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gurkenlabs

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TimestampSince previousGamegurkenlabs's comment
Aug 14 13:10:01 The Arena ♥ 0 The core concept of your game is really unique and fresh. However, apart from the controls being a bit imprecise, I didn't like that you are unable to influence when you're going to fall down. You always concentrate on shooting some wall and don't even have time to stop and look at the floor below you. I think, this issue wouldn't be present if the game had a 3rd person camera. The ammo display was not very helpful and rather vague. Different difficulty levels were a great idea.
Aug 15 13:04:45 23h 54m VoidStalkers ♥ 1 Nice interpretation of the theme! I found the enemy spawns to be a little bit too random, which made the game harder than necessary.
Aug 15 18:55:39 5h 50m Eye to Eye ♥ 1 Fun concept! Reminded me a bit about worms sudden death at some point :) First I thought it was possible to climb back up the pit because the eye slowly slides down when navigated against a wall. Might be a good idea because losing time by the fall is enough risk in my opinion. Other than that: great job!
Aug 16 11:08:54 16h 13m SpaceOut ♥ 1 Who would've thought that a space shooter - breakout - mashup would work that well? Tight controls and different ship attributes make each playthrough delightful. Parts of the soundtrack reminded me of classic DOOM games, which was awesome! Maybe the laser cooldown was a little too harsh : you can often break bricks with your balls (heh.), but not get the spacemen out of their capsules due to the laser being on cooldown. I needed the explanations provided via GIFs, would've been neat to include that in the game so it could work better on its own. But still - this game was great fun!
Aug 16 11:38:01 29m 07s Panic attack! At the party ♥ 0 When I saw the thumbnail, I thought "nice, someone had a similar idea about the theme" :) At some phases, the game was way too easy since you could just hide in one of the corners for a long time and thus minimize the personal space that can be invaded by others. I really would've wished for a more party-like atmosphere (music, more diverse visuals). Most of the game's story needs to unfold in your own head. Good interpretation of the theme, but the game could've used much more polish. Keep jamming!
Aug 16 11:50:52 12m 51s Key Thieves ♥ 1 I don't see any connection to the theme, but still: The mood of the game was nice and the Legend-Of-Zelda-esque aiming mode was fun. What I didn't like was the camera, which felt rather lazy and made some really strange movements when you jumped down a cliff, for example. Music would have made the game much more enjoyable and I think it was a little too long without variations of the gameplay.
Aug 16 12:14:40 23m 48s Espace ♥ 1 Huge WOW there, guys! You turned a simple premise into a compelling ride through space with adaptive difficulty, appealing visuals, fitting music and an interesting story. When the lullaby in the end set in, I seriously got the chills. One slightly negative aspect was the randomness of the obstacles. In some of my attempts, I got away too easily, whereas sometimes the universe really wanted to fuck me up. Great job!
Aug 16 12:25:38 10m 58s The Sand Will Bury Me ♥ 1 Neat visuals and mood, clever mechanics (though it took me a bit to figure them out) and a nice soundtrack make this worth your while. But I don't see the point in sending you back to an already cleared level when you fail. That just stretches the playtime artificially.
Aug 16 12:36:55 11m 17s Born to jump ♥ 3 Overall, this is a really fun game. The mouse click detection was a little unforgiving, resulting in lots of missed drags. When you land directly on an obstacle, some weird and gory results can be seen. The gameplay is very unique and the setting is fun.
Aug 16 12:51:01 14m 06s The SACCULOS Saga ♥ 1 Are you even a little sorry for making this?
Aug 16 13:02:37 11m 36s Finger Noodles ♥ 1 Took me a while to understand what I'm supposed to do, but after that, I enjoyed the game. As others mentioned, the UI was quite unappealing and confusing.
