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Feedback comments for LD41
ilijabc's games and stats for all events →
| Timestamp | Since previous | Game | ilijabc's comment | |
|---|---|---|---|---|
| Apr 23 02:07:32 | The Story of my Life | ♥ 0 | You should probably use a smaller viewport size; the game doesn't quite fit on my screen, and most of the elements are very small in comparison. | |
| Apr 23 03:03:47 | 56m 15s | Turn-Based Invaders from Space! | ♥ 1 | Interesting concept! Seems simple at first, but it's fun to figure out the enemy movement patterns. I did run in to a bug where the aliens never took their turn after replaying a few times. Also, it'd be cool to see some more variety with this sort of thing. |
| Apr 23 03:18:45 | 14m 58s | Rhythm-Based Twin Stick Zombie Survival Shooter | ♥ 0 | As Crypt of The Necrodancer shows us, music goes with anything 😃 I got to around 7500 points with 3/4 of my health, at which point I decided that I was invincible. The game feels pretty solid, but it could use a little more flavor. Better music and difficulty, more variety, and this could be really cool. Also, I found that I could just kind of walk out of the house into nothingness. Is that intentional? |
| Apr 23 03:32:05 | 13m 20s | Grid Gunner | ♥ 3 | Nice game! The mechanics worked very well, although I am rather bad at the game. It would be nice if lives didn't carry between levels and you had health instead, so you can use the earlier levels to figure out the gameplay. |
| Apr 23 03:51:11 | 19m 06s | Nine Lives | ♥ 0 | I got 23 points, although it seemed like my clicks did not count sometimes. I would hardly call mice and cats genres... |
| Apr 23 04:01:23 | 10m 12s | DUNK EM UP! | ♥ 1 | Really good concept, gameplay, and graphics! The aim assist made it feel a lot better than I expected, although it was a little annoying not to be able to attack enemies below me. I got 26800 points by the way. |
| Apr 23 04:14:04 | 12m 41s | Run from the hangman (Renegade) | ♥ 0 | Clever combination! It was a little annoying to have to wait for desired letters, but aside from that, the game worked quite well. (Also, a personal note: thank you for using the .zip build rather than the installer build) |
| Apr 23 04:37:53 | 23m 49s | text adventure platformer | ♥ 0 | Would you mind uploading a standalone (.zip) version? I don't like installing things during LD. When you do, @ me and I'll make sure to play this. |
| Apr 23 04:40:43 | 2m 50s | Simon Shoots | ♥ 0 | Put everything into a .zip and upload that, and I'll play it! |
| Apr 23 05:47:39 | 1h 06m | ASM Hell | ♥ 3 | Finished all but the last level, which I plan to do tomorrow. Nice idea, it has a lot of potential! It plays pretty well, aside from some annoyances with the text editor. Luckily for me, I've played TIS-100, so I have a leg up on the puzzles! |
| Apr 23 05:53:12 | 5m 33s | Single-Screen Open World RPG | ♥ 1 | The itch.io page isn't published, it shows us a 404 page. |
| Apr 23 06:13:36 | 20m 24s | Yaxis | ♥ 0 | Great idea and great implementation! It would be a little easier if there were separate colors for floor below, gap below, and spike below, but it works pretty well as is. The sound cue to indicate a ceiling worked very well. |
| Apr 23 06:36:54 | 23m 18s | S.M.A.R.T. | ♥ 1 | Fun little time waster. I managed to beat all three modes. Not much to complain about, although that's mainly because it is a fairly small game. Perhaps game modes with larger grids or more symbols needed to make a match? |
| Apr 23 21:17:05 | 14h 40m | Flappy Bird + Tetirs = FLAPTRIS | ♥ 1 | [57560 points](https://i.imgur.com/Xcz4tn0.png), thanks to some careful line forming at the beginning 😉 There's just a few tiny things that separate this game from being something I would addictively play. Adding some more Tetris features, like counterclockwise rotation, a next piece indicator, a larger delay between piece spawns, and slightly longer piece lock delays, would make this perfect. I had some weird luck during that game. Around 7 Z pieces spawned right after another. I just kind of tossed them on the bottom. |
| Apr 23 21:59:34 | 42m 29s | Flappy Blocks | ♥ 1 | This was pretty fun! One thing that I definitely did not like was the fact that touching a side wall instantly locked down the piece. This made it very difficult to correct mistakes, since once a line has a gap in it, there's basically no way to fix it. The failure quotes helped me keep going to the end, though. |
