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Feedback comments for LD44
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| Timestamp | Since previous | Game | WFMG's comment | |
|---|---|---|---|---|
| Apr 29 00:57:00 | Headbutter | ♥ 1 | The itch link doesn't work. | |
| Apr 30 15:06:56 | 38h 09m | Memorandum | ♥ 1 | Excellent game! Very thematically appropriate, consistent, and dark. There isn't much more to say. It's just great (and so much better than Zoccer). |
| Apr 30 15:15:38 | 8m 42s | bloodsucker. | ♥ 1 | Pretty good! I just wish it were fullscreen and that it wasn't so hard. It feels unfair to be booted back to the start of the game for one mistake. I think this game suffers from dev difficulty syndrome. You get used to how it works and expect everyone else to be as good as you are. The controls are a bit jank and the music loop could be longer. It fits well with the theme, though. |
| Apr 30 15:34:01 | 18m 23s | Robots in Hell | ♥ 1 | Really good! Just wish you'd used a different font and been a bit more clear about what constitutes the life force. Both Terabyte04 and I thought the things on the side were the life force for a while. |
| Apr 30 15:42:11 | 8m 10s | Flowaz | ♥ 0 | Haha very cute and fun! The realisation of this being about what is gained from mutually beneficial trade, even in an offset chain, was a really cool one. Well done! |
| Apr 30 15:48:29 | 6m 18s | Life Path | ♥ 1 | Cool concept, but a bit tedious and obtuse at times in practice. |
| Apr 30 16:05:36 | 17m 07s | Magical Resonance | ♥ 1 | Really engaging despite the slight clunk. The controls are a bit weird, the dub is slightly unintentionally funny, and the jumping is not fantastic. I recommend this video: https://www.youtube.com/watch?v=7KiK0Aqtmzc Nonetheless, this game is really engaging. You keep wanting to play "just one more time". It would've been nice if you could restart the level without restarting the whole game, though. The graphics are superb and I love the music! Well done! |
| Apr 30 16:59:02 | 53m 26s | Cucumber | ♥ 1 | I couldn't get up to the first door. At first I thought touching cucumbers gave you another jump, but that turned out to just be a double jump. I don't really get this game, I'm sorry. It looks really cool and sounds nice, but you don't let us rate your game in those categories. |
| Apr 30 17:15:34 | 16m 32s | Coinus Accumulus | ♥ 1 | This is really cool! It feels like it had 3 professional dedicated artists, the same amount of musicians, and one intermediate programmer with a good spirit behind it. :P I love all the graphics and the soundtrack is fantastic. The fact that you managed to cram a voiced cutscene into your game boggles the mind! Well done! However, again, I did mention it seemingly having one intermediate programmer to the other two aspects' three each. There are some quirks with this game that I don't quite understand. Firstly, you've removed the default resolution/setting option window that comes with Unity, but the game only runs in a rather small window. This makes it hard for me to see, not only on my 1080p monitors, but also on my main 4K one. I take it this is supposed to be part of the PS1 aesthetic you're going for, but it becomes impractical. Just setting the game to 4:3 in fullscreen would've been enough. Secondly, the controls. They are weird. It's third-person tank controls and you can only move the camera by moving the player. This makes avoiding the enemies feel quite clumsy and way too difficult. This is especially true when you've accumulated some gems or coins. It is practically impossible to get up the sword with anything accumulated, which makes gathering anything rather pointless. I just hope the objective isn't to collect ALL of the gems and coins. These two things make the game harder and more frustrating than it has any right to be. It's great and hindered by these two things. It's a shame, really. I've still given you mainly high ratings and I congratulate you three on your hard work! Well done! |
| Apr 30 17:25:08 | 9m 34s | Harvester | ♥ 1 | For 24 hours, this is great. However, such as with many LD games, it's more of a testament to the achievements and newfound skills of the dev than an amazing game in itself. The gameplay is pretty tedious, especially with these annoying AddForce() controls. It's still good and very gamey. The graphics are very nice and stylised. The music is good and fits the mood of the game quite well, but just isn't very long. A longer loop would have been nice, but I know how much goes into these things, so I get it. Overall, well done! You did a good job, especially considering the extra time constraint. In fact, it took me about 10 hours from when the jam started to when I started programming anything worthwhile, and even so, that original concept was scrapped the next day in favour of the much more fun gameplay of what S:C:U:M - The AutoVore Division ended up as. I did manage to repurpose quite a few assets, such as the conveyor belts and some scripts/parts of scripts, though. Again, well done! |
