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Sciman101

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TimestampSince previousGameSciman101's comment
Aug 13 17:14:43 Popcorn Mayhem ♥ 0 I like the concept, though I'm having trouble beating the first stage. Gonna change my refresh rate and see if it helps
Aug 13 17:47:58 33m 15s Purple Void ♥ 2 This game looks really great! The boss behaves well, too, good job all around
Aug 13 17:58:26 10m 28s malloc() ♥ 0 Nice game, though I have 2 main critiques. Firstly, the shooting sound feels kinda weak. I get it's supposed to be a mouse clicking, and I think that's a really clever way to incorporate the whole theme you're going for. But in terms of game feel, it makes the gun feel weak. Secondly, the map is really big, and with how closely zoomed into the player you are it makes it kinda hard to navigate. That all being said, still, good work!
Aug 13 18:21:13 22m 47s Slay The Slime - Too Much Loot ♥ 1 This game plays fantastically, the visuals and sounds and UX are all top shelf. The only thing that bugged me was, after a few slimes, it got pretty repetitive. It never felt like I had too little space, as long as I made sure to fill up after killing a slime. Do the colored potions have different effects on different slimes? If they did, I never noticed since I was just trying to fling as much crap at these blobs before they could kill me. Still, great game! Very polished.
Aug 13 18:33:12 11m 59s Rainforest ♥ 2 This is really fantastic! Presentation wise, it's nearly flawless, the visuals and audio really work with the game. My biggest grip is the controls. I get you were going for pushing a cart around, but it feels kind of clunky in the environment. Also, clicking packages to pick them up is kinda odd, might have been better if you just pressed space or something while near them. Still, though, that didn't detract from my enjoyment of it overall. Great job!
Aug 13 18:42:31 9m 19s SHOOTAN ♥ 2 'What happens when you poop in the hyperloop' sold me on this game. (Seriously though, nice job!)
Aug 13 18:48:19 5m 48s F-STOP ♥ 1 Biggest criticism - please turn down the mouse sensitivity. Maybe it was just me but i was starting to feel a little sick with how fast everything was moving
Aug 14 00:01:53 5h 13m Spar! ♥ 1 I like the player sprite, and the sword swinging effect is nice. One recommendation, though, would be to have the screen shake only when you hit an enemy, not just when you swing. It would make it feel more responsive.
Aug 14 00:05:51 3m 58s After Halt Mini ♥ 1 Not a huge deal, but I'd recommend exporting as something other than an installer. Most people don't like having to install games for game jams, web export or even a zipped file is better
Aug 14 00:09:20 3m 29s Dis-mantle ♥ 1 If you click the 'tutorial' button on the main menu, then go back, the music will start to loop over itself.
Aug 14 00:24:06 14m 46s Scrap Yard ♥ 2 I really liked this! It incorporates the theme really well, the models and animations are all really well done (Especially like that boxing glove robot), the way powerups were delivered was nice, all around great concept and great execution. For your first LD, this is solid! My one criticism would be, for a game about shoving people into walls, it didn't feel very 'juicy'. It would have been better, in my mind at least, if the robots flew faster away from you, and maybe exploded or shook the screen on impact. It's a purely game feel thing, but it could have made the whole thing a bit more visceral. Still, good job, one of my favorite games to come out of the jam so far :D
Aug 14 00:37:26 13m 20s NOOR ♥ 1 Really great game! Hard, though, with only 4 hearts I kept dying trying to kill the first 4 eggs. Still, enjoyed the visuals and sound, and gameplay incorporated the theme in an interesting way I haven't seen anyone else do
Aug 14 00:40:55 3m 29s Halcyon Woods ♥ 0 You should probably opt out of the graphics category since you didn't make the graphics, yourself
Aug 14 00:44:59 4m 04s Ink Flood ♥ 0 Having the same issues as these other two guys, can't run the game for some reason. Double clicking the .exe just does nothing
Aug 14 00:56:49 11m 50s Grimder ♥ 0 I really enjoyed this! It's a clever concept, and reading the descriptions for some of these people was pretty funny. Might play this again in my free time. Also, not critical to the gameplay, but bonus points for having NB folks
Aug 14 01:01:33 4m 44s 20000 Leaks Under the Sea ♥ 2 Really well polished! I liked the idea, and the graphics and sounds effects were very fitting. Also, not mentioned a lot, but the itch.io page itself was really nice. That said, some of the leaks appeared way too fast for how slowly the player moves. Made it feel kind of impossible near the end. Still, good job!
