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Feedback comments for LD42
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| Timestamp | Since previous | Game | Pennycook's comment | |
|---|---|---|---|---|
| Aug 13 01:36:05 | TeTrans | ♥ 1 | Great idea and a neat little game. The use of tetrominoes for the cargo makes it very intuitive. I think the tutorial makes things look much more complicated than they really are, though; if you take this further, I'd recommend reducing that first graph down to two nodes. | |
| Aug 13 01:44:32 | 8m 27s | Gunning Out of Space | ♥ 1 | Congrats on your first game jam entry! 👍 I think there's a small bug in the mouse aiming, which you might want to look into. When I was playing the bullets all seemed to fire from the top of the gun instead of from the barrel. |
| Aug 13 02:50:35 | 1h 06m | LD42 Running out of Space | ♥ 1 | This is so good -- I'm jealous that you have so many complete mechanics. I love that the vehicles are 3D models, and the effect that this creates when they turn. I think background music is the only thing missing, here. I highly recommend [musagi](http://www.drpetter.se/project_musagi.html). |
| Aug 13 03:20:03 | 29m 28s | Chef Frank's Franks | ♥ 1 | I made $43! It took me a while to figure out that condiments weren't food and that they needed to go back into Frank's trailer, but once I got past that I started to really enjoy it. Great job, this is really fun -- like _Overcooked_ with no space -- and it just needs some simple background music to make it complete. |
| Aug 14 00:21:22 | 21h 01m | Password Camp | ♥ 1 | This was fun. Like @conorod said: the music and graphics are great! I'm a little confused about what happened when I was playing, though. I was just walking along and then suddenly I was fighting a large version of a smaller boss that I'd died on. I defeated him and it said I won, but I hadn't been into any of the cabins and had only found one memory... |
| Aug 14 00:25:56 | 4m 34s | Introvert's Nightmare | ♥ 2 | Your itch.io link is broken: I just see a 404... |
| Aug 14 00:34:20 | 8m 24s | You Wanna Pizza Me? | ♥ 1 | This is punishingly hard: there's nowhere to hide, and you die in one hit! I think the most I got to was 11 pizzas; I probably would have kept playing for longer if the restarts weren't so frequent. Otherwise, good job! I really liked the music, and the name is fantastic. 😆 |
| Aug 14 00:43:16 | 8m 56s | Not Enough Space | ♥ 0 | I really like this, and I don't think you need to apologize for the music. As others have said, I think the only problem is that it's a little too easy -- the waves don't come fast enough, so the screen never really fills up. But the idea is a good one, and I had a lot of fun towards the end somersaulting about the place and seeing how many zombies I could hit in a single jump. |
| Aug 14 00:50:46 | 7m 30s | ToFSDfSftPDRRoDwL | ♥ 2 | Score: 1076 It took me a while to figure out that I was supposed to picking up the clones rather than avoiding them. It's good fun, and the graphics are great. I'm not sure if the score going negative is a bug or a feature, but I like that you're fighting to collect points as they're stripped away from you. You should look into adding sound next time: even really simple sound effects from something like [sfxr](http://www.drpetter.se/project_sfxr.html) would make this feel much more like a complete game. |
| Aug 14 00:56:46 | 6m 00s | Grimder | ♥ 0 | Is there any way you can release this for web, or are the touch controls really integral to the gameplay? |
| Aug 14 01:01:12 | 4m 26s | Mini Royale | ♥ 1 | I feel like the enemies are able to fire faster than the player, but maybe that's just because I kept losing. Shrinking the visible area instead of the playing area is a good twist on the theme. |
| Aug 14 01:13:05 | 11m 53s | Wingman | ♥ 2 | This might be the best Ludum Dare game I've played: everything about it is so polished. I think the only thing that might improve it are some pickups (e.g. different weapons, shield swap, etc), but it's great as it it is! |
| Aug 14 01:22:36 | 9m 31s | NO SPACE FOR A NAME | ♥ 0 | Great game -- I've not played anything like it before, and it's really fun. I couldn't make it past level 3, but I enjoyed trying. Also, would you mind telling me how you managed to get Unity to fullscreen in the browser like that? It looks a lot better than the default web player. |
| Aug 14 02:01:57 | 39m 21s | Bus Mayhem | ♥ 1 | I liked that you really have to run towards the front of the bus in order to stay on. My initial reaction was to move to the back and try and hold my ground there, which didn't work so well. if you continue working on this, I'd consider making the location of the "SPACE" box less random. If -- for example -- you made it proportional to the distance to the back of the bus, it would help drive up the tension! |
