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jeke

Feedback comments for LD42

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TimestampSince previousGamejeke's comment
Aug 14 15:19:39 The Coming of the Great Colorful Handkerchief ♥ 2 Well done. I like the consistent feel achieved with the sounds and visuals. Two thoughts: Game-play could benefit from some indication when an enemy takes damage. The shots felt a little empty. Maybe make the pause menu look more like a shop button for those of us who are lazy and skipped all tutorials hah.
Aug 14 19:40:36 4h 20m Alien ♥ 2 It looks like you forgot to post the links? Or am I missing something?
Aug 14 20:19:12 38m 36s Pocketverse Protector ♥ 0 Echoing others, I think you created a fun environment to explore, great job. It could have used a little more sense of progression. The controls did not seem responsive, was this an intentional choice or a side-effect of the way they were programmed?
Aug 14 21:13:19 54m 07s We Are Millions ♥ 1 Really promising look and feel. Great job. Would like to see what you do with it in the future. Do you have any ideas of how you would make it stand out from other games of this style (point-and-click god games)?
Aug 14 21:40:35 27m 16s No Space In My Stomach ♥ 3 Really dig the artwork.
Aug 15 03:19:16 5h 38m Ninja Bear ♥ 1 Echoing what @almightytuna said about the hitbox on the blue flames. Pretty good cohesive feel overall. Good job.
Aug 16 04:13:10 24h 53m Roboss ♥ 3 Great job on the atmosphere with the quality audio and graphics. The slow movement controls were frustrating with the amount of knock-back received from hits. I think if the player felt like they could work their way back to the platform after taking a hit it would be more motivating to keep trying. Could be a very fun/addicting challenge with some parameter tweaks.
Aug 16 04:18:49 5m 39s Eterneroids ♥ 1 Nice job overall, I really like the artwork. The pace felt a little slow, had you considered making the pink circles permanent? It might have pushed the theme a little more into the foreground and made the difficulty ramp up faster.
Aug 16 16:17:47 11h 58m Square One ♥ 1 Nice work. How do you think the game would feel if you used a camera perspective other than first-person e.g. third-person or side-view?
Aug 16 17:08:12 50m 25s Thug Slugs ♥ 0 The characters are extremely well done. I would like to see the game-play expanded a bit, but great work.
Aug 16 17:19:15 11m 03s Toy Crusher ♥ 0 Very nice job. The game starts off a bit slow, but it was engaging once the difficulty ramped up. It would be interesting to see if you could add in some way to give the player a little more agency, e.g. some way to clear out some shapes, while still keeping with the theme. I definitely felt running out of space. Good work.
Aug 16 18:31:29 1h 12m Where Stars Belong ♥ 1 Amazing environment you have created.
Aug 16 18:53:55 22m 26s Worm Island ♥ 1 Great job with the artwork and coming up with some unique game-play that fit the theme well. If you have ever read the book The Little Prince, it immediately reminded me of Boabab trees from that. I would have liked to see the lose state (reaching 10 trees) come about more naturally. Like once you physically cannot navigate anymore or there is no more surface area for the trees to grow, as opposed to a set number of trees. Very well done overall though.
Aug 16 19:12:52 18m 57s Screen Space Defender ♥ 1 This felt really well executed. It seemed like you were able to create a complete experience, which is not often the case with game jams. The game-play was challenging, but not in an unfair way that couldn't be overcome with practice. This type of mechanic felt very at home with the visuals you created. Great job.
Aug 16 20:37:58 1h 25m Made With Meat ♥ 0 Solid concept. @historymaker118 hit the nail on the head. A more clean and helpful UI layout/design would make this game much more approachable. The mechanics you implemented had a lot of complexity and that is great if you are able to enable the user to easily learn them. I felt Like I spent more time learning the UI than I did the mechanics and relationships between items. A little accessibility would go very far with this type of game. Great work for this jam.
Aug 17 00:16:47 3h 38m Ouch! ♥ 0 Very well executed. Instant re-spawn was a great choice for this type of game. Did you intentionally make the controls a little float-y to add challenge? Great job.
Aug 17 00:33:10 16m 23s Junk Dealerz ♥ 1 Well executed, it is impressive how much you were able to get done in a weekend. The UI felt like it could have been enhanced to make the game a little more accessible (drag and drop would have gone a long way), but UI work is time intensive. Overall really unique design style, great work.
Aug 17 18:50:02 18h 16m Box Bonanza ♥ 0 Nice looking game, overall the game felt well done. The game-play itself seemed a little unrefined. I didn't feel like I had a lot of control over what was happening with the limited ability to interact with the boxes. Also, the collider around the player felt a little too big and box-y. Great job for the jam.
Aug 17 19:17:45 27m 43s Gunning Out Of Space ♥ 1 Great execution. I was disappointed when I threw a grenade at some bubbles and they did not disappear when it blew up. Also, to me the music did not really fit the game-play. Other than that the game felt very well wrapped up. Keep up the good work.