| Apr 30 17:36:03 | 10m 55s | Faery Tales | ♥ 1 | This game has a lot of potential and it feels very gamey. However, the main issue with it for me is the way zoomed out view. I feel like this kind of pixel scaling would have worked if my monitor were the same resolution as one of those IBM PCs from the early '90s that this looks like it came from. Alas, my monitor is 4K. I think you need to set your pixels per unit to 16 or 8 or something like that. Regardless of that, it's a pretty hard platformer by my skill levels. Mind you, I'm not amazing at these games, but still. It looks to have a lot of potential, but I lost the will to keep on playing after a while of not making that much progress. I noticed and liked the way that shooting uses up your health, but I found it a bit hard to notice, especially with how tiny the UI was for me. Are there health packs or something later on? I couldn't seem to refill my ammo once it was depleted. The moddable aspect is really cool for an LD game. I like that. Maybe it's not the thing to prioritise in this type of development, but it's still very cool. I don't think spending time on that is what caused the issues with your game, especially considering how quick it would be to fix the ones I've mentioned (and noticed). Overall, would be more fun if I could see what's going on with my old grandpa eyes, but well done! |
| Apr 30 17:46:50 | 10m 47s | Lifelust | ♥ 3 | Really amazing art and music! The health tradeoff mechanic, while simple, is perfect for this game and works really well with the theme. I did find using space to attack to be a bit weird, and the same goes for X, even if a bit less so. I also dislike it when these games are windowed, because I can't tell what's going on. Overall, however, well done! This game got high ratings from me! You should be proud of what you accomplished, all three of you! |
| Apr 30 17:59:13 | 12m 23s | Bloodletter | ♥ 1 | Wow! What a polished and focused game! This feels almost like a finished product! I kept wanting to play and play. The fact that you have fully-featured settings, including difficulty settings was absolutely astonishing! This came from just one person! Amazing! I played it like I tend to play Doom. The difficulty didn't seem to suffer from devitis, either. It seems appropriate. This feels like a proper late '90s FPS but with the polish of modern game dev, especially for the time constraint. I don't know how much FTE QuakeWorld does for you, but still! Great! I was a bit disappointed with how subdued the shotgun noise was and how mellow the soundtrack was compared to the gameplay. |
| Apr 30 18:08:26 | 9m 13s | utsvulten | ♥ 0 | Oh my god! This is so weird but so fun! It's probably fun because it's weird. I like it! I was able to appreciate it even more than the majority of LD participants because I am Swedish. "Ge mig!" :P Anyway, this is of course not filled with activities. It's more just art, and for that, it's amazing. I could see someone like Vinny/Joel of Vinesauce fame playing and reacting to this. This is good stuff. Well done! |
| May 1 00:23:41 | 6h 15m | Life-Points, A Ludum Dare Game. | ♥ 2 | While this game is quite rudamentary and not very polished, it is a positive result and a success given the context of its creation. Yes, the music is really obnoxious, the movement and shooting are simplistic, and it's all quite rough, but it shows potential, ambition, and drive. Since I know you personally, I know your history with game dev so far, and it looks good. In fact, I couldn't have created something like this when I was your age. If you keep working, keep improving, and keep trying, all with a critical eye and with accepting that while it's okay that you are where you are now, it's crucial for you to keep improving, you will develop plenty and become a great programmer. You just have to have patience, self-discipline, and truly try your best * 1.1f; |
| May 1 14:27:18 | 14h 03m | 100 leaves | ♥ 1 | Really funny and personality-filled game! The controls for the branches are a bit weird and could have done with some highlighting as to which branch is selected, as well as just making them go up and down with W and S instead of A and D. However, overall, this was really fun! I like this game! Well done! The graphics are super cute and the OwO-compatible tree just adds to the charm! |
| May 2 13:48:30 | 23h 21m | Sheep It | ♥ 2 | Really fun and professional game! You can tell that you guys are a serious studio with a big Steam game on the way! This deserves the attention it gets! The graphics are extremely stylised and cute, be it the art style, the shaders, or the animations. It's very cute. The premise is simple and you hit the nail on the head about it being relaxing. I will say it's not perfect. I had a few bugs where the robots were a bit confused and kept going in random directions and turning after a little bit, as well as the sheeps (^-^) going in circles in a corner by the little stream. However, on the whole, very good. Now, I will say, there is an issue with the web version. I believe I had 77 sheeps left to throw when I got this error: https://cdn.discordapp.com/attachments/477349680586555392/573504608605831188/unknown.png I don't know if this is present on Windows as well, but it certainly is annoying. Nonetheless, fun game, well-made, extremely professional! Well done! |
| May 7 11:22:39 | 117h 34m | A Heart of Gold | ♥ 1 | I really like this game! It's intuitive, concise, and fits perfectly with the theme! The graphics are wonderful, and the concept is just really clever! Of course, it can improve. It's an LD game. However, you've done amazingly! Definitely one of the best games of this LD! |