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guin36

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TimestampSince previousGameguin36's comment
Aug 14 16:11:19 Reptiloid Simulator ♥ 2 The gameplay and story concept are both really unique! I love the sense of humor in the tutorial paired alongside the urgency in the music and the seriousness of humanity surviving. The gameplay itself is interesting and pretty fun but I was gated out of some content because of unresponsive controls: my click would often not register to create or delete space. Overall, the humor and unique gameplay carry the game well!
Aug 14 16:23:31 12m 12s Descension ♥ 2 7zip unzipped the archive with no issues for me. The game is lovely! The gameplay is simple, easy to pick up, and pretty satisfying. Some of the puzzles were pretty clever I think, especially the ones in the ice area. The music seemed only to kick in on the ice area, but the track that played was chilled out and nice to listen to, though certainly not fleshed out too much. The art alongside the gameplay are very polished. Overall, the game was a relaxing pleasant experience that I would recommend.
Aug 14 16:38:41 15m 10s All I Got Is A Gun ♥ 0 I love the core concept so much! I feel like it's a genius idea that is really held back by some poor controls. Having four directional aiming on the orbs but not four directional aiming on attacks is counterintuitive and lead to a very confusing first few minutes. The knockback on attacks to me feels unnecessary, since it takes away control from the player in a demanding game, and the screen shake works well already to create strong feeling attacks. The art is spooky and simple, particularly the ghosts tentacle attack and the orbs lighting effect when shot. Overall, the concept is excellent and very fun! Would absolutely recommend.
Aug 14 16:46:06 7m 25s Bag Packer ♥ 0 The game seems broken for me, when the bag fills up to 5, nothing seemed to happen and no new bag showed up. Despite this, I can still see a lot of potential in the design. The free flowing drag and drop tetris concept is a lot of fun, and there's a lot of humor to be had in stacking giraffes on top of apples and watching them be crushed. The hand drawn art style is lovely and whimsical and really contributes to the goofy nature of the game. Overall, for the first bag I packed, I had a lot of fun! Though the game didn't let me continue, I'd still recommend this game to experience the interesting concept and charming art.
Aug 14 16:58:35 12m 29s Ludum Dare Simulator 2019 ♥ 1 10/10 would do ludum dare immediately after doing ludum dare again The game is hilarious! Every mechanic outside of some of the more basic puzzles made me laugh out loud. My favorite moment was when I clicked art and the game wanted me to draw the scream with a mouse in <15 seconds. The tasks definitely overwhelmed me, nothing was completed, I ran out of energy too much, debugging was impossible, and at the end the struggle amounted to a lukewarm rating at best. The simulation was too accurate :( The cheesey 90s workout montage music fit perfectly, and the artstyle was clean and polished, though nothing to write home about. The real hero is the humor and gameplay. Fantastic game, cannot recommend enough!
Aug 14 17:06:21 7m 46s Shrinking Bubbles ♥ 0 Interesting concept that feels like it wasn't really fleshed out enough. The core mechanic is an interesting resource management problem, but there wasn't any challenge and definitely not enough hurdles to jump to get to the next bubble. The controls were simple and very intuitive. I particularly liked the effect for drawing the path. Overall, I think the concept is interesting, but some challenge could be added to spice things up a bit.
Aug 14 17:17:40 11m 19s Escape Earth ♥ 1 I love the fact that I can just be "creative" in my rocket design and just throw whatever I wanted wherever i wanted! The concept seems similar to KSP, and since I have not designed a rocket before in real life nor in KSP, I found myself totally lost in the design, throwing parts wherever I could. It was, however, very satisfying to see that the overlapping rockets I had mashed onto the side of my ship did indeed launch my rocket out of the screen at an incredible speed. So fast, in fact, that I could not track it with the camera in any way, the only evidence of the fruits of my labor the increasing score. Thanks for the game, I had a "blast"!
