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Feedback comments for LD43
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| Timestamp | Since previous | Game | Bartosz's comment | |
|---|---|---|---|---|
| Dec 3 13:05:52 | Sacrificed Dimension | ♥ 1 | Nice concept. Reminds me heavly FEZ :) Almost no bugs - iglitched once on moving platforms and fall down, although platform later pushed me back to islands (i was floating then and could move freely over the world :D) Feels polished, music is chilling although it is lacking some menu - you are unable to quit game after you beat last level... | |
| Dec 3 14:38:48 | 1h 32m | Alain's Sacrifice | ♥ 1 | Great game, well thought. I like atmosphere. There was one glitch at end of first level - i was unable to "sacrifice" my life, was jumping on space... After a while it worked... Music is kinda strange, but it does not get in the way so it's fine. PS. Guy with sword, guy with shield and... guy with machinegun? Looks little bit off but doesn't bother me too much :) PS2. Awesome flames animation! |
| Dec 3 18:56:17 | 4h 17m | Master Key | ♥ 0 | Great idea and awesome execution. Although folder with game is named LD42 - is it really only 72h work? Btw - i got stuck in this level: ld43-master-keypng.PNG Is it just me being stupid or to solve this puzzle you need to actually pick up back all 3 moves, but there is no way to take power back - you can only swap them... PS. Is music yours? I just got in love with it! |
| Dec 3 19:45:15 | 48m 58s | sleep | ♥ 1 | Trippy as hell :) Oddly satisfiyng to shoot those white ghosts in the head though :) Few minor bugs here and there like some glithy buttons behaviour - nothing important or game breaking. Awesome entry! |
| Dec 4 08:52:56 | 13h 07m | OMDB - Over My Dead Body | ♥ 1 | Nice execution, alhough i have few ideas to make it better: - make more precise hitboxes - sometimes 'space' doesn't work and you cannot sacrafice - controls feel too floaty - you are steering it with physics so add more drag to rigidbody - it would be nice if you save score - how many sacrifices you had to make to finish level (kinda like in meatboy) - you cannot jump on skew surfaces - probably detecting if isOnGround isn't registering sew surfaces - level design is off - you should use more idea that you can sacrifice yourself - there is no quit button so you have to ALT+F4 yourself from the game... Overall great entry like for your first jam, and it was actually fun to play - i wonder how good/bad it would feel on mobile - game is designed for mobile although there is no mobile build! |
| Dec 4 09:18:06 | 25m 10s | Ursa | ♥ 7 | **Stunning, beautiful, heart breaking!** This should be my whole comment, although there is few issues: - double jump does not work from time to time and makes me go crazy! Please fix it and let me know - i'll try again. For now it's game breaking... - Wall jump is not well executed - you do walljump off of a wall on the left (so you push left arrow key) but it jumps right - feels awakward - cub is changing into a little cute star when walking from platform to platform (different hitboxes) Apart from that - music is absolutely stunning, beautiful pixel art, and seems like heart-touching story - but this double jump though... Argh! Overall i feel **frustrated** over this game - and **that's good thing**! I would **LOVE** to play it when it's fixed! For most games - if they are broken or not - i'm like *"Oh, it didn't work - meh - whatever, NEEEXT!"* But here? You **caught me by the balls** and i'm waiting for those bugfixes!! **LET ME KNOW!!** :) <3 PS. Where is the guy that created this music, i need to send him a love letter <3 PS2. Congrats for shipping this in time - tons of work here :) |
| Dec 4 10:59:31 | 1h 41m | Break a leg | ♥ 3 | Cool idea, love graphics! Kinda hard to aim though and it's not obvious that golden robots fixes you (and it seems that they not always will? Didn't get fully this part...) Great job! |
| Dec 4 11:08:44 | 9m 13s | Volcano Royale XTREME | ♥ 0 | It was fun to play although few bugs that i found below: - laggy mouse when turning - enemies do not push you - just walks toward you - not all powerups are clear what they do (i have headphones but some text with powerup would be appreciated) - game got stuck on stage 3 and no enemies was spawned anymore - jumping feels stiff and unresponsive a little bit Great entry overall and awesome idea - music is nice - kinda reminds me Q3 arena :) |
| Dec 4 13:10:28 | 2h 01m | Entry for 43rd Ludum Dare | ♥ 1 | **Nice entry. Good theme usage.** For me theme was obvious from start - first two jumps and i got that! Solid basics - movement, jump etc - feels polished, although i think it lacks good level design - you could push this concept to another level. Also i was feeling that square shrinks faster by the end - not sure if that's just me or it actually did shrink faster later in the game. A little bit of frustration also hit me when i had to start all levels from beginning every mistake i made, and "RED FLOOR" didn't appear to me as "LAVA" immediately so i keep making this same mistakes over and over :) Overall - although very simplistic graphics - great entry for 48h! Congrats! |
| Dec 4 15:29:55 | 2h 19m | JOURNEY | ♥ 1 | **Wow! What a great game - especialy for a COMPO! For me it's 5-star entry!** I'm guessing you have some solid background in game dev - this shows! Aesthetically pleasing, very well synced with music, solid movement mechanics, great level design, good dificulty progression. **It feels like whole, nothing is lacking here!** Great job! One complaint would be - not really getting te 'story' part - why am i sacrificing those powers? What is this great blue cube that takes my powers away? And why once it took my power away but next time just 'teleported' me to other chapter? |
| Dec 4 16:03:48 | 33m 53s | Dazle Islands | ♥ 1 | Great game! Some advice on fighting mechanic - your inputs should be very responsive - this means - super quick sword swing animation - here it takes too long to hit something. Other than that - great music, well designed levels, although sometimes a little bit clunky - not enough space to escape monsters, and once i drop down under colliders - but game respawned me in proper place - and that's good! |
