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Feedback comments for LD42
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| Timestamp | Since previous | Game | ilijabc's comment | |
|---|---|---|---|---|
| Aug 15 01:48:43 | Overflow | ♥ 0 | That was really good! I always love a good platformer. My main complaint was that the wall jump felt kind of clunky, although I've been playing Celeste, so I think I may be a little spoiled about that. Aside from that, the music was good, the sprites were cute (although it would've been nice to have different creatures instead of palette swaps), and the gameplay was pretty fun. I got all the ducks! | |
| Aug 15 03:54:46 | 2h 06m | AGAIN | ♥ 0 | It looks nice, but there's a lot that isn't clear... For example, is there an objective, or do you just run as far as you can before you get stuck? I liked it, it was fun to go through the environment and watch the ever-shifting level, but I would've liked a little more direction. |
| Aug 15 04:10:20 | 15m 34s | CLOZURE | ♥ 0 | Neat little platformer. There are some bugs, though. The most critical bug is that if you complete the computer minigame but die before you reach the door, the minigame won't show up after you restart and you have to refresh the entire page. It's a little short, also. Some more levels would be nice. The music is pretty good, did your team make it? |
| Aug 15 04:19:03 | 8m 43s | Ultimate Question - 42 | ♥ 1 | Pretty neat! Some music during the game would be nice, or at least menu music that doesn't contrast quite so much with the main game. |
| Aug 15 04:33:33 | 14m 30s | Shipping Fast | ♥ 1 | I think you can do away with the physics engine for the blocks, and just make their movement scripted, because the board becomes a bit of a mess after a while. Or, you could just embrace it, and allow blocks to land anywhere. The camera placement was a bit awkward. You should place it lower and at an angle so you can see the height of the player, or have it follow the player. I like the concept, and the mechanic of jumping on the blocks to clear them was pretty fun, but the game definitely needs some polishing. |
| Aug 15 05:17:21 | 43m 48s | Avarus | ♥ 2 | This is addicting! Tapping coins to split them was a little finicky with my computer's touchscreen, but it didn't get in the way of the game too much. And, like @teo-miklethun mentioned, this game definitely needs a zen mode. Oh, and I got 318 points 😜 |
| Aug 15 05:43:26 | 26m 05s | Easter Shabobble | ♥ 1 | The graphics and pitter-patter sounds are extremely adorable! The gameplay is a little slow for my taste, though. I don't really like the carry limit, and having to wait for moving platforms is made all the more stressful when your inventory space is ticking down with the timer. The limited jumps are also made more awkward by the fact that the jumps don't always go where you want them to go. If the controls were a little tighter, then the inventory timer and jump limit would be more tolerable, but I don't think they really feel good in their current state. |
| Aug 15 22:20:41 | 16h 37m | Pillar | ♥ 0 | Nice game! The mini-puzzle with the blocks while dodging the obstacles works pretty well. It could use some balancing, though. The heart/skull blocks, especially, seem way too common. |
| Aug 15 22:29:46 | 9m 05s | MoonSpell | ♥ 1 | Pretty good! The graphics and music are nice, and the gameplay is smooth. As others have mentioned, some extra chances when failing a level and the opportunity to see the level before it starts would be nice. I'm still confused about the description, though... It doesn't exactly seem to describe the game very well. |
| Aug 16 01:14:06 | 2h 44m | Space(bar)Invaders | ♥ 1 | Fun game! I think the main problem is that the difficulty is a little too high. I was using a graphics tablet, and even then I was just barely squeaking by on the later levels. The title and ending screen art were very good, as was the menu music. `what the heck did i just read though ._.` |
| Aug 16 01:47:13 | 33m 07s | Is There Enough Space? | ♥ 1 | This composition symbolizes my thoughts as I played the game: idontknow.png I like the minimalistic feel, but I think there should be some additional constraints or objectives to make the game a little more game-like. Some guidelines to give some direction to the player's drawings could contribute to the message of the game, without adding too much complexity. |
