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Feedback comments for LD42
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| Timestamp | Since previous | Game | WFMG's comment | |
|---|---|---|---|---|
| Aug 13 11:48:30 | Quest for the antivirus | ♥ 1 | Well done! Will play soon! | |
| Aug 14 18:52:37 | 31h 04m | STEP | ♥ 1 | These are my ratings: ratings.jpg I really like the game. It's very clever, rather eerie, and nice. I personally got stuck on Level 3, but that's because I'm impatient and not very good at games. There are a few things you could've improved on. I wish you'd included that really creepy music you made. It was really really good. It would've been good if you'd made the main mechanic more clear to the player. Other than that, awesome game! I'm glad you included fullscreen windowed mode after all! |
| Aug 14 23:25:28 | 4h 32m | Stock Up! | ♥ 1 | The game was alright. I hold you to a lower standard because I know this was your first submission. It was rather basic and used art you did not create; you did not take the photos of the doughnut, sugar cube, 🍋, etc. The graphics were just inconsistent. That's the main issue with them. Food would spawn in the snow and in the hole. This is rather annoying. I also didn't seem able to beat the game in either mode, which is surprising considering I beat the LD 42 entry Ramboom. |
| Aug 15 18:00:04 | 18h 34m | The Battle for the Earth | ♥ 1 | Your game is rather unique when compared to all of the other LD submissions. The writing is pretty good, the music is great, and it really contributes to the mood. The main issue I find with it is audience retention. I gave it a fair shot, but around the time I got to the battlefield, I was already so worn out from reading and reading, and I decided to give up. |
| Aug 16 07:50:03 | 13h 49m | Bunnies out of Space | ♥ 0 | The biggest issue I had with this game was that it launched at an extremely loud volume, and it took many attempts before it would let me press the Windows key to open the volume control. The graphics are alright, but not amazing. The main mechanic is cool, but not really explained blatantly enough. I noticed there was a tutorial there, but unless you force the player to play it, the vast majority of them will not do it. It's a cool concept, but it could be better in practice. |
| Aug 16 07:58:20 | 8m 17s | Give Me Space | ♥ 0 | The game is fun, but it is limited by the cursor orbiting mechanic. It's rather confusing trying to get moons and planets placed. That said, the premise is good, and it is loyal to the theme. The music itself is pretty good, but it gets a bit annoying when it restarts every time a new scene is loaded. |
| Aug 16 08:14:42 | 16m 22s | We Need Space! | ♥ 0 | I am impressed by this, and I am excited to see where it will go. The compo version does lack some of the things to make it a full and proper game, however. It really needs some audio, a UI that scales with the screen size, and a better explanation of what's going on. I know this is stuff you're working on, however. I gave this game some of my best ratings so far, including my first five on innovation. It's not every day someone comes up with something this clever and unique. Well done! |
| Aug 16 13:19:18 | 5h 04m | Evercloud | ♥ 1 | This is the best game I've seen here by far! It's amazing! The atmosphere, the storytelling, the cute main character, the mood, the pacing of the gameplay. This is amazing and whoever made this is a master of game development. I've rated this game 5/5 on all categories because I genuinely can't justify a lower score. This deserves to win! Well done! |
| Aug 16 13:39:14 | 19m 56s | Rebound | ♥ 3 | Very nice! It kept me playing through the whole game! The only issue I had was that it can be a bit hard to differentiate the inputs between hopping and leaping, which led to some unnecessary deaths. |
| Aug 16 13:45:41 | 6m 27s | DE/VOID | ♥ 2 | Really cool! I found it a bit too difficult, but I liked it a lot! Good game! |
| Aug 18 13:19:17 | 47h 33m | Unfamiliar | ♥ 0 | It was a very fascinating and well-written story. I like it. I didn't get emotional, but it is very well-crafted, and I am rather stoic. Honestly, I'm only 17 years old and yet I'm wondering if maybe I'm also at risk for alzheimer's later in life given how forgetful I can be, and how cloudy my head can be sometimes. |
| Aug 18 16:29:17 | 3h 10m | Who Z For Dinner | ♥ 3 | Nice game! I realised that it was fairly easy to avoid the falling tiles by just standing the the corner where the walls meet and shooting zombies. I didn't manage to hop down in time to avoid the game crash, but whatever. Nice game. |
| Aug 18 17:23:58 | 54m 41s | Sthog | ♥ 2 | Alright! I played this game, and I was a bit confused. In fact, I was very confused and unable to figure out how to play the game or why "were all gonna die". It dawned on me that it probably has something to do with making tea, as the description said, this conclusion being aided by the massive teapot. I figured out how to get the teabags from the thing on the wall and I button-mashed to get the pot thing or whatever it is. I couldn't figure out what to do next, however, and suddenly I died, again. I feel like this is a typical dev game. It makes perfect sense and is very playable to the developers who designed and programmed all of the mechanics. To an outsider, however, it just does not make much sense, I'm sorry to say. I can see the potential here, but the current product is not really enjoyable. |
| Aug 21 14:01:58 | 68h 38m | Blocks | ♥ 1 | It's very simple for sure, but it's fun, and wouldn't need much more to reach its potential. Only things like having some audio at the very beginning so you know your volume level and don't get blasted by noise once you start the game, making the jump lower and quicker... that's about what I can think of. At first, I was confused as to what to do, but it didn't take long before I figured it out. Only about a round or two. I like that the high score remains even if you close the page and open it again. That's almost creepy. Your game is a great example of how to find fun gameplay efficiently. While I probably put more effort into my game and made it much more complex than yours, I'd say your game is a great deal more fun. If you'd like to prove me wrong (or right!), please do! It's called Feedrun. Thanks! |
| Aug 30 15:31:50 | 217h 29m | Roady -- family firendly fun! | ♥ 1 | The idea is great, but the execution wasn't the most fun. I played the original version, as I want my review to be fair to everyone else. I see what you're going for, but it's not very intuitive. The lack of audio is a bit disappointing, the objective is confusing, and I still don't quite understand how to avoid the car. Is the yellow ground the road? Because that's where the car goes. It's a good submission, and for only 48 hours, but I think it suffers from dev-goggles. It's hard to understand what the player sees and thinks about one's game, and that can result in things you think are obvious becoming huge obstacles. I should know. My game suffers from that to a certain extent as well, even though I had already learned about this happening with my LD 41 game, which suffered from it even further. Overall, good idea, could be better in practice. |