| Aug 14 02:14:13 | 12m 16s | Urban Planning | ♥ 0 | This is fantastic -- great job! Building houses as a weapon is a really funny idea. |
| Aug 14 02:22:24 | 8m 11s | The Consumer | ♥ 1 | This is really innovative and interesting. I think it's a little too hard to tell which words relate to which video, though -- mainly because it requires some trial and error to figure out. Maybe when a video starts you could display its title in the correct font, and remove it once the player has found a matching word? |
| Aug 16 00:35:07 | 46h 12m | Overwrite | ♥ 1 | This is really great. The difficulty curve is just right, and I laughed aloud at several of the text sections. You get extra points for making me run something called "overwrite.exe". |
| Aug 16 00:40:12 | 5m 05s | Cat Royale: Cattlegrounds | ♥ 0 | The controls are a little awkward: I kept pressing Space expecting it to be the jump button. |
| Aug 16 00:46:15 | 6m 03s | Space Junk Defender | ♥ 0 | It's a very simple idea, but also a very good one. Adding some very simple graphics (or even just colors) would make it much more visually interesting, but it's a good prototype. Also, I encountered a bug: it seems to be possible for blocks you deflect to hit other incoming blocks, and then both of them get stuck in space. |
| Aug 16 00:54:03 | 7m 48s | Bullet Farmer | ♥ 0 | The graphics and audio are great, and it's really fun to play -- good job! I think the tutorial could be integrated better into the game, but that's about it. My first attempt was a disaster, as I convinced myself I had to shoot plants to harvest bullets and couldn't reach the upper two platforms. |
| Aug 16 01:02:26 | 8m 23s | Shrinking Out | ♥ 0 | Welcome to Ludum Dare, and congrats on your first entry! You've got audio, you stuck to the theme and you produced something that's fun to play. Great job. |
| Aug 16 01:10:08 | 7m 42s | Ludum Delivery | ♥ 0 | I had an idea very similar to this, and I'm really glad that I didn't pursue it -- you implemented it much better than I could have! 😆 I really like this: the pixel art is great, the music is catchy, and the gameplay is fun and intuitive. I think the only thing missing is some idea of level progression: once I got the hang of things it wasn't very difficult, and I stopped playing because it stopped being a challenge. Gradually ramping up the speed of the conveyor belt, or having the trucks take longer to return, would have kept me playing longer. |
| Aug 16 01:16:42 | 6m 34s | Roboss | ♥ 3 | I really struggled to make any progress with the boss. It takes a long time to fall to your death, and there's very little room to learn the mechanics (since being hit even once is enough to throw you from the arena). I think it would have been more fun if there was a barrier initially, or if there wasn't really any risk of falling off until a few of the tiles had been destroyed. As it was, I didn't really get to experience "running out of space". Nonetheless, great job! The audio and graphics are really good, and it's not a bad game just because I suck at it. 😄 |
| Aug 16 04:37:09 | 3h 20m | Bus Stop Blast | ♥ 4 | Brilliant. I wasn't expecting to be able to drive through all the buildings and trees, which made for a nice surprise. The minimap was a nice touch, and I really appreciated the balloons marking the bus stops towards the end of each run. The music is great, but the lack of sound effects makes the bus feel oddly quiet. Some simple crash and screeching sound effects would make a huge difference. |
| Aug 16 04:42:05 | 4m 56s | HELP: The Illuminati captured my family and are forcing me to make this game | ♥ 1 | Absolutely hilarious. I can appreciate how much time must have gone into writing such funny text for each option on each country! I wish I had my Dreamcast with me so I could play it there. |
| Aug 16 23:57:41 | 19h 15m | Goo'N'Ghosts | ♥ 1 | Spooky! I liked the addition of the riddles to make it more than a simple jumping race. I agree with what others have said about the delay when you stop running; a few of the times I died I felt like the character was out of my control. |
| Aug 17 00:42:22 | 44m 41s | Delete After Reading | ♥ 2 | "Your eyes are like warm spaghetti." -- amazing. Really great job. I agree with @vfabien21 about needing to play each level at least twice, especially in the case of the second mission; I don't think the note prepares you for that sentence structure. I think this could be just as fun if you could see the sentence all the time, or if the note had more of a 1-to-1 mapping. |