| Aug 16 02:01:24 | 14m 11s | Crate Typist | ♥ 2 | Pretty nice. You should definitely revise the difficulty, though. Random anecdote time: I made a platformer for a class project once, and literally everybody said it was too fast. I added an option to halve the player speed, and people *still* said it was too fast, but at least it was playable. Where was I going with this? Oh yeah, when you're making a game, it's important to remember that people who play it might not have the same skill level as you, so you should try to accommodate that. Or maybe I'm just annoyed that I can only score 50 points. Interpret my comments as you will 😅 |
| Aug 16 02:12:46 | 11m 22s | Yet Another One of Those Pesky VR Experiences | ♥ 0 | Leaving a comment to remind myself to try this out tomorrow. In the meantime, you should go play and rate some other games, to make yours show up on the front page. |
| Aug 16 04:06:34 | 1h 53m | Running out of Squares | ♥ 1 | Interesting puzzle game. I won once, but I haven't figured out a good strategy yet. One thing that bugs me is that the last piece will occasionally be impossible to put in the board, for example the S tetromino (unless I'm misunderstanding something). |
| Aug 16 04:45:23 | 38m 49s | Crushed | ♥ 2 | Interesting concept! The growth mechanic was very satisfying to play around with. I noticed there were a few places you could use platforms to go much higher than their intended range, perhaps including growth limits on the platforms would improve the level design? |
| Aug 16 05:20:59 | 35m 36s | Slay the Spacetris | ♥ 1 | Good use of the theme! Dragging the blocks around and slicing them is pretty fun. I managed to clear both the pipe and board, after a few attempts. You should make it a little clearer how the different colored blocks behave. Just out of curiosity, does anything happen if you fill the upgrade meter after buying all the upgrades? |
| Aug 20 02:27:23 | 93h 06m | UEDJ - A Crime-Solving Desk Job | ♥ 1 | Really interesting take on the detective genre! All that it really needs is some ease-of-use improvements. Most notably, it should be a little easier to cross-reference the files, for example allowing multiple open windows or showing file names. I did manage to find the *true* solution to the 2nd case, but I'm absolutely stumped on the 3rd. Any hints? |
| Aug 20 06:00:26 | 3h 33m | Compactory | ♥ 1 | Fun bite-size puzzle game! The random positioning of the conveyors adds a nice amount of variety. It takes a little while to figure out how everything works, and I still don't know what splitters are good for, but once I understood it, I had fun building tiny networks and watching them work in mesmerizing patterns. I'll definitely be saving this one. |
| Aug 20 06:26:00 | 25m 34s | CQC | ♥ 1 | The graphics look pretty good! Just the right level of simplicity vs. detail. I think there could be a little more variety in the gameplay. For example enemies that move around or have special effects would add a lot to the game loop. (I only got to the purple enemies, so I don't know if there's anything like that later on.) |
| Aug 20 23:19:25 | 16h 53m | Sakaven Simimulator | ♥ 1 | Neat game! The graphics are pretty good, but I think the controls should be improved. The ability to select groups of troops and give them separate instructions, in particular, would be very useful. |
| Aug 20 23:28:30 | 9m 05s | Lost | ♥ 0 | Pretty good game! I didn't really like the turn controls, I thought they were a little too floaty, but aside from that the gameplay was pretty tight. |
| Aug 21 02:43:16 | 3h 14m | Overclocked | ♥ 1 | Pretty fun! My best round was 3825 KB. The game itself is really fun and addictive, although I think there could be a few small improvements. One of the main things I think this needs are clearer piece outlines. It's a little difficult to tell which piece is which in the RAM at a glance from just the circuit lines, and even more difficult to tell what's a valid block to use compression on. The RAM also becomes less useful as the game progresses, since the piece timer quickly becomes too fast to pay attention to anything except the next piece. This is made worse by the fact that it isn't always perfectly clear what tile a piece will go on when you drop it, resulting in mis-drops when the timer speeds up. Despite this laundry list of nitpicks, this is probably one of my favorite games I've seen so far. Now excuse me while I try to make a 5-clear... Edit: Okay did that. My life is complete now. |