Aug 14 17:27:46 10m 06s Fuoco and Tenebra ♥ 1 The art and music remind me a lot of the old salad fingers flash animations which really hit a great creepy tone for the game. The monsters with their long fleshy legs were excellent and made creepy noises. The slow dissonant piano plinking alongside the crackling of the fire serve as a dark background to the game's design. The gameplay is serviceable and definitely fits the theme. I feel like more could have been done with darkness and sound design/animation of the monsters to add more to the fear factor the rest of the atmosphere provides. Overall, I think the game is definitely worth checking out. It has pretty unique gameplay and very impactful art and sound design.
Aug 14 17:39:39 11m 53s Home ♥ 1 The atmosphere is really creepy, it reminds me a lot of Limbo. The minimalist art and sound design really accentuate the things that aren't silence or darkness, specifically the angry red guys and the jingling blue orbs. The concept of high scores unlocking story is icing on the cake, though I didn't really get much out of the story after unlocking three images. As for the gameplay, I would have liked a slightly faster player and bullet speed, but that may be personal preference. I think as it is, the game is already pretty fun and refreshingly difficult amidst a sea of extremely easy ludum dare games. Overall, I'd certainly recommend this game for the dark atmosphere and hard as nails gameplay.
Aug 14 17:54:25 14m 46s SteamRush ♥ 3 The music is absolutely my favorite aspect of this game. The haunting chords in the title screen and strange banjo + electric bass combinations in the game itself are really inventive and fun to listen to. The gameplay was kind of a bad experience for me, though. Each restart would take a few seconds to boot, and in that time enemies would kill me before I had a chance to see my character. On the runs where I had time to actually play the game, the enemies seemed to move too fast and have too big a hitbox for me to properly avoid them. I would have liked a less of a focus on the enemies and more of a focus on the crumbling floor, as that might have fit the theme better. Overall, I'd recommend this game for the unique music style. Maybe other players will be luckier or more skilled than me.
Aug 14 18:05:16 10m 51s Cybermind ♥ 2 Everything involving the dialogue system is the winner here. The art for the character reactions is expressive, clean and just pleasant to look at. The dialogue in the game is silly, tongue in cheek, and pretty funny. The rushed ending made me laugh out loud! The gameplay doesn't seem to really exist. The augment system seems kind of irrelevant, since I could always just stop and equip what I needed when I needed it, so I might as well just have had all the functions all the time. With the battle augment and the door hacking augment, the game basically turned into a walking simulator. Overall, I'd still recommend the game for the fun dialogue and great artwork.
Aug 14 19:06:42 1h 01m Garbage Gods ♥ 1 The art is incredible. As stated in comments before me, it reminds me a lot of the style in Don't Starve in a really good way. The game itself is an interesting concept, but seems pretty one note. With only two resources to manage, money and garbage flow, the buildings can only vary so much. I think it's a bit of a difficult to put together a more strategic system in the amount of time for a game jam, so props for what does exist already. Overall, the gameplay is workable and the art is fantastic so I would recommend heartily.
Aug 14 19:23:54 17m 12s Disembodied ♥ 1 What a fantastic game! I love the idea behind the story and the dual meaning used for approaching the theme "running out of space". The atmosphere was excellent, the story progressed really smoothly and the resolution was very impactful. My only complaint is that the final scene in order to sync with the music the text scrolling was slowed down very much and I grew bored and impatient waiting for the text to come. I would love it if that part was sped up. Everything else I felt was superb. I highly recommend this game, it is certainly more than meets the eye! To other commenters: please do not spoil the story in your comment. To new players: the other commenters may have given away the story, please play the game anyways to experience the story as intended by the developer.
Aug 14 19:32:52 8m 58s Outta Space ♥ 1 I'm very impressed by the level of polish on this game. The animation, the background parallax, the sprite work on all the objects, the gui, the sound design, everything was as polished as I would expect out of a fully released game, let alone a game jam game. The gameplay, however, seemed a bit lacking. Outside of seeing the little blurbs on pickup, the game doesn't offer any intrigue on play. Furthermore, I couldn't purchase things from the shop. Overall, I'd still recommend playing the game to experience the level of polish it has.
