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huf0001

Feedback comments for LD43

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TimestampSince previousGamehuf0001's comment
Dec 5 01:05:24 People are money ♥ 0 The in-game instructions could have been a bit more thorough and explanatory about how to actually play the game. Once it got going, however, it was ok.
Dec 5 08:33:53 7h 28m Goatrifice ♥ 2 Awesome concept, lovely visuals, cool gameplay. Does get a bit repetitive after a while, but given the constraints, I can't really fault it for that. That said, being a goat headbutting people for a while would be a fun way to vent. Favourite Ludum Dare 43 game I've played so far.
Dec 6 09:35:47 25h 01m An Fhicheall Mhór (Grand Chess) ♥ 1 Love the concept. Having the pieces move more slowly would have been good; turn based might have been one idea to try. Being able to start again without having to exit and run the game again would have been nice. Overall, a cool, interesting game.
Dec 6 09:53:33 17m 46s Noroi ♥ 2 Cool idea, enjoyed the concept. Would prefer if it was a bit easier to move about seamlessly and to attack enemies, those qualities made it a bit difficult to survive more than a few waves. Looks nice, sounds good, the theme and mood of the game is consistent and quite resonant.
Dec 7 00:32:35 14h 39m dropboy ♥ 0 Nice game :) my one criticism would be to use wasd for movement rather than the arrow keys, as for the html version I kept scrolling up and down when I wanted to move vertically.
Dec 7 00:46:37 14m 02s Baby Grenade ♥ 0 Minecraft-esque graphics are cool, the concept is hilarious, the dialogue is nice. Would have made the difficulty gradient not quite as steep, at least not to begin with. Otherwise, an awesome game.
Dec 7 01:06:54 20m 17s Slime Venture ♥ 1 Interesting mechanic. The controls and the visuals could have been a bit more refined, and maybe some background music might have been nice.
Dec 7 02:44:10 1h 37m Bloodless ♥ 1 Took a bit to figure out how to deal with the witches. Their attacks could probably have been a bit slower or done less damage to make that easier, at least the first few anyway. Also, a way to regain blood might have been a good idea. Intro was cool, though personally I could have done without that. Overall, a reasonable game.
Dec 10 03:09:33 72h 25m Otto ♥ 0 Cool take on the concept. Maybe an animation upon impact with the ground might have helped to make the game closer to the theme. Other than that, my only complaint is that it was sometimes a bit fiddly getting parts to click onto the connection nodes.
Dec 10 03:19:55 10m 22s Jim's Limb's ♥ 1 Cool idea, but the execution was buggy and the difficulty was a bit high. The graphics were cool and the audio worked well though.
Dec 10 03:39:23 19m 28s Threadpoint ♥ 1 Looks and sounds awesome. However, the rocket too quickly got to be moving too fast for the player to be able to make any meaningful movement to avoid humans, collect parts, or rotate out of the way of obstacles at threadpoints. This was only exacerbated by the track twisting relatively sharply along both the vertical and horizontal axes.
Dec 10 03:54:41 15m 18s Sacrifice LUL ♥ 1 Was a bit confused on the controls at first and how to put stuff down and whatnot. Looks nice and clean, nice sound effects.
Dec 10 04:30:18 35m 37s Diortem ♥ 1 Awesome game. It looked, sounded, and felt like a relatively short but complete game that I imagine could have existed in the 80s or 90s. Jumping could have done with some work, and maybe a map or something to aid navigation, but overall, it was pretty fun. One of the best games for this game jam that I've seen.
Dec 14 00:15:04 91h 44m You Infidels! ♥ 0 Looks neat and sounds good. I wasn't sure what the NPCs were doing, besides maybe getting in the way of the player to make it more difficult to feed skulls to the altars? Also, I wasn't quite sure what the lose condition was, whether it was colliding with an NPC or waiting too long to put a skull in an altar. Some visual feedback on that would have been appreciated.
Dec 14 00:28:33 13m 29s A Man and a Dog ♥ 1 This was a cute game. It was fun poking around and seeing what narrative choices would result in what, and what the game could push me to do. The look and sound of the game were very nice too.
Dec 14 00:36:32 7m 59s Sacrafices_LD43 ♥ 1 The idea is a cool one and the meshes for the player and NPCs are pretty cool. The music was good too. The controls felt like they could have been a bit smoother, and it could have been made a lot clearer where the altar was, as it wasn't immediately obvious that there was a door to the player's left and not just the one ahead. The camera positioning could have done with some work too, as could the positioning of the unconscious cultist when the player was dragging them.
Dec 14 01:11:56 35m 24s Cat-Astrophe ♥ 2 This is an awesome game. Great take on the theme, its a cool, challenging 2D platformer, the visuals are great, the music and sound effects are awesome. This could be one of the top games made for this game jam.
Dec 16 04:33:33 51h 21m Happy Fun Death Cult ♥ 1 Interesting game, i like it's take on managing resources. I think there might have been some bugs in the build I downloaded, as a few times, particularly towards the end, I would select minions and double click somewhere to move them, but they would just de-select. On the theme though, I think it could have been made a more central part of the game rather than as an option that the player might never use. Overall, a solid prototype.
Dec 16 04:49:25 15m 52s Monarch`s Bully ♥ 1 Cool idea, but I think the initial difficulty is a bit much. You might want to consider a difficulty that scales up to its full difficulty, making it easier to draw players in and keep them playing. Also, having the NPCs move slower, as was mentioned by someone else, would have been better for converting NPCs of different opinions. It's a good start, but could do with some refinement.
Dec 16 05:24:31 35m 06s Sacrificial Forest Friends ♥ 1 A cool take on the theme, though perhaps one that might feel repetitive after too many plays.
Dec 18 03:40:48 46h 16m Together We Clear ♥ 1 Cool spin on both snake and the theme. Maybe making the movement a smidge slower might be a good idea. That or more levels to ease the player in, but given the time constraints the lack of that is understandable. Could have done with background music, but can't fault the audio and visuals that were present.
Dec 18 03:49:28 8m 40s Save the Sheep ♥ 0 Neat game, wish the sacrificing aspect was more central to the game rather than something you did as a last resort. Awesome graphics and audio, really evocative of the mood you wanted.
Dec 20 00:46:29 44h 57m Horde of the Demon Lord ♥ 0 Neat game, wish the theme was a bit more directly tied to the mechanics. Looked and sounded good and played well though.
Dec 20 01:06:21 19m 52s A Heart of Light ♥ 1 Wasn't quite sure where the game was going, but the look was good, the mechanic was interesting, and the aesthetic was nice. Could have done with some nice background music though.
Dec 20 01:23:36 17m 15s Hostile Takeover ♥ 1 On one hand, I would have appreciated more visibility. On the other, being hardly able to see really played to the game's atmosphere and flavour, and it got a little easier to see as time went on. Interesting mechanic. Navigation was a bit of an issue, but at the same time that played to the theme.