| Dec 4 19:37:22 | 3h 33m | Love is Sacrifice | ♥ 1 | **Great idea and pretty good execution.** **Also loved story and the artstyle!** Some ways to make it even better: - change font to something more readable - add sounds and some touchy music - this would kick up the experience sky-high! - let people skip dialogues faster - i was waiting ages for them to fade out! - let player move while displaying dialogues - or - as above - just let them finish dialogue faster I would love to see something more being done with this game - if you decide to support it - LET ME KNOW! :) |
| Dec 4 19:53:50 | 16m 28s | virus.exewin32.syskill | ♥ 1 | @exewin - i tried **`format C:/`** - it didn't work - i was dissapointed... - i tried **`nc`** - it didn't work - now i was pissed - then i tired **`carma.exe`** - didin't work - i cried at this moment ;( But honestly - this game is hell of a work! **Looks fantastic, feels fantastic and it's so 90's!!** One thing that you can improve over this game - please add this **TURBO button** and LCD that will display **133MHz**! **MOM PLEASE, MOM PLEEEEASE!** :) |
| Dec 4 20:44:04 | 50m 14s | Broken people | ♥ 1 | I didn't fully understand what does clicking over those boxes do. Was it suppose to 'win argument' - and i'm about to decide who will win it and decide who should be harmed? Not really get also what are winning / loosing conditions - seems like playing chess by myself - does it mater if whites wins or black wins? Anyway - great that you was able to submit game in time - work on your skills, but definitely - tackle game design more than anything else - we are here for feedback so you can learn! :) |
| Dec 4 21:18:36 | 34m 32s | Into the Catacomb | ♥ 0 | Hi! Cool little platformer, nice graphics and nice jetpack mechanic instead of ordinary old and boring jump. Movement feels polished and well done. Issues: - you know that fuel is now useless because you can just 'tap space' and fly without restrictions? - i had no idea that you can shoot in this game on 'c' or you can access menu on ESC button - make it more obvious... - i can take off helmet - does this give me anything apart from just 'not healing' me? Why should i bother to take it off? - inverted spikes makes no damage... - there are some horizontal metal bar that i cannot shoot or move through so i'm stuck in 1st level... - i was able to pickup some coins twice (they reapeared) - i have just helmet in menu - there is nothing more to pick-up (did i miss something?) - i cannot leave anything else from menu than my helmet - where is theme? I know i can take of helmet - but where is sacrifice? - what is yellow square for? Is it checkpoint? It's not obvious... - even though i leave helmet - still cannot go through narrow gap... Overall really nice entry but it let me a little bit confused... |
| Dec 4 21:35:12 | 16m 36s | God n' food | ♥ 0 | I had hard time playing it - UI is not well designed for different resolutions - i had to open it in window mode to be able to see buttons - hitting them was also kinda hard... There is also "Button" text floating around twice. I get the idea of the game - it's just not really engaging that much, and i'll tell you why: - instead of use of keyboard - make buttons - make your game ability to give feedback - if you press something - it glows, if you loose - it tells you, this is how you build immersion - crude graphics is not an issue - work on polishing your design, game feedback and make player to do interesting choices - right now i was smacking all the buttons 5s into the game just because i could and it didn't matter in the end... :) Hope it wasn't too harsh but you can learn (and you probably already did!) a lot from feedback given here! Good luck and keep jaming! |
| Dec 4 21:58:45 | 23m 33s | ANKH | ♥ 0 | **Loved artstyle - very clean and polished pixel art** Although i had hard time playing it - D key moved me ALWAYS 1s to the left and later to the right - not sure why... - lack of music was really apparent with such stunning pixel art - sound of game-win was too crude and harsh for me - great idea, you could spend little bit more time on gamedesign instead making 10 mediocre levels you could make 3 really polished ones! - that's a good advice for next jam! Overall it was pretty fun, although i missed a bit in lvl5 when you suppose to kill yourself and throw a rock to activate ANKH - i used this stone to kill snake instead XD |
| Dec 6 09:36:51 | 35h 38m | Cross the Hell | ♥ 2 | **Great idea, great execution, but gamedesign needs some work here** I know it's part of the challenge, but you should consider: - make player movement feel more 'alive' - now he walks too slowly - feels like he is drowning in glue... - overworld and underworld colliders should have effect always - this way you don't have this feeling of "platform is there but it vanished - this leads to frustration" - circle of showing underworld is expanding/shrinking too slowly - it should be almost instant - game should make players remember where things are (platforms) but let them to jump on invisible platforms as well - moving platforms should carry you with them. Apart from those points game is great but story is kinda boring :) Great entry overall! |
| Dec 6 10:07:58 | 31m 07s | Altruist Project | ♥ 3 | **Great idea and great execution!** Feels really polished and well thought - although it's hard! I wasn't able to finish it, but i'll get back to it definitely! PS. Loved ambient sounds and pixel art <3 PS2. To be honest - it doesn't look like made in 72h - if it was really creation of 4 ppl from start in 72h - CHAPEAU BAS! |
| Dec 6 10:20:31 | 12m 33s | Lucky Number 13 | ♥ 3 | One word - **Briliant** Loved small touches like blod footprins, screenshakes etc. Voice narrator - <3 |
| Dec 10 13:29:13 | 99h 08m | Pirates may Cry | ♥ 0 | I played web version - nice idea although i had no sound whatsoever... It's getting a little bit borring after a while because you just click buttons to make decisions, but nevertheless - it was nice to play it! |