty by changing the falling pattern. |
| Dec 4 21:12:23 | 18m 02s | Floofs | ♥ 1 | Of all the games I've played so far this one made me feel the most. It was so sad having to kill off the floofs :'(. It made really great use of the theme. When playing the game, it was kinda frustrating aiming since lining up the with the floof didn't always guarantee that you would hit it. There were also times when where I lost because there was only one blue floof left, but I needed to kill a blue spike. |
| Dec 5 21:03:20 | 23h 50m | Offshoot | ♥ 1 | Had a hard time at first, then I spawned with minigun on my leg and literally flew through the levels. Decided to play it a second time without the minigun on the leg since it seemed a bit easy. Still kept the minigun on my arm since it felt like the most powerful weapon. This was a great concept and very fitting of the theme. |
| Dec 5 23:54:25 | 2h 51m | Dungeon Sacrificer | ♥ 1 | This game showed some promise, and it's impressive for the amount of time you had. In general I felt like there was a lack of feedback. For example, when you speak to people, clicking the mouse doesn't advance the text, and the text bubble just sticks around. I figured out that you have to press the spacebar. Another example is that I couldn't press escape to see a menu of any kind, or to see the keybindings again. Little things like this will go a long way toward making your games feel more polished. As far as gameplay, it wasn't bad. But I admit I didn't make it through the first dungeon. Most guys took a long time to kill, and the shield that I bought didn't really seem to do anything. Finally, when I got to the tornado boss, I was never able to damage him at all. I'm still not sure if I was supposed to actually kill him, but my sword never seemed to do anything. I will say the music/audio was very good! I liked how the music changed when I got to the boss room. |
| Dec 6 03:54:15 | 3h 59m | Benefice | ♥ 1 | Took me awhile to figure out what to do, then I got the hang of it. The beginning was rough, but once it starts to progress it becomes pretty easy to maintain. Overall it was a fun experience and I ended up playing it longer than I thought I would. |
| Dec 6 05:20:31 | 1h 26m | Dungeon of Sacrifice | ♥ 1 | Cool idea for the theme. Took a few tries, but I finally beat the boss. At the beginning, I was choosing to open all the chests because the wounds seemed to have little effect, but after the wounds started piling up is when I knew I needed to skip some chests. |
| Dec 6 06:40:09 | 1h 19m | Mary had some lamb to spare | ♥ 1 | It was really frustrating throwing the sheep, and sometimes your mouse would be right on top of the sheep and you still couldn't throw them. I had to look through the comments to see that you had to be right next to the sheep. It took me about 10 tries to defeat the first boss. Decided to ignore the more exotic sheep in favor of the smaller ones since they seemed to die right away when the fist crushed them. It also made clicking the sheep much easier when you had 100+ little sheep. Eventually I beat the game using this strategy. However, the graphics and music were great. It felt really well polished. I think the quality of the game was what kept me trying to finish it despite the frustrations I was having. |
| Dec 8 05:41:50 | 47h 01m | Fruitful Reward | ♥ 1 | The controls were simple and the game felt really polished. On some of the harder levels, it became a balance of whether to kill or to sacrifice since many enemies could fill the screen while you took the time to sacrifice them. |
| Dec 8 05:56:00 | 14m 10s | Escape of the Cheese Droid | ♥ 1 | Haha. This game was just plain silly. I especially found it hilarious at the end where you had to use cheese as a mode of transportation. The game really made you think about which part you should sacrifice next. |
| Dec 8 06:12:04 | 16m 04s | Space Station Gamma-7 | ♥ 1 | Controlling the player was a bit frustrating. I often felt like I was going in directions I didn't want to go. I did like the use of colors and lighting, though. Had a really nice atmosphere. |
| Dec 8 06:31:41 | 19m 37s | Fenik | ♥ 1 | Wow. I'm impressed at how much you were able to put into the game in such a short time. Unlocking new abilities and testing them out was fun. I really enjoyed playing this one. |
| Dec 8 06:45:38 | 13m 57s | Flaming Resistance | ♥ 1 | The movement felt a little slow, but it really added to the feeling of fear that the game had. I ended up playing it 10 times until ending with a high score of 41 by making careful use of weapons. |
| Dec 8 23:03:36 | 16h 17m | Effigies | ♥ 1 | You weren't kidding when you said this was hard. Ended up getting to the last level before quitting. Really well done for a puzzle game. |
| Dec 8 23:26:11 | 22m 35s | Eradicator | ♥ 1 | One of my favorite little touches you made to the game was that the people ran faster when they heard a shot. The crowds of people were really well handled and I spent one of my playthroughs just killing as many people as I could haha. I really like how you handled the theme of "sacrifices must be made" by having collateral damage. Overall really fun to play. |
| Dec 9 00:06:49 | 40m 38s | ChosenProtector | ♥ 1 | This was a nice twist on the tower defense games I've seen. You're trying to let people through instead of stopping them. It was really fun and kept me engaged even though I couldn't beat easy mode. The main complaint I have is that it took me awhile to figure out what each tower did. I think a description should show up when you hover over the tower you're selecting. |