Aug 14 19:40:10 7m 18s Space Trap ♥ 2 The biggest detractor for this game, I think, is the decision to make the movement relative to the player's facing direction rather than the world axes. In a game that is essentially a twin stick shooter, the norm is to have wasd move the player in the directions those buttons point at, and there isn't anything gained in changing from that for this game. Aside from that, the game itself is pretty good. I like the concept, and the art, music, and sound design are all crisp and clean.
Aug 14 19:45:03 4m 53s Detox ♥ 1 This game is perfectly simple and short! The gameplay loop is fast, physics based fun and is very easy to pick up and put down. The art is clean and easy to parse with the perfect amount of polish. I highly recommend this game!
Aug 14 20:07:30 22m 27s Alien ♥ 2 I love the concept of this game! It's so simple and intuitive yet unique and innovative. It's a great multiplayer twist to the floor disappearing mario party style minigames. The game is also extremely well polished for a jam game; it's got solid animations and sound design for every aspect of gameplay. Overall, I would highly recommend the game! If you have friends online, I believe you can play the game using Parsec https://parsecgaming.com/, though I haven't tested it myself.
Aug 14 22:33:31 2h 26m Due Process ♥ 0 The game is surprisingly deep and very unique. The gameplay is pretty accessible and the interactions between cellmates have silly backstories that I can appreciate. The recognizable characters was also a fun touch. Overall, I'd recommend this for the silly concept
Aug 14 23:33:34 1h 00m Kzoh ♥ 1 The movement is extremely fast and I seem to instantly die as soon as the platform disappears. Am I doing something wrong or is this game unfinished?
Aug 17 23:32:06 71h 58m Slime Party ♥ 1 Interesting concept! I think there's some potential here for a pretty interesting game. I like the drag and drop controls combined with the constant bouncing of the blobs, it makes the game feel very dynamic. However, the balance of blue blobs to red blocks is askew it seems, and as stated before there is a bit of lack of variety. Still, a unique idea that I would recommend playing.
Aug 17 23:44:48 12m 42s Reply All ♥ 1 I love this game! The concept is like a light-hearted and goofy version of papers please set in an average office setting, certainly a concept that is very unique in ludum dare. I think it works fantastically, with the player learning to balance closing ads and doing small tasks with reading contents of emails for other tasks. The papers please format allows for some humor to be plugged alongside the gameplay and the result is a charming and funny game. Unfortunately, because this was a jam game, the concept didn't get to be explored to its fullest potential. I'd have loved to see more variety and comedy in ads and in emails. Similarly to papers please, characters began to be established, but more fleshed out "storylines" for these characters could have been fun to see. Regardless, the lack of depth is easily forgiven for the lack of time to work. I would still definitely recommend playing this game!
Aug 17 23:58:35 13m 47s Choose Them up ♥ 1 For a twin stick shooter, the movement and bullet speeds are a little sluggish for my tastes, but certainly playable. The slower movement and bullet speeds did lend themselves more to the asteroids-ish theme the visuals seem to go for. There was plenty of variety of enemies and upgrades, a pretty impressive amount in fact for a game jam. This is the real highlight, I think. The glowey arcade aesthetic is real cool, and the techno music and laser sounds fit right in. Overall, I'm really impressed by how polished this game is. The gameplay is solid, and aesthetic sets it apart. Great job!
Aug 25 02:09:13 170h 10m Package Overload ♥ 1 This game is so simple it's genius! The core gameplay loop was addictive and polished, and the difficulty scaling was perfect. The box designs worked excellently for fast pattern detection and gave the game an extra layer. A simple review for a perfectly simple game. I cannot recommend this game enough!
Aug 27 23:47:33 69h 38m Eclipse Galaxy : A Smuggler Story ♥ 2 Really interesting game! Resource management non real time strategy is a refreshing style of gameplay in a game jam such as Ludum Dare. It took me a bit to figure out what I was doing, but once I figured out I fell in love with the concept. I'm really impressed by the effort put into balancing the prices of everything on all the planets. The moment I realized this was not like a typical rpg where all shop prices were the same was really memorable! Great job, I had a great time playing the game!