Aug 14 01:06:40 5m 07s Crushed ♥ 1 I like it! Had to restart a bunch on level 3
Aug 14 01:13:30 6m 50s Gridlock ♥ 1 I like the concept, and it's executed pretty well! My only gripe is it's really easy to accidentally park a car right in front of the road, and all of a sudden nothing can move into the parking lot anymore. Still, good concept and solid execution
Aug 14 01:24:08 10m 38s Space Junk Jettison ♥ 0 Now this is a polished game. Controls are a bit annoying, but it's bearable
Aug 14 01:35:42 11m 34s Overflow ♥ 2 Now *this* is a good game. Presentation is flawless, although it is a bit annoying how it runs differently based on your screen refresh rate, might wanna point that out. Graphics are cute and functional, music is catchy, the fact you guys put in a rebind keys option says a lot to how much effort you put into this. My one hangup is, it isn't the most original use of the theme I've ever seen. But even then, I'm hard pressed to say this isn't spectacular. Great job!
Aug 14 01:47:18 11m 36s Survirus ♥ 1 This is good! Super well polished, simple but addictive arcade-y gameplay, no complaints here! Good job
Aug 15 13:38:03 35h 50m Puzzle Out VR ♥ 1 Really enjoyed this, great concept! Something between hole in the wall and perfection. Wish there were more levels, but it's good for a what it is. My main criticism would be, maybe have the wall slide inwards more gradually, instead of snapping at increments. Still, thoroughly enjoyed it!
Aug 15 13:46:09 8m 06s Endless Game ♥ 1 Really solid entry, very well polished! Particles, sprites and sounds were all really nice, player handled well, and the concept was executed well. Also, you made it in java? Props for that
Aug 15 13:59:33 13m 24s SpaceOut ♥ 2 Really solid, like the mashup style gameplay. It doesn't feel super connected to the theme, but as a game it stands really well
Aug 16 02:55:11 12h 55m Rey Trace ♥ 2 Really neat concept! I'm a sucker for vector-ish stuff, so this was really nice. Only gripe is it's a little annoying to spam the mouse button, maybe holding it down to rapid fire would be better since the game seems to be testing your aim more than your reflexes. Still, good regardless!
Aug 16 03:00:01 4m 50s Snake With Enclosing Walls ♥ 0 Exactly what it says on the tin. Not bad, just not too surprising or innovative. That said, for what it is it seems polished and well put together. A good, arcade-y experience overall
Aug 17 13:51:38 34h 51m Vupu ♥ 0 Really polished, it's clear a ton of effort went into this. Graphics and sound are really nice, the player controls well, (I actually agree with @agsilverag in that this could be a good 2-button runner). Like people are saying, it's very difficult, both in good and bad ways sometimes. There's a part near the beginning where you can get stuck under a jump block, which doesn't feel great. Still, good job all around!
Aug 17 13:55:17 3m 39s The Hero's incredible Chronicles ♥ 1 (Edit - Got it working) I said out loud "Oh are you kidding me". Good game
Aug 17 14:14:43 19m 26s No More Space ♥ 1 Fun game, the transitions were nice, and the UI as a whole felt pretty clean. It got kinda overwhelming after a bit, though.
Aug 18 02:14:40 11h 59m GoldSlash ♥ 1 Graphics were very nice, though the whole thing was a little too buggy for me to really enjoy. Mainly enemies turning invisible, and some odd collision bugs. Still, good work, just maybe not for me
Aug 21 12:23:03 82h 08m BugSurvive ♥ 0 Solid entry, overall. The controls were a bit slippery, and sometimes it felt like the waves of enemies were kind of overwhelming, but overall a job well done. I'd say if you ever try and add more to this, try and make more variety, whether it be more weapons, or enemies that behave differently. (Alt. Title - Naked Cowboy man defends his island from army of butterflies)