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WFMG

Feedback comments for LD43

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TimestampSince previousGameWFMG's comment
Dec 3 16:30:14 Your Life? The World? ♥ 1 I played the Web build, and I rate this 3.5/5. It's a good game. Quite spooky, indeed, and the monsters do look a lot cooler in this lighting than in the Blender screenshots you sent on the LD server. Very cool. The audio adds to the mood, and the game is very artistically and creatively cohesive. The gameplay, however, is a bit confusing and flawed. It's good, at the very least as good as my game, but it's a bit opaque. While the controls were easy to gather, I could not figure out how to make either of the spells affect the monsters, nor could I figure out exactly what the objective/win state is. I didn't find avoid the monsters that hard, so I ran up to them with the spells, but I got killed. Something that kept me from playing any further is the opening cutscene. I wish you could skip it. It's really annoying to sit through every time.
Dec 3 16:35:37 5m 23s Gnomen ♥ 0 Your itch link doesn't work!
Dec 3 17:13:53 38m 16s The Sacrificial Trail ♥ 1 It's an interesting concept, and the unicorn thing is quite weird and interesting. Of course, making a sacrifice without knowing its purpose is very different from making one for a known reason. Unfortunately, I can't bring myself to find out what that's all about, because the game drags on too long, and it's just so repetitive. It's just so boring to calculate the most efficient route every time in an endless pattern of road choice, stats, shop. Sure, you can say no, but that's all it really is. I know I'm being a bit harsh about it, but it feels too programmatic to me. Too robotic. Basically, it feels like a "give these inputs to win" type of game, and I don't like that. Some other minor gripes are that the game is in the left corner, rather than the center, and that there are some spelling mistakes and grammatically awkward phrases and sentences. That's fine for an LD game, but it's something to be aware of. So what did I like about it? I liked the idea of it, the intrigue of what happens at the "calamity", and the idea of resource management. I feel like this could've been so much better if it had some simple, pixelated graphics of a car on a lonely road, at a small pit stop, etc., and with some ambient audio. In short, I don't like the execution, but I do very much like the idea. It's very innovative, and since I base my overall score on about the average of my other ratings, that raised this game up to a 3.5/5, though mostly just on innovation. I really like your videos, and I enjoyed you playing my LD 41 and 42 games Rainy Day and Feedrun. You're very talented; this idea just needed more time and a different engine. Danke schön von Schweden! :)
Dec 6 19:03:56 73h 50m Fire and Atlas ♥ 0 It took me a little bit to figure out how to play, but it's really clever! The graphics are very stylised and cohesive, the concept is very innovative, and the gameplay is quite fun. It might perhaps have done well with some music during gameplay as well, but that might also have been too lively. The only real flaw I can think of is that the buttons for the map and the digging are right next to each other, and thus it's easy to hit the wrong one by accident, in the worst case ending your game without you really deserving it. This is a brilliant take on the theme! You should be proud of your game! I wish I were this clever!
Dec 14 22:48:46 195h 44m hiJack ♥ 1 Great game overall. Quite fun and fits the theme well. A glitch I encountered was that sometimes the default direction vector (when no button is pressed) was not Vector2.zero, meaning I had to hold the opposing button not to fly into the wall and die. This also meant I couldn't move in that direction. Refreshing the page fixed it, however. I enjoy the concept, though the screen space is definitely quite cramped. The hijacking mechanic is rather innovative and interesting. It's a rough diamond in my opinion. I rated it 4 stars overall. For transparency: I played the web version.
Dec 17 21:52:34 71h 03m Castle Defense ♥ 1 This is a really cool game! The concept is very innovative, the way you really have to think about whether or not it's worth it to get each building and consider what's more valueable. The graphics may be simple, but they're pleasant and artistically cohesive. They are reminiscent of classic Runescape, at least according to someone who never played that. The music may just be one looping track, but it's a good and fairly long one. It also has these really nice sound effects. I find this very impressive, especially for being made in what appears to be your own Java engine. Very cool. This is a good example of how to scope your project appropriately to a short deadline. It would have been nice if the enemies had health bars and if there were some indication of from where the enemies would come next, but I understand that even just implementing the bare minimum is tough in a game jam. This really deserves more ratings, but to get that, you really need to start rating more games yourself. Why not give mine a go? ;P It has a web build! (It takes a while to load, but it will start.) I will recommend this game on the Discord server.
Dec 17 22:02:28 9m 54s Bokeh ♥ 0 While it is interesting in concept, Bokeh is a bit confusing in practice. I can't quite figure out what firing actually does. It's as if there's a separate interface for that whenever you fire, but I don't know how to affect that. The audio is very interesting. It definitely achieves the feeling of wonder and awe while still being ambient and subdued. Cool game. From one near-sighted person to another: Good job!
Dec 29 18:00:02 283h 57m Odie Brought Mom Flowers ♥ 1 Very fun game! I like the way the flower murdering sound effect interacts with the music. It took me a short while to realise that the clouds in level 2(?) were platforms, but no big deal. Looks like we both are a few ratings short of actually getting to see our result.
Dec 30 11:25:46 17h 25m F.O.U.R. ♥ 1 I really like this! The world is very believeable despite the very simplistic and minimalistic graphics. The character interactions are really interesting, and I got really immersed in this. I won't complain too much about the tiny flaws given the context, but things that could be improved upon in continued development would be making it a bit more clear that you can enter certain buildings, which took me a while, make it a bit more clear what calling Fourier on the phone does, and perhaps adding a map, but without all that hand-holding that modern AAA games are known for. I rated this game a 4 overall. Good stuff. I'm impressed and hope to see you make something even better in April!