| Apr 23 22:57:17 | 57m 43s | Hidden Profits | ♥ 2 | Looks and plays pretty well! It would have been nice to have health rather than instantly failing when an enemy laser hits you, especially given that you begin to move faster than your camera will let you see after a certain point. |
| Apr 23 23:28:26 | 31m 09s | Rockin' Horse | ♥ 0 | Love the music! The game is a little difficult since it isn't completely obvious when to tap to get boosts, and it also isn't clear if the speed and handling boosts stack. |
| Apr 23 23:35:07 | 6m 41s | Transcribable Survival | ♥ 1 | I can't figure out how to move... After typing "move left 1" it just says invalid parameters. |
| Apr 23 23:47:51 | 12m 44s | Rhythm Escape | ♥ 0 | (oops this comment was meant for a different game) |
| Apr 23 23:48:20 | 29s | Modern Art Critic Hero | ♥ 1 | *Postmodern!* Seriously though, great idea. I feel like it could've used a little more "epicness" befitting a Guitar Hero game, but that would probably go against the idea. |
| Apr 24 00:27:28 | 39m 08s | Reverse | ♥ 3 | I can't start it, it just shows an error saying "Failed to load mono". (Edit: Huh? It suddenly worked... Well, I'll leave another comment once I play it!) |
| Apr 24 03:38:26 | 3h 10m | Nanashi | ♥ 1 | Nice graphical style! One of my biggest problems with the game was the controls. The 45 degree rotated inputs are only necessary when the game is both *restricted to a grid* and currently using keyboard controls, otherwise they just add confusion and false difficulty. In this case, W on the keyboard should move the ship up on the screen. Compounding this, the ship felt extremely slidey and hard to control, making the purple gem much harder than it needed to be (until I found a slightly cheating strategy). The boss fight was really fun, and the other stages were enjoyable once I got past the weird controls. |
| Apr 24 04:39:58 | 1h 01m | Match Strike | ♥ 0 | A fun take on both the Samegame and dogfighting genres! Too bad I'm horrible at flight sims 😛 Flying around and attacking the blocks felt quite natural once I got the hang of it. There were some small bugs, like the keyboard defocusing after restarting a level, but those didn't degrade the experience too much. |
| Apr 24 05:05:04 | 25m 06s | Little Wings | ♥ 0 | I like this idea. I got stuck at the same place MegRabbit did, is it supposed to end in an infinite loop like that? |
| Apr 24 06:31:03 | 1h 25m | YOU LEFT ME. | ♥ 1 | Oh wow. I got goose bumps from that. This captures a state of mind in a very unique way. There were a few bugs, mainly due to buttons appearing too early, but aside from that, it was really good. |
| Apr 26 03:40:35 | 45h 09m | Remember or Die | ♥ 0 | Really fun game! The combination of survival and memory worked very well. I loved the unique challenge the blue bullets provided, where you had to carefully search for matches while simultaneously staying alive. One thing that I would change would be to make the currently selected tile a bit more visible; it's surprisingly easy to lose track of when the board is revealed. The music was also a little grating. My highest score was 206, mainly due to a round where I got lucky with the blue bullets 😄 |
| Apr 28 18:19:56 | 62h 39m | Robo-Trix 2041 | ♥ 0 | I like the idea! Some of the tuning could use work though. I noticed that enemies would sometimes not spawn for several seconds at a time, and then have many on screen at once. Enemy waves are one thing, but the time between enemy spawns and the amount of enemies that spawned seemed odd, to the point where I thought it might have been a bug triggered by restarting the game. I do like the way that you had to balance the line matching and shooting, although I think it would be helpful if the playfield for shooting was just a bit larger. |
| Apr 29 18:11:42 | 23h 51m | That Which Cannot Be Contained | ♥ 1 | Pretty interesting! I liked the strategy that the different colors of blocks required. Mostly, I think that the rules should be a little clearer. It took me a little while to figure out that the grabbing worked across distances and that the purple blocks did not have to be in a straight line. Once I figured those things out, the game was pretty fun! Nice music, also. Did you make it? |