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Jaydek

Feedback comments for LD42

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TimestampSince previousGameJaydek's comment
Aug 13 22:46:05 Firewood Manor ♥ 2 I like the take on the theme, and the graphics and mood were well done :)
Aug 14 00:03:38 1h 17m S.P.A.C.E. Module Collectors ♥ 0 Was a little confused about how the theme fit and has a little trouble with some of the writing going off-screen for me on the first scene, but great job for the time spent. I think the randomized decoration got a bit lost in the color pallet, but the import stuff stood out, which is more important I think.
Aug 14 00:12:33 8m 55s Seasaw ♥ 2 This was lovely! The audio and graphics really captured a chill tug-boat fishing vibe, but it contrasted with the slightly stressful gameplay. Great submission :D
Aug 14 00:19:52 7m 19s Chill Daddy ♥ 3 I was a little confused about my aim in the boss battle. I assumed I was meant to attack it, but the lack of feedback on if my attacks were doing anything made it hard to gauge if I was understanding correctly. Great mood/audio/art, though.
Aug 14 06:19:12 5h 59m Paranormal Investigations: The Darkness ♥ 0 I'm a little lost on where the running out of space theme comes into it... but I really loved the way the visual and the audio come together to create a really strong mood. Great job, especially if this is your first jam!
Aug 14 06:21:54 2m 42s Dark Lord Ludum Dare ♥ 1 Haha, this was really fun. Awesome job. Very addictive.
Aug 14 06:35:50 13m 56s Djabo ♥ 1 Wow... this is amazing. Level design, visuals and audio came together well and the level of polish on this is great. The theme was catered to well in an exciting and unique way too!
Aug 14 22:32:08 15h 56m R.O.O.M. (Really Obvious Objects Moving) ♥ 1 I liked the overall concept and the mood was set well. Great entry for your first jam, Craig :)
Aug 14 23:39:25 1h 07m Roham! ♥ 0 I really liked this submission. I would make the health dots green to match the pick up, since health/damage is hard to keep track of. The aiming controls were also a little awkward. Mouse point to aim direction might have made it feel better. Loved the enemies! Great variety. It was also very on theme, good job!
Aug 14 23:52:10 12m 45s Beyond Space ♥ 0 Theme was a little easy to miss... but otherwise, this was really fun and a great entry. I agree about the making $ in the 100's to make it feel more impactful to get and spend.
Aug 15 00:01:30 9m 20s Slime Escape ♥ 1 Yeah, definitely has some SMB feels in the difficult platforming, but it was really enjoyable. The colour change on the slime makes a huge difference and helped clear up initial confusion about portals and really helped the visibility of the player out a lot in the scene. The controls felt a little sticky at times, but with a bit of practice and some frustration, it's possible to not keep getting thrown out of a portal right into spikes every time :p
Aug 15 01:04:32 1h 03m Legacy ♥ 2 Appealing visuals and really nice mood on this game guys! I love the design of the player character and the colours are really perfect.
Aug 15 02:47:26 1h 42m Meteor Shower ♥ 0 Nice submission. I feel you on the limited time! I had work and birthday obligations to work around this weekend... but yay! We both submitted! :D Looking forward to seeing the game again after you finish polishing it post-jam!
Aug 15 03:13:56 26m 30s Moxie ♥ 0 Fun and pretty game! Really good polish for such a small development period. Good luck with the future mobile release :)
Aug 15 03:29:54 15m 58s The Unicorn Shelter ♥ 1 Got drawn in by the title graphic and was disappointed by the lack of graphics in the game itself... I'm a little dyslexic, so the lack of colour and design of the typography made it hard for me to stay engaged, sorry! Grats on the submission, though. Good luck with the jam!
Aug 15 03:39:10 9m 16s Catching Sushi! ♥ 2 Really cute game. The mood/theme/graphics were all really well put together, with a little humor thrown in. I loved the addition of the hungry sushi-lover with their nose pressed hungrily against the glass! I would have maybe added a timer and a way to gain small time increased to add a bit more challenge to the gameplay to increase the stakes and engagement... but overall this is fantastic! Very polished and well put together.
Aug 15 03:44:47 5m 37s Final Voyage ♥ 2 I was a little lost in the beginning, but after I stuck with it... wow. I can't believe you guys built this in such a short amount of time. Fun game, and great level of polish. The voice acting is a very nice touch (and my dyslexic brain appreciates it!)
Aug 15 04:11:17 26m 30s AL - A Choose Your Own Adventure ♥ 2 Visuals were amazing, great art style. It suited the crazy storytelling perfectly.
Aug 15 04:31:49 20m 32s Cluster ♥ 1 I wasn't exactly clear on what I should have been doing... Do I get the into the folders? If I had to guess, the aim would be to hit the files to death and not put them in the folders? Would be nice to have some kind of feedback when a file gets put into storage, and how that is actually happening so that the player can be clear on it, and have a better shot at preventing it it. I also think the enemy animation on the being hit could be more obvious that its's having an effect rather that their eyes(?) getting smaller. The guy at the screen is terrifying though, haha. I think that was my favourite part! Overall it feels fair polished, and the graphics work well for the game. A little confusing, but otherwise, nice work!
Aug 16 01:02:04 20h 30m In Roll The Waves ♥ 2 Seriously... the only thing I dislike about this game is that there isn't more of it! I hope you continue work on it past the jam. I would totally buy this game on mobile to just chill with.
Aug 17 22:38:05 45h 36m The Unfortunate Story of Hans ♥ 3 My dyslexic brain is thankful for the font change feature! 😆
Aug 18 00:11:35 1h 33m Polygon Bash ♥ 1 This was a lot of fun to play, sounded fantastic and looks beautiful. Fantastic submission!
Aug 18 01:05:44 54m 09s The Grand Order ♥ 1 Grats on submitting! having the instructions in game on screen would be handy... and recognition of the play character would be a lot easier if they were contrasted from the environment more. All the purple and dark tones makes everything blend together a little too much, i think.