Aug 16 13:36:14 33m 37s The Dream of Becoming Too Fat ♥ 0 I had fun with this! To make it more satisfying, you could consider making the map not snap instantly, but instead rotate gradually. (I was missing some feedback when I rotated the map)
Aug 16 13:47:23 11m 09s No Place To Die ♥ 1 If you could recommend me some of the drugs you had while making this game, that would be nice. The game is enjoyable right from the start (that menu!) and the over-the-top punch-in-the-face gameplay was complemented by angry dubstep perfectly. As mentioned before, the bloom effect was too much and the controls were a little off. I think it would be nicer to control the absolute position of your character instead of his relative rotation.
Aug 16 14:08:12 20m 49s There is Never Enough Space!!! ♥ 1 Some fun ideas there! The twitter bit was especially nice, hope you don't use that for generating your tweets. I think the theme was not met that well, but the game itself is marvellous!
Aug 16 14:16:21 8m 09s Accurate Exam Simulator ♥ 2 Really unique and original game about something we all know and hate. The mechanic was great fun!
Aug 16 14:17:33 1m 12s Falling Ecosystem ♥ 0 The game was fun until the point where there was no space left. You need to wait for all floor tiles to collapse after that. There should be more feedback when the game is over.
Aug 17 11:08:08 20h 50m Flood ♥ 1 Very solid visuals. The idea itself is great but the gameplay can be expanded upon. I was surprised when the flood took up the whole ground instantaneously. Once I moved on a hill, there wasn't much to do besides waiting for the next enemy to spawn. And there was no punishment for just staying there at first. Then the health decreased until I died without any explanation. Didn't really get that part :) Edit: I get it now, you starve... so maybe the this should be indicated a bit clearer. Other than that, great entry!
Aug 17 16:23:11 5h 15m Youber Driver ♥ 0 With driving being such a crucial part of the game, the car's physics should feel a lot more pleasant in my opinion. Most of the time, you're sliding sideways like a mud racer and collisions feel strangely abrupt. I missed some sounds and the music was a little unfitting. Graphics, on the other hand, were really solid!
Aug 17 16:33:56 10m 45s Boxed ♥ 0 On my first attempt, I couldn't figure out where to click when I wanted to give the package to a customer. Would've been nice if that point was more clear in the menu screen. The graphics are very solid and the mechanics work well, but I couldn't persuade myself to play the game very long. It felt too much like a chore to me. But overall, nice job!
Aug 17 16:57:02 23m 06s Save Me A Seat ♥ 1 Even though I couldn't identify with it, this is a well-crafted, great looking game. Congratulations!
Aug 17 17:16:48 19m 46s Dr.Helper ♥ 1 From funny puzzles to an engaging boss fight - I had a blast playing this! Maybe for the puzzle part it would've been nice if you got some more visual feedback for clicking stuff (by that, I don't mean screenshake).
Aug 17 17:20:23 3m 35s GRANDMA KNIGHT ♥ 1 The story is touching, sound and visuals are very enjoyable. The gameplay, on the other hand, was rather stiff and tedious. I liked your representation of dementia with the world getting smaller. The minimap was not really helpful without a position marker.
Aug 17 18:01:41 41m 18s Snobs like it clean! ♥ 1 At first it didn't get clear what the actual currency of the game is and that you obtain it by cremating your slain friends. But after I got the hang of that, it was really addictive to work towards getting the upgrades. I liked the mood of the game, but some more explanations in game would've been neat!
Aug 17 19:32:56 1h 31m Train Hustle ♥ 3 The sounds were hilarious! Overall I liked your funny approach to the theme, even though there was no real point in the trains breaking down due to a bunch of people in there (Hell yeah, I'm bringing up realism 😄). The core mechanic reminded me a lot of our own game. Graphics were pretty solid.
Aug 17 19:51:42 18m 46s Protocol: 47 - Superstar Appeal ♥ 1 A touching audiovisual novel about the problems we face. Not much of a game, but such a worthwile experience due to the fun writing, pleasant graphics and well-polished mechanics. Even the UI was top notch for a jam game! Minor complaint: When you put in your rhymes, the last few lines get overlapped by the UI and you might loose context. Keep rappin'!