| Aug 17 01:04:15 | 21m 53s | Not Enough Room in this Space[bar] | ♥ 1 | The music is great, and I really like the idea. I played it by myself (🙁) but I can see how it would be more fun with multiple players. Is it possible to win? I filled the keyboard with blue but nothing seemed to happen. I understood what was going on with the tilting mechanic, but it felt to me like it was implemented backwards -- it should tilt _towards_ the side with the most points, rather than away from it, as though both players are placing weights on a scale. |
| Aug 18 00:55:20 | 23h 51m | Running out of Platforms | ♥ 1 | I scored 750. At first I thought it'd be really easy -- since there are so many platforms -- but I hadn't accounted for the fact you could fall down the cracks. Good job. I think the difficulty ramp could do with some tweaking: it starts very slow, and just when I thought it wasn't going to get any faster it jumped straight to being too fast for me to keep up! |
| Aug 18 00:59:11 | 3m 51s | Wall Press | ♥ 1 | You should add a note somewhere about how to rotate the character -- I only figured this out by trial and error. |
| Aug 18 01:10:23 | 11m 12s | Constellations | ♥ 2 | The art and music are really nice, and it feels like a complete game. But like @luca1152 I couldn't really work out how to play: even when I'd figured out how to make constellations, I couldn't work out how to get a good score. I think a little bit of text on the itch.io page -- or in the game itself -- that says "Try to make as many constellations as you can" or "Try to make the largest constellations you can" (I don't know which it is!) would likely be very helpful to new players. |
| Aug 18 01:23:48 | 13m 25s | Hiding Spot | ♥ 1 | Really great job. The "trap yourself in" mechanic is really innovative, and a great take on the theme. I got stuck at Level 3, but I'm going to come back and try later. |
| Aug 19 03:28:43 | 26h 04m | Claustrophobic Typist | ♥ 1 | I wasn't expecting to see a typing game with this theme, but you made it work! I particularly liked how the music started to slow down and the screen started to grow darker as the room shrank -- nice touch. |
| Aug 19 03:36:26 | 7m 43s | Polygon Bash | ♥ 1 | Moving by shooting makes this fiendishly difficult, and I love it! Like @magmafortress, I found that the best way to get a good score was to hug the wall -- you should definitely think about implementing some mechanic to make this tactic less viable, as it makes things a bit too easy. |
| Aug 19 03:42:28 | 6m 02s | Demotrash | ♥ 1 | I really like the chain mechanic, and how it keeps track of separate chains. As others have said, the only thing really missing here is music -- I'd highly recommend [musagi](http://www.drpetter.se/project_musagi.html), which lets you set up simple repeating tracks very easily. |
| Aug 19 03:57:10 | 14m 42s | Memory | ♥ 1 | I got the crown! I had a lot of fun with this one. I think my feedback is mostly technical... I kept clicking outside of the game window by mistake (lock that cursor down!), and I was surprised that clicking on an NPC restarted rather than advanced dialogue. Otherwise everything worked very well. |
| Aug 19 04:04:55 | 7m 45s | Running Away | ♥ 1 | Great art, great pun, great gameplay twist and even a little narrative at the end -- really good job. I almost died during the running section, which would have been a shame; I likely wouldn't have tried again many more times, and never would have seen the more innovative space section. Maybe the difficulty of that beginning section could be tweaked a little? |
| Aug 24 02:55:48 | 118h 50m | A tiny corner | ♥ 0 | I got as far as the button. It's simple but fun, and evolves in an interesting way -- great job! |
| Aug 24 03:01:18 | 5m 30s | Sumo Warrior | ♥ 0 | The spinning camera made me feel sick, too, and I had to stop playing. I think some better indication of which direction you're running in could also help, as it's pretty hard to tell where the character is going to go. Making the characters into boxes might be worth a try, since it would be more obvious when they've been rotated. As others have said, some sound effects and music would help make this feel more complete. I'd recommend [sfxr](http://www.drpetter.se/project_sfxr.html) and [musagi](http://www.drpetter.se/project_musagi.html). |
| Aug 24 03:06:21 | 5m 03s | Quest for freedom | ♥ 1 | I really like the pixel graphics, and the music is good too. I think once you add a timer for the shots it'll be even better. |
| Aug 24 03:14:18 | 7m 57s | cargOS | ♥ 1 | I managed to drop a box of the wrong color onto one of the goals and it got stuck. :frown: Also, perhaps it's just me, but I found the white boxes quite confusing. The first time I dropped a colored box onto a goal it turned white, and I thought it had closed -- it took me quite a while to realize that it was in fact just waiting for a white box! Otherwise, really good entry. Very different to a lot of the other games I've played